Hash :
cc7bbafa
Author :
Date :
2015-07-21T15:14:10
ES3: Fix off-by-one max enabled attrib. In some cases we would have a 'max enabled' attrib that was checked incorrectly, and this could lead to edge cases which crash when we have a vertex attribute and buffer both NULL. BUG=angleproject:1081 TEST=dEQP-GLES3.functional.lifetime.attach.deleted_input.buffer_vertex_array Change-Id: I62a9fa79f38340c99a708e54751d2b67dd4b6c1f Reviewed-on: https://chromium-review.googlesource.com/286854 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
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//
// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Implementation of the state class for mananging GLES 3 Vertex Array Objects.
//
#include "libANGLE/VertexArray.h"
#include "libANGLE/Buffer.h"
#include "libANGLE/renderer/ImplFactory.h"
#include "libANGLE/renderer/VertexArrayImpl.h"
namespace gl
{
VertexArray::Data::Data(size_t maxAttribs)
: mVertexAttributes(maxAttribs),
mMaxEnabledAttribute(0)
{
}
VertexArray::Data::~Data()
{
for (size_t i = 0; i < getMaxAttribs(); i++)
{
mVertexAttributes[i].buffer.set(nullptr);
}
mElementArrayBuffer.set(nullptr);
}
VertexArray::VertexArray(rx::ImplFactory *factory, GLuint id, size_t maxAttribs)
: mId(id),
mVertexArray(factory->createVertexArray(mData)),
mData(maxAttribs)
{
ASSERT(mVertexArray != nullptr);
}
VertexArray::~VertexArray()
{
SafeDelete(mVertexArray);
}
GLuint VertexArray::id() const
{
return mId;
}
void VertexArray::detachBuffer(GLuint bufferName)
{
for (size_t attribute = 0; attribute < getMaxAttribs(); attribute++)
{
if (mData.mVertexAttributes[attribute].buffer.id() == bufferName)
{
mData.mVertexAttributes[attribute].buffer.set(nullptr);
mVertexArray->setAttribute(attribute, mData.mVertexAttributes[attribute]);
}
}
if (mData.mElementArrayBuffer.id() == bufferName)
{
mData.mElementArrayBuffer.set(nullptr);
mVertexArray->setElementArrayBuffer(nullptr);
}
}
const VertexAttribute &VertexArray::getVertexAttribute(size_t attributeIndex) const
{
ASSERT(attributeIndex < getMaxAttribs());
return mData.mVertexAttributes[attributeIndex];
}
void VertexArray::setVertexAttribDivisor(size_t index, GLuint divisor)
{
ASSERT(index < getMaxAttribs());
mData.mVertexAttributes[index].divisor = divisor;
mVertexArray->setAttributeDivisor(index, divisor);
}
void VertexArray::enableAttribute(size_t attributeIndex, bool enabledState)
{
ASSERT(attributeIndex < getMaxAttribs());
mData.mVertexAttributes[attributeIndex].enabled = enabledState;
mVertexArray->enableAttribute(attributeIndex, enabledState);
// Update state cache
if (enabledState)
{
mData.mMaxEnabledAttribute = std::max(attributeIndex + 1, mData.mMaxEnabledAttribute);
}
else if (mData.mMaxEnabledAttribute == attributeIndex + 1)
{
while (mData.mMaxEnabledAttribute > 0 &&
!mData.mVertexAttributes[mData.mMaxEnabledAttribute - 1].enabled)
{
--mData.mMaxEnabledAttribute;
}
}
}
void VertexArray::setAttributeState(size_t attributeIndex, gl::Buffer *boundBuffer, GLint size, GLenum type,
bool normalized, bool pureInteger, GLsizei stride, const void *pointer)
{
ASSERT(attributeIndex < getMaxAttribs());
VertexAttribute *attrib = &mData.mVertexAttributes[attributeIndex];
attrib->buffer.set(boundBuffer);
attrib->size = size;
attrib->type = type;
attrib->normalized = normalized;
attrib->pureInteger = pureInteger;
attrib->stride = stride;
attrib->pointer = pointer;
mVertexArray->setAttribute(attributeIndex, *attrib);
}
void VertexArray::setElementArrayBuffer(Buffer *buffer)
{
mData.mElementArrayBuffer.set(buffer);
mVertexArray->setElementArrayBuffer(buffer);
}
}