Hash :
0864a7ac
Author :
Date :
2018-11-07T15:50:15
Vulkan: Enable end2end tests for ES2_VULKAN everywhere Used a script to find test files that have more ES2_OPENGL() invocations than ES2_VULKAN(), and added ES2_VULKAN() to those. There may be false negatives. Bug: angleproject:1578 Change-Id: I938eb3571c909879e9276b355a9f1d324880f99a Reviewed-on: https://chromium-review.googlesource.com/c/1324350 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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//
// Copyright 2018 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ExplicitContextTest.cpp: Tests of the EGL_ANGLE_explicit_context extension
#include "test_utils/ANGLETest.h"
#include "test_utils/gl_raii.h"
namespace angle
{
class ExplicitContextTest : public ANGLETest
{
protected:
ExplicitContextTest()
{
setWindowWidth(256);
setWindowHeight(256);
setConfigRedBits(8);
setConfigGreenBits(8);
setConfigBlueBits(8);
setConfigAlphaBits(8);
}
};
// Test to ensure that the basic functionality of the extension works.
TEST_P(ExplicitContextTest, BasicTest)
{
ANGLE_SKIP_TEST_IF(!extensionEnabled("GL_ANGLE_explicit_context") ||
!extensionEnabled("GL_ANGLE_explicit_context_gles1"));
EGLContext context = getEGLWindow()->getContext();
// Clear to green
glClearColorContextANGLE(context, 0.0f, 1.0f, 0.0f, 1.0f);
glClearContextANGLE(context, GL_COLOR_BUFFER_BIT);
// Check for green
EXPECT_PIXEL_EQ(0, 0, 0, 255, 0, 255);
ASSERT_GL_NO_ERROR();
}
// Test to ensure that extension works with eglGetProcAddress
TEST_P(ExplicitContextTest, GetProcAddress)
{
ANGLE_SKIP_TEST_IF(!extensionEnabled("GL_ANGLE_explicit_context") ||
!extensionEnabled("GL_ANGLE_explicit_context_gles1"));
EGLContext context = getEGLWindow()->getContext();
PFNGLCLEARCOLORCONTEXTANGLE clearColor = reinterpret_cast<PFNGLCLEARCOLORCONTEXTANGLE>(
eglGetProcAddress("glClearColorContextANGLE"));
PFNGLCLEARCONTEXTANGLE clear =
reinterpret_cast<PFNGLCLEARCONTEXTANGLE>(eglGetProcAddress("glClearContextANGLE"));
// Clear to green
clearColor(context, 1.0f, 0, 0, 1.0f);
clear(context, GL_COLOR_BUFFER_BIT);
// Check for green
EXPECT_PIXEL_EQ(0, 0, 255, 0, 0, 255);
EXPECT_GL_NO_ERROR();
}
// Test to ensure that a passed context of null results in a no-op
TEST_P(ExplicitContextTest, NullContext)
{
ANGLE_SKIP_TEST_IF(!extensionEnabled("GL_ANGLE_explicit_context") ||
!extensionEnabled("GL_ANGLE_explicit_context_gles1"));
EGLContext context = getEGLWindow()->getContext();
// Set clear color to red
glClearColorContextANGLE(context, 1.0f, 0, 0, 1.0f);
// Clear to red
glClearContextANGLE(context, GL_COLOR_BUFFER_BIT);
// Set clear color to green
glClearColorContextANGLE(context, 0.0f, 1.0f, 0.0f, 1.0f);
// Call clear with null context, which should perform a silent no-op
glClearContextANGLE(nullptr, GL_COLOR_BUFFER_BIT);
// Check that the color is red
EXPECT_PIXEL_EQ(0, 0, 255, 0, 0, 255);
EXPECT_GL_NO_ERROR();
}
// Use this to select which configurations (e.g. which renderer, which GLES major version) these
// tests should be run against.
ANGLE_INSTANTIATE_TEST(ExplicitContextTest,
ES2_D3D9(),
ES2_D3D11(),
ES2_OPENGL(),
ES2_OPENGLES(),
ES2_VULKAN());
} // namespace angle