Hash :
b980c563
Author :
Date :
2018-11-27T11:34:27
Reformat all cpp and h files. This applies git cl format --full to all ANGLE sources. Bug: angleproject:2986 Change-Id: Ib504e618c1589332a37e97696cdc3515d739308f Reviewed-on: https://chromium-review.googlesource.com/c/1351367 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115
//
// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Data.cpp: Container class for all GL relevant state, caps and objects
#include "libANGLE/ContextState.h"
#include "libANGLE/Framebuffer.h"
#include "libANGLE/ResourceManager.h"
namespace gl
{
namespace
{
template <typename T>
using ContextStateMember = T *(ContextState::*);
template <typename T>
T *AllocateOrGetSharedResourceManager(const ContextState *shareContextState,
ContextStateMember<T> member)
{
if (shareContextState)
{
T *resourceManager = (*shareContextState).*member;
resourceManager->addRef();
return resourceManager;
}
else
{
return new T();
}
}
TextureManager *AllocateOrGetSharedTextureManager(const ContextState *shareContextState,
TextureManager *shareTextures,
ContextStateMember<TextureManager> member)
{
if (shareContextState)
{
TextureManager *textureManager = (*shareContextState).*member;
ASSERT(shareTextures == nullptr || textureManager == shareTextures);
textureManager->addRef();
return textureManager;
}
else if (shareTextures)
{
TextureManager *textureManager = shareTextures;
textureManager->addRef();
return textureManager;
}
else
{
return new TextureManager();
}
}
} // anonymous namespace
ContextState::ContextState(ContextID contextIn,
const ContextState *shareContextState,
TextureManager *shareTextures,
const Version &clientVersion,
State *stateIn,
const Caps &capsIn,
const TextureCapsMap &textureCapsIn,
const Extensions &extensionsIn,
const Limitations &limitationsIn)
: mClientVersion(clientVersion),
mContext(contextIn),
mState(stateIn),
mCaps(capsIn),
mTextureCaps(textureCapsIn),
mExtensions(extensionsIn),
mLimitations(limitationsIn),
mBuffers(AllocateOrGetSharedResourceManager(shareContextState, &ContextState::mBuffers)),
mShaderPrograms(
AllocateOrGetSharedResourceManager(shareContextState, &ContextState::mShaderPrograms)),
mTextures(AllocateOrGetSharedTextureManager(shareContextState,
shareTextures,
&ContextState::mTextures)),
mRenderbuffers(
AllocateOrGetSharedResourceManager(shareContextState, &ContextState::mRenderbuffers)),
mSamplers(AllocateOrGetSharedResourceManager(shareContextState, &ContextState::mSamplers)),
mSyncs(AllocateOrGetSharedResourceManager(shareContextState, &ContextState::mSyncs)),
mPaths(AllocateOrGetSharedResourceManager(shareContextState, &ContextState::mPaths)),
mFramebuffers(new FramebufferManager()),
mPipelines(new ProgramPipelineManager())
{}
ContextState::~ContextState()
{
// Handles are released by the Context.
}
bool ContextState::isWebGL() const
{
return mExtensions.webglCompatibility;
}
bool ContextState::isWebGL1() const
{
return (isWebGL() && mClientVersion.major == 2);
}
const TextureCaps &ContextState::getTextureCap(GLenum internalFormat) const
{
return mTextureCaps.get(internalFormat);
}
} // namespace gl