Hash :
97d61eb5
Author :
Date :
2015-04-14T09:08:16
Add extension EGL_ANGLE_device_d3d Access to the D3D device is needed for some advanced scenarios. New entry points eglQueryDisplayAttribANGLE and eglQueryDeviceAttribANGLE have been added in this change to implement this extension. BUG=angleproject:935 Change-Id: Ie39e86a2b6c6d8d05a08964b2907fb9fba5dec13 Reviewed-on: https://chromium-review.googlesource.com/265591 Tested-by: Cooper Partin <coopp@microsoft.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
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//
// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Device.h: Implements the egl::Device class, representing the abstract
// device. Implements EGLDevice.
#ifndef LIBANGLE_DEVICE_H_
#define LIBANGLE_DEVICE_H_
#include "common/angleutils.h"
#include "libANGLE/Error.h"
#include "libANGLE/Display.h"
namespace rx
{
class DeviceImpl;
}
namespace egl
{
class Device final : angle::NonCopyable
{
public:
Device(Display *display, rx::DeviceImpl *impl);
virtual ~Device();
Error getDevice(EGLAttrib *value);
Display *getDisplay() { return mDisplay; };
EGLint getType();
const DeviceExtensions &getExtensions() const;
const std::string &getExtensionString() const;
rx::DeviceImpl *getImplementation() { return mImplementation; }
private:
void initDeviceExtensions();
Display *mDisplay;
rx::DeviceImpl *mImplementation;
DeviceExtensions mDeviceExtensions;
std::string mDeviceExtensionString;
};
}
#endif // LIBANGLE_DEVICE_H_