Hash :
e90d4ee9
Author :
Date :
2018-11-28T14:04:00
Pass Context to setLabel. This is useful for triggering a dirty state notification for Textures. It will lead to improvements for program and texture dirty bits. Bug: angleproject:2966 Change-Id: Iaba625da8a970a558f7d158bfa2f09c964f6761a Reviewed-on: https://chromium-review.googlesource.com/c/1347669 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127
//
// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Renderbuffer.h: Defines the renderer-agnostic container class gl::Renderbuffer.
// Implements GL renderbuffer objects and related functionality.
// [OpenGL ES 2.0.24] section 4.4.3 page 108.
#ifndef LIBANGLE_RENDERBUFFER_H_
#define LIBANGLE_RENDERBUFFER_H_
#include "angle_gl.h"
#include "common/angleutils.h"
#include "libANGLE/Debug.h"
#include "libANGLE/Error.h"
#include "libANGLE/FramebufferAttachment.h"
#include "libANGLE/Image.h"
#include "libANGLE/formatutils.h"
#include "libANGLE/renderer/RenderbufferImpl.h"
namespace rx
{
class GLImplFactory;
} // namespace rx
namespace gl
{
// A GL renderbuffer object is usually used as a depth or stencil buffer attachment
// for a framebuffer object. The renderbuffer itself is a distinct GL object, see
// FramebufferAttachment and Framebuffer for how they are applied to an FBO via an
// attachment point.
class RenderbufferState final : angle::NonCopyable
{
public:
RenderbufferState();
~RenderbufferState();
GLsizei getWidth() const;
GLsizei getHeight() const;
const Format &getFormat() const;
GLsizei getSamples() const;
private:
friend class Renderbuffer;
void update(GLsizei width,
GLsizei height,
const Format &format,
GLsizei samples,
InitState initState);
GLsizei mWidth;
GLsizei mHeight;
Format mFormat;
GLsizei mSamples;
// For robust resource init.
InitState mInitState;
};
class Renderbuffer final : public RefCountObject, public egl::ImageSibling, public LabeledObject
{
public:
Renderbuffer(rx::GLImplFactory *implFactory, GLuint id);
~Renderbuffer() override;
void onDestroy(const Context *context) override;
void setLabel(const Context *context, const std::string &label) override;
const std::string &getLabel() const override;
angle::Result setStorage(const Context *context,
GLenum internalformat,
size_t width,
size_t height);
angle::Result setStorageMultisample(const Context *context,
size_t samples,
GLenum internalformat,
size_t width,
size_t height);
angle::Result setStorageEGLImageTarget(const Context *context, egl::Image *imageTarget);
rx::RenderbufferImpl *getImplementation() const;
GLsizei getWidth() const;
GLsizei getHeight() const;
const Format &getFormat() const;
GLsizei getSamples() const;
GLuint getRedSize() const;
GLuint getGreenSize() const;
GLuint getBlueSize() const;
GLuint getAlphaSize() const;
GLuint getDepthSize() const;
GLuint getStencilSize() const;
GLint getMemorySize() const;
// FramebufferAttachmentObject Impl
Extents getAttachmentSize(const ImageIndex &imageIndex) const override;
Format getAttachmentFormat(GLenum binding, const ImageIndex &imageIndex) const override;
GLsizei getAttachmentSamples(const ImageIndex &imageIndex) const override;
bool isRenderable(const Context *context,
GLenum binding,
const ImageIndex &imageIndex) const override;
void onAttach(const Context *context) override;
void onDetach(const Context *context) override;
GLuint getId() const override;
InitState initState(const ImageIndex &imageIndex) const override;
void setInitState(const ImageIndex &imageIndex, InitState initState) override;
private:
rx::FramebufferAttachmentObjectImpl *getAttachmentImpl() const override;
RenderbufferState mState;
std::unique_ptr<rx::RenderbufferImpl> mImplementation;
std::string mLabel;
};
} // namespace gl
#endif // LIBANGLE_RENDERBUFFER_H_