Hash :
b980c563
Author :
Date :
2018-11-27T11:34:27
Reformat all cpp and h files. This applies git cl format --full to all ANGLE sources. Bug: angleproject:2986 Change-Id: Ib504e618c1589332a37e97696cdc3515d739308f Reviewed-on: https://chromium-review.googlesource.com/c/1351367 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ShaderVk.cpp:
// Implements the class methods for ShaderVk.
//
#include "libANGLE/renderer/vulkan/ShaderVk.h"
#include "common/debug.h"
#include "libANGLE/Context.h"
#include "libANGLE/renderer/vulkan/ContextVk.h"
#include "platform/FeaturesVk.h"
namespace rx
{
ShaderVk::ShaderVk(const gl::ShaderState &data) : ShaderImpl(data) {}
ShaderVk::~ShaderVk() {}
ShCompileOptions ShaderVk::prepareSourceAndReturnOptions(const gl::Context *context,
std::stringstream *sourceStream,
std::string *sourcePath)
{
*sourceStream << mData.getSource();
ShCompileOptions compileOptions = SH_INITIALIZE_UNINITIALIZED_LOCALS;
ContextVk *contextVk = vk::GetImpl(context);
if (contextVk->getFeatures().clampPointSize)
{
compileOptions |= SH_CLAMP_POINT_SIZE;
}
return compileOptions;
}
bool ShaderVk::postTranslateCompile(gl::ShCompilerInstance *compiler, std::string *infoLog)
{
// No work to do here.
return true;
}
std::string ShaderVk::getDebugInfo() const
{
return mData.getTranslatedSource();
}
} // namespace rx