Hash :
d5451f11
Author :
Date :
2015-06-05T10:59:04
Inline comparison operators of several small ANGLE structs. Improves draw call overhead of RendererGL. DrawCallPerf_gl: Before: 129779 score After: 136973 score Improvement: 5.543% No noticeable difference in DLL size or draw call perf of the D3D renderers. BUG=angleproject:959 Change-Id: Id54d49e9e2cfb69431ee26d632c58fee2c42b82c Reviewed-on: https://chromium-review.googlesource.com/275408 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
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//
// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// angletypes.h : Defines a variety of structures and enum types that are used throughout libGLESv2
#include "libANGLE/angletypes.h"
#include "libANGLE/Program.h"
#include "libANGLE/VertexAttribute.h"
#include "libANGLE/State.h"
#include "libANGLE/VertexArray.h"
namespace gl
{
SamplerState::SamplerState()
: minFilter(GL_NEAREST_MIPMAP_LINEAR),
magFilter(GL_LINEAR),
wrapS(GL_REPEAT),
wrapT(GL_REPEAT),
wrapR(GL_REPEAT),
maxAnisotropy(1.0f),
baseLevel(0),
maxLevel(1000),
minLod(-1000.0f),
maxLod(1000.0f),
compareMode(GL_NONE),
compareFunc(GL_LEQUAL),
swizzleRed(GL_RED),
swizzleGreen(GL_GREEN),
swizzleBlue(GL_BLUE),
swizzleAlpha(GL_ALPHA)
{}
bool SamplerState::swizzleRequired() const
{
return swizzleRed != GL_RED || swizzleGreen != GL_GREEN ||
swizzleBlue != GL_BLUE || swizzleAlpha != GL_ALPHA;
}
static void MinMax(int a, int b, int *minimum, int *maximum)
{
if (a < b)
{
*minimum = a;
*maximum = b;
}
else
{
*minimum = b;
*maximum = a;
}
}
bool ClipRectangle(const Rectangle &source, const Rectangle &clip, Rectangle *intersection)
{
int minSourceX, maxSourceX, minSourceY, maxSourceY;
MinMax(source.x, source.x + source.width, &minSourceX, &maxSourceX);
MinMax(source.y, source.y + source.height, &minSourceY, &maxSourceY);
int minClipX, maxClipX, minClipY, maxClipY;
MinMax(clip.x, clip.x + clip.width, &minClipX, &maxClipX);
MinMax(clip.y, clip.y + clip.height, &minClipY, &maxClipY);
if (minSourceX >= maxClipX || maxSourceX <= minClipX || minSourceY >= maxClipY || maxSourceY <= minClipY)
{
if (intersection)
{
intersection->x = minSourceX;
intersection->y = maxSourceY;
intersection->width = maxSourceX - minSourceX;
intersection->height = maxSourceY - minSourceY;
}
return false;
}
else
{
if (intersection)
{
intersection->x = std::max(minSourceX, minClipX);
intersection->y = std::max(minSourceY, minClipY);
intersection->width = std::min(maxSourceX, maxClipX) - std::max(minSourceX, minClipX);
intersection->height = std::min(maxSourceY, maxClipY) - std::max(minSourceY, minClipY);
}
return true;
}
}
bool Box::operator==(const Box &other) const
{
return (x == other.x && y == other.y && z == other.z &&
width == other.width && height == other.height && depth == other.depth);
}
bool Box::operator!=(const Box &other) const
{
return !(*this == other);
}
}