Hash :
d5451f11
Author :
Date :
2015-06-05T10:59:04
Inline comparison operators of several small ANGLE structs. Improves draw call overhead of RendererGL. DrawCallPerf_gl: Before: 129779 score After: 136973 score Improvement: 5.543% No noticeable difference in DLL size or draw call perf of the D3D renderers. BUG=angleproject:959 Change-Id: Id54d49e9e2cfb69431ee26d632c58fee2c42b82c Reviewed-on: https://chromium-review.googlesource.com/275408 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
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//
// Copyright (c) 2012-2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// angletypes.inl : Inline definitions of some functions from angletypes.h
namespace gl
{
template <typename T>
bool operator==(const Color<T> &a, const Color<T> &b)
{
return a.red == b.red &&
a.green == b.green &&
a.blue == b.blue &&
a.alpha == b.alpha;
}
template <typename T>
bool operator!=(const Color<T> &a, const Color<T> &b)
{
return !(a == b);
}
inline bool operator==(const Rectangle &a, const Rectangle &b)
{
return a.x == b.x &&
a.y == b.y &&
a.width == b.width &&
a.height == b.height;
}
inline bool operator!=(const Rectangle &a, const Rectangle &b)
{
return !(a == b);
}
inline bool operator==(const SamplerState &a, const SamplerState &b)
{
return a.minFilter == b.minFilter &&
a.magFilter == b.magFilter &&
a.wrapS == b.wrapS &&
a.wrapT == b.wrapT &&
a.wrapR == b.wrapR &&
a.maxAnisotropy == b.maxAnisotropy &&
a.baseLevel == b.baseLevel &&
a.maxLevel == b.maxLevel &&
a.minLod == b.minLod &&
a.maxLod == b.maxLod &&
a.compareMode == b.compareMode &&
a.compareFunc == b.compareFunc &&
a.swizzleRed == b.swizzleRed &&
a.swizzleGreen == b.swizzleGreen &&
a.swizzleBlue == b.swizzleBlue &&
a.swizzleAlpha == b.swizzleAlpha;
}
inline bool operator!=(const SamplerState &a, const SamplerState &b)
{
return !(a == b);
}
}