Hash :
8f1b7a66
Author :
Date :
2018-11-14T16:02:54
Vulkan: Add DispatchUtilsVK This class provides a set of compute-based internal utilities. Currently, buffer clear and copy are implemented. Other possibilities include more efficient mip map generation, or specialized texture operations. VertexArrayVk::updateIndexTranslation() is updated to convert the GL_UNSIGNED_BYTE index buffer to a GL_UNSIGNED_SHORT one using this class to avoid a CPU readback. The vk::Format class is augmented with a few flags (IsInt, IsUnsigned) to be able to select the appropriate shader based on the format (float, int or uint). Bug: angleproject:2958,angleproject:3003 Change-Id: Ie35519deb3c32a3da5ccf74080c70092c9287f0a Reviewed-on: https://chromium-review.googlesource.com/c/1336307 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
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//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// vk_format_utils:
// Helper for Vulkan format code.
#ifndef LIBANGLE_RENDERER_VULKAN_VK_FORMAT_UTILS_H_
#define LIBANGLE_RENDERER_VULKAN_VK_FORMAT_UTILS_H_
#include <vulkan/vulkan.h>
#include "libANGLE/formatutils.h"
#include "libANGLE/renderer/Format.h"
#include "libANGLE/renderer/copyvertex.h"
#include "libANGLE/renderer/renderer_utils.h"
#include "platform/FeaturesVk.h"
#include <array>
namespace gl
{
class TextureCapsMap;
} // namespace gl
namespace rx
{
class RendererVk;
namespace vk
{
// VkFormat values in range [0, kNumVkFormats) are used as indices in various tables.
constexpr uint32_t kNumVkFormats = 185;
struct TextureFormatInitInfo final
{
angle::FormatID format;
VkFormat vkFormat;
InitializeTextureDataFunction initializer;
};
struct BufferFormatInitInfo final
{
angle::FormatID format;
VkFormat vkFormat;
bool vkFormatIsPacked;
VertexCopyFunction vertexLoadFunction;
bool vertexLoadRequiresConversion;
};
struct Format final : private angle::NonCopyable
{
Format();
bool valid() const { return internalFormat != 0; }
// This is an auto-generated method in vk_format_table_autogen.cpp.
void initialize(RendererVk *renderer, const angle::Format &angleFormat);
void initTextureFallback(RendererVk *renderer, const TextureFormatInitInfo *info, int numInfo);
void initBufferFallback(RendererVk *renderer, const BufferFormatInitInfo *info, int numInfo);
const angle::Format &angleFormat() const;
const angle::Format &textureFormat() const;
const angle::Format &bufferFormat() const;
angle::FormatID angleFormatID;
GLenum internalFormat;
angle::FormatID textureFormatID;
VkFormat vkTextureFormat;
angle::FormatID bufferFormatID;
VkFormat vkBufferFormat;
InitializeTextureDataFunction textureInitializerFunction;
LoadFunctionMap textureLoadFunctions;
VertexCopyFunction vertexLoadFunction;
bool vertexLoadRequiresConversion;
bool vkBufferFormatIsPacked;
bool vkSupportsStorageBuffer;
bool vkFormatIsInt;
bool vkFormatIsUnsigned;
};
bool operator==(const Format &lhs, const Format &rhs);
bool operator!=(const Format &lhs, const Format &rhs);
class FormatTable final : angle::NonCopyable
{
public:
FormatTable();
~FormatTable();
// Also initializes the TextureCapsMap and the compressedTextureCaps in the Caps instance.
void initialize(RendererVk *renderer,
gl::TextureCapsMap *outTextureCapsMap,
std::vector<GLenum> *outCompressedTextureFormats);
const Format &operator[](GLenum internalFormat) const;
const Format &operator[](angle::FormatID formatID) const;
private:
// The table data is indexed by angle::FormatID.
std::array<Format, angle::kNumANGLEFormats> mFormatData;
};
// This will return a reference to a VkFormatProperties with the feature flags supported
// if the format is a mandatory format described in section 31.3.3. Required Format Support
// of the Vulkan spec. If the vkFormat isn't mandatory, it will return a VkFormatProperties
// initialized to 0.
const VkFormatProperties &GetMandatoryFormatSupport(VkFormat vkFormat);
} // namespace vk
// Returns the alignment for a buffer to be used with the vertex input stage in Vulkan. This
// calculation is listed in the Vulkan spec at the end of the section 'Vertex Input Description'.
size_t GetVertexInputAlignment(const vk::Format &format);
} // namespace rx
#endif // LIBANGLE_RENDERER_VULKAN_VK_FORMAT_UTILS_H_