Hash :
8e34494f
Author :
Date :
2015-07-09T14:22:07
Share data between VertexArray and Impl. Using the same design as for the Framebuffer::Data helper, we can use a struct to share between the object and the Impl. This also gives the Impl access to the maxEnabledAttrib, and saves some duplicated storage. BUG=angleproject:1040 TEST=WebGL CTS, end2end_tests, unittests Change-Id: I55c91e8a5f3dcae302cab441182320aafd5375ef Reviewed-on: https://chromium-review.googlesource.com/283930 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
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//
// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// This class contains prototypes for representing GLES 3 Vertex Array Objects:
//
// The buffer objects that are to be used by the vertex stage of the GL are collected
// together to form a vertex array object. All state related to the definition of data used
// by the vertex processor is encapsulated in a vertex array object.
//
#ifndef LIBANGLE_VERTEXARRAY_H_
#define LIBANGLE_VERTEXARRAY_H_
#include "libANGLE/RefCountObject.h"
#include "libANGLE/Constants.h"
#include "libANGLE/VertexAttribute.h"
#include <vector>
namespace rx
{
class ImplFactory;
class VertexArrayImpl;
}
namespace gl
{
class Buffer;
class VertexArray
{
public:
VertexArray(rx::ImplFactory *factory, GLuint id, size_t maxAttribs);
~VertexArray();
GLuint id() const;
const VertexAttribute &getVertexAttribute(size_t attributeIndex) const;
void detachBuffer(GLuint bufferName);
void setVertexAttribDivisor(size_t index, GLuint divisor);
void enableAttribute(size_t attributeIndex, bool enabledState);
void setAttributeState(size_t attributeIndex, gl::Buffer *boundBuffer, GLint size, GLenum type,
bool normalized, bool pureInteger, GLsizei stride, const void *pointer);
void setElementArrayBuffer(Buffer *buffer);
const BindingPointer<Buffer> &getElementArrayBuffer() const { return mData.getElementArrayBuffer(); }
size_t getMaxAttribs() const { return mData.getVertexAttributes().size(); }
const std::vector<VertexAttribute> &getVertexAttributes() const { return mData.getVertexAttributes(); }
rx::VertexArrayImpl *getImplementation() { return mVertexArray; }
const rx::VertexArrayImpl *getImplementation() const { return mVertexArray; }
size_t getMaxEnabledAttribute() const { return mData.getMaxEnabledAttribute(); }
class Data final : public angle::NonCopyable
{
public:
explicit Data(size_t maxAttribs);
~Data();
const BindingPointer<Buffer> &getElementArrayBuffer() const { return mElementArrayBuffer; }
size_t getMaxAttribs() const { return mVertexAttributes.size(); }
size_t getMaxEnabledAttribute() const { return mMaxEnabledAttribute; }
const std::vector<VertexAttribute> &getVertexAttributes() const { return mVertexAttributes; }
private:
friend class VertexArray;
std::vector<VertexAttribute> mVertexAttributes;
BindingPointer<Buffer> mElementArrayBuffer;
size_t mMaxEnabledAttribute;
};
private:
GLuint mId;
rx::VertexArrayImpl *mVertexArray;
Data mData;
};
}
#endif // LIBANGLE_VERTEXARRAY_H_