Hash :
09e2d93b
Author :
Date :
2015-07-14T16:40:31
D3D11: Futher optimize input layout cache. *re-land with fix for matrix attributes* *re-re-land with fix for attributes with BindAttribLocation* Using the new vertex format type enum, we can shrink the size of the input layout tables and reduce draw call overhead further. BUG=angleproject:959 Change-Id: I181acd3d7d519f5587cbe180fb1bca8530b7cfc2 Reviewed-on: https://chromium-review.googlesource.com/285348 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
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//
// Copyright (c) 2013-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// formatutils.cpp: Queries for GL image formats.
#include "common/mathutil.h"
#include "libANGLE/formatutils.h"
#include "libANGLE/Context.h"
#include "libANGLE/Framebuffer.h"
#include "libANGLE/renderer/Renderer.h"
namespace gl
{
// ES2 requires that format is equal to internal format at all glTex*Image2D entry points and the implementation
// can decide the true, sized, internal format. The ES2FormatMap determines the internal format for all valid
// format and type combinations.
typedef std::pair<GLenum, GLenum> FormatTypePair;
typedef std::pair<FormatTypePair, GLenum> FormatPair;
typedef std::map<FormatTypePair, GLenum> FormatMap;
// A helper function to insert data into the format map with fewer characters.
static inline void InsertFormatMapping(FormatMap *map, GLenum format, GLenum type, GLenum internalFormat)
{
map->insert(FormatPair(FormatTypePair(format, type), internalFormat));
}
FormatMap BuildFormatMap()
{
FormatMap map;
// | Format | Type | Internal format |
InsertFormatMapping(&map, GL_RGBA, GL_UNSIGNED_BYTE, GL_RGBA8);
InsertFormatMapping(&map, GL_RGBA, GL_BYTE, GL_RGBA8_SNORM);
InsertFormatMapping(&map, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, GL_RGBA4);
InsertFormatMapping(&map, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, GL_RGB5_A1);
InsertFormatMapping(&map, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, GL_RGB10_A2);
InsertFormatMapping(&map, GL_RGBA, GL_FLOAT, GL_RGBA32F);
InsertFormatMapping(&map, GL_RGBA, GL_HALF_FLOAT, GL_RGBA16F);
InsertFormatMapping(&map, GL_RGBA, GL_HALF_FLOAT_OES, GL_RGBA16F);
InsertFormatMapping(&map, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, GL_RGBA8UI);
InsertFormatMapping(&map, GL_RGBA_INTEGER, GL_BYTE, GL_RGBA8I);
InsertFormatMapping(&map, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, GL_RGBA16UI);
InsertFormatMapping(&map, GL_RGBA_INTEGER, GL_SHORT, GL_RGBA16I);
InsertFormatMapping(&map, GL_RGBA_INTEGER, GL_UNSIGNED_INT, GL_RGBA32UI);
InsertFormatMapping(&map, GL_RGBA_INTEGER, GL_INT, GL_RGBA32I);
InsertFormatMapping(&map, GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_10_10_10_REV, GL_RGB10_A2UI);
InsertFormatMapping(&map, GL_RGB, GL_UNSIGNED_BYTE, GL_RGB8);
InsertFormatMapping(&map, GL_RGB, GL_BYTE, GL_RGB8_SNORM);
InsertFormatMapping(&map, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, GL_RGB565);
InsertFormatMapping(&map, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_R11F_G11F_B10F);
InsertFormatMapping(&map, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV, GL_RGB9_E5);
InsertFormatMapping(&map, GL_RGB, GL_FLOAT, GL_RGB32F);
InsertFormatMapping(&map, GL_RGB, GL_HALF_FLOAT, GL_RGB16F);
InsertFormatMapping(&map, GL_RGB, GL_HALF_FLOAT_OES, GL_RGB16F);
InsertFormatMapping(&map, GL_RGB_INTEGER, GL_UNSIGNED_BYTE, GL_RGB8UI);
InsertFormatMapping(&map, GL_RGB_INTEGER, GL_BYTE, GL_RGB8I);
InsertFormatMapping(&map, GL_RGB_INTEGER, GL_UNSIGNED_SHORT, GL_RGB16UI);
InsertFormatMapping(&map, GL_RGB_INTEGER, GL_SHORT, GL_RGB16I);
InsertFormatMapping(&map, GL_RGB_INTEGER, GL_UNSIGNED_INT, GL_RGB32UI);
InsertFormatMapping(&map, GL_RGB_INTEGER, GL_INT, GL_RGB32I);
InsertFormatMapping(&map, GL_RG, GL_UNSIGNED_BYTE, GL_RG8);
InsertFormatMapping(&map, GL_RG, GL_BYTE, GL_RG8_SNORM);
InsertFormatMapping(&map, GL_RG, GL_FLOAT, GL_RG32F);
InsertFormatMapping(&map, GL_RG, GL_HALF_FLOAT, GL_RG16F);
InsertFormatMapping(&map, GL_RG, GL_HALF_FLOAT_OES, GL_RG16F);
InsertFormatMapping(&map, GL_RG_INTEGER, GL_UNSIGNED_BYTE, GL_RG8UI);
InsertFormatMapping(&map, GL_RG_INTEGER, GL_BYTE, GL_RG8I);
InsertFormatMapping(&map, GL_RG_INTEGER, GL_UNSIGNED_SHORT, GL_RG16UI);
InsertFormatMapping(&map, GL_RG_INTEGER, GL_SHORT, GL_RG16I);
InsertFormatMapping(&map, GL_RG_INTEGER, GL_UNSIGNED_INT, GL_RG32UI);
InsertFormatMapping(&map, GL_RG_INTEGER, GL_INT, GL_RG32I);
InsertFormatMapping(&map, GL_RED, GL_UNSIGNED_BYTE, GL_R8);
InsertFormatMapping(&map, GL_RED, GL_BYTE, GL_R8_SNORM);
InsertFormatMapping(&map, GL_RED, GL_FLOAT, GL_R32F);
InsertFormatMapping(&map, GL_RED, GL_HALF_FLOAT, GL_R16F);
InsertFormatMapping(&map, GL_RED, GL_HALF_FLOAT_OES, GL_R16F);
InsertFormatMapping(&map, GL_RED_INTEGER, GL_UNSIGNED_BYTE, GL_R8UI);
InsertFormatMapping(&map, GL_RED_INTEGER, GL_BYTE, GL_R8I);
InsertFormatMapping(&map, GL_RED_INTEGER, GL_UNSIGNED_SHORT, GL_R16UI);
InsertFormatMapping(&map, GL_RED_INTEGER, GL_SHORT, GL_R16I);
InsertFormatMapping(&map, GL_RED_INTEGER, GL_UNSIGNED_INT, GL_R32UI);
InsertFormatMapping(&map, GL_RED_INTEGER, GL_INT, GL_R32I);
InsertFormatMapping(&map, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, GL_LUMINANCE8_ALPHA8_EXT);
InsertFormatMapping(&map, GL_LUMINANCE, GL_UNSIGNED_BYTE, GL_LUMINANCE8_EXT);
InsertFormatMapping(&map, GL_ALPHA, GL_UNSIGNED_BYTE, GL_ALPHA8_EXT);
InsertFormatMapping(&map, GL_LUMINANCE_ALPHA, GL_FLOAT, GL_LUMINANCE_ALPHA32F_EXT);
InsertFormatMapping(&map, GL_LUMINANCE, GL_FLOAT, GL_LUMINANCE32F_EXT);
InsertFormatMapping(&map, GL_ALPHA, GL_FLOAT, GL_ALPHA32F_EXT);
InsertFormatMapping(&map, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT, GL_LUMINANCE_ALPHA16F_EXT);
InsertFormatMapping(&map, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT_OES, GL_LUMINANCE_ALPHA16F_EXT);
InsertFormatMapping(&map, GL_LUMINANCE, GL_HALF_FLOAT, GL_LUMINANCE16F_EXT);
InsertFormatMapping(&map, GL_LUMINANCE, GL_HALF_FLOAT_OES, GL_LUMINANCE16F_EXT);
InsertFormatMapping(&map, GL_ALPHA, GL_HALF_FLOAT, GL_ALPHA16F_EXT);
InsertFormatMapping(&map, GL_ALPHA, GL_HALF_FLOAT_OES, GL_ALPHA16F_EXT);
InsertFormatMapping(&map, GL_BGRA_EXT, GL_UNSIGNED_BYTE, GL_BGRA8_EXT);
InsertFormatMapping(&map, GL_BGRA_EXT, GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT, GL_BGRA4_ANGLEX);
InsertFormatMapping(&map, GL_BGRA_EXT, GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT, GL_BGR5_A1_ANGLEX);
InsertFormatMapping(&map, GL_SRGB_EXT, GL_UNSIGNED_BYTE, GL_SRGB8);
InsertFormatMapping(&map, GL_SRGB_ALPHA_EXT, GL_UNSIGNED_BYTE, GL_SRGB8_ALPHA8);
InsertFormatMapping(&map, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_UNSIGNED_BYTE, GL_COMPRESSED_RGB_S3TC_DXT1_EXT);
InsertFormatMapping(&map, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_UNSIGNED_BYTE, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT);
InsertFormatMapping(&map, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, GL_UNSIGNED_BYTE, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE);
InsertFormatMapping(&map, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, GL_UNSIGNED_BYTE, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE);
InsertFormatMapping(&map, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, GL_DEPTH_COMPONENT16);
InsertFormatMapping(&map, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, GL_DEPTH_COMPONENT32_OES);
InsertFormatMapping(&map, GL_DEPTH_COMPONENT, GL_FLOAT, GL_DEPTH_COMPONENT32F);
InsertFormatMapping(&map, GL_STENCIL, GL_UNSIGNED_BYTE, GL_STENCIL_INDEX8);
InsertFormatMapping(&map, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, GL_DEPTH24_STENCIL8);
InsertFormatMapping(&map, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_DEPTH32F_STENCIL8);
return map;
}
Type::Type()
: bytes(0),
bytesShift(0),
specialInterpretation(false)
{
}
static Type GenTypeInfo(GLuint bytes, bool specialInterpretation)
{
Type info;
info.bytes = bytes;
GLuint i = 0;
while ((1u << i) < bytes)
{
++i;
}
info.bytesShift = i;
ASSERT((1u << info.bytesShift) == bytes);
info.specialInterpretation = specialInterpretation;
return info;
}
bool operator<(const Type& a, const Type& b)
{
return memcmp(&a, &b, sizeof(Type)) < 0;
}
// Information about internal formats
static bool AlwaysSupported(GLuint, const Extensions &)
{
return true;
}
static bool UnimplementedSupport(GLuint, const Extensions &)
{
return false;
}
static bool NeverSupported(GLuint, const Extensions &)
{
return false;
}
template <GLuint minCoreGLVersion>
static bool RequireES(GLuint clientVersion, const Extensions &)
{
return clientVersion >= minCoreGLVersion;
}
// Pointer to a boolean memeber of the Extensions struct
typedef bool(Extensions::*ExtensionBool);
// Check support for a single extension
template <ExtensionBool bool1>
static bool RequireExt(GLuint, const Extensions & extensions)
{
return extensions.*bool1;
}
// Check for a minimum client version or a single extension
template <GLuint minCoreGLVersion, ExtensionBool bool1>
static bool RequireESOrExt(GLuint clientVersion, const Extensions &extensions)
{
return clientVersion >= minCoreGLVersion || extensions.*bool1;
}
// Check for a minimum client version or two extensions
template <GLuint minCoreGLVersion, ExtensionBool bool1, ExtensionBool bool2>
static bool RequireESOrExtAndExt(GLuint clientVersion, const Extensions &extensions)
{
return clientVersion >= minCoreGLVersion || (extensions.*bool1 && extensions.*bool2);
}
// Check for a minimum client version or at least one of two extensions
template <GLuint minCoreGLVersion, ExtensionBool bool1, ExtensionBool bool2>
static bool RequireESOrExtOrExt(GLuint clientVersion, const Extensions &extensions)
{
return clientVersion >= minCoreGLVersion || extensions.*bool1 || extensions.*bool2;
}
// Check support for two extensions
template <ExtensionBool bool1, ExtensionBool bool2>
static bool RequireExtAndExt(GLuint, const Extensions &extensions)
{
return extensions.*bool1 && extensions.*bool2;
}
InternalFormat::InternalFormat()
: redBits(0),
greenBits(0),
blueBits(0),
luminanceBits(0),
alphaBits(0),
sharedBits(0),
depthBits(0),
stencilBits(0),
pixelBytes(0),
componentCount(0),
compressed(false),
compressedBlockWidth(0),
compressedBlockHeight(0),
format(GL_NONE),
type(GL_NONE),
componentType(GL_NONE),
colorEncoding(GL_NONE),
textureSupport(NeverSupported),
renderSupport(NeverSupported),
filterSupport(NeverSupported)
{
}
static InternalFormat UnsizedFormat(GLenum format, InternalFormat::SupportCheckFunction textureSupport,
InternalFormat::SupportCheckFunction renderSupport,
InternalFormat::SupportCheckFunction filterSupport)
{
InternalFormat formatInfo;
formatInfo.format = format;
formatInfo.textureSupport = textureSupport;
formatInfo.renderSupport = renderSupport;
formatInfo.filterSupport = filterSupport;
return formatInfo;
}
static InternalFormat RGBAFormat(GLuint red, GLuint green, GLuint blue, GLuint alpha, GLuint shared,
GLenum format, GLenum type, GLenum componentType, bool srgb,
InternalFormat::SupportCheckFunction textureSupport,
InternalFormat::SupportCheckFunction renderSupport,
InternalFormat::SupportCheckFunction filterSupport)
{
InternalFormat formatInfo;
formatInfo.redBits = red;
formatInfo.greenBits = green;
formatInfo.blueBits = blue;
formatInfo.alphaBits = alpha;
formatInfo.sharedBits = shared;
formatInfo.pixelBytes = (red + green + blue + alpha + shared) / 8;
formatInfo.componentCount = ((red > 0) ? 1 : 0) + ((green > 0) ? 1 : 0) + ((blue > 0) ? 1 : 0) + ((alpha > 0) ? 1 : 0);
formatInfo.format = format;
formatInfo.type = type;
formatInfo.componentType = componentType;
formatInfo.colorEncoding = (srgb ? GL_SRGB : GL_LINEAR);
formatInfo.textureSupport = textureSupport;
formatInfo.renderSupport = renderSupport;
formatInfo.filterSupport = filterSupport;
return formatInfo;
}
static InternalFormat LUMAFormat(GLuint luminance, GLuint alpha, GLenum format, GLenum type, GLenum componentType,
InternalFormat::SupportCheckFunction textureSupport,
InternalFormat::SupportCheckFunction renderSupport,
InternalFormat::SupportCheckFunction filterSupport)
{
InternalFormat formatInfo;
formatInfo.luminanceBits = luminance;
formatInfo.alphaBits = alpha;
formatInfo.pixelBytes = (luminance + alpha) / 8;
formatInfo.componentCount = ((luminance > 0) ? 1 : 0) + ((alpha > 0) ? 1 : 0);
formatInfo.format = format;
formatInfo.type = type;
formatInfo.componentType = componentType;
formatInfo.colorEncoding = GL_LINEAR;
formatInfo.textureSupport = textureSupport;
formatInfo.renderSupport = renderSupport;
formatInfo.filterSupport = filterSupport;
return formatInfo;
}
static InternalFormat DepthStencilFormat(GLuint depthBits, GLuint stencilBits, GLuint unusedBits, GLenum format,
GLenum type, GLenum componentType, InternalFormat::SupportCheckFunction textureSupport,
InternalFormat::SupportCheckFunction renderSupport,
InternalFormat::SupportCheckFunction filterSupport)
{
InternalFormat formatInfo;
formatInfo.depthBits = depthBits;
formatInfo.stencilBits = stencilBits;
formatInfo.pixelBytes = (depthBits + stencilBits + unusedBits) / 8;
formatInfo.componentCount = ((depthBits > 0) ? 1 : 0) + ((stencilBits > 0) ? 1 : 0);
formatInfo.format = format;
formatInfo.type = type;
formatInfo.componentType = componentType;
formatInfo.colorEncoding = GL_LINEAR;
formatInfo.textureSupport = textureSupport;
formatInfo.renderSupport = renderSupport;
formatInfo.filterSupport = filterSupport;
return formatInfo;
}
static InternalFormat CompressedFormat(GLuint compressedBlockWidth, GLuint compressedBlockHeight, GLuint compressedBlockSize,
GLuint componentCount, GLenum format, GLenum type, bool srgb,
InternalFormat::SupportCheckFunction textureSupport,
InternalFormat::SupportCheckFunction renderSupport,
InternalFormat::SupportCheckFunction filterSupport)
{
InternalFormat formatInfo;
formatInfo.compressedBlockWidth = compressedBlockWidth;
formatInfo.compressedBlockHeight = compressedBlockHeight;
formatInfo.pixelBytes = compressedBlockSize / 8;
formatInfo.componentCount = componentCount;
formatInfo.format = format;
formatInfo.type = type;
formatInfo.componentType = GL_UNSIGNED_NORMALIZED;
formatInfo.colorEncoding = (srgb ? GL_SRGB : GL_LINEAR);
formatInfo.compressed = true;
formatInfo.textureSupport = textureSupport;
formatInfo.renderSupport = renderSupport;
formatInfo.filterSupport = filterSupport;
return formatInfo;
}
typedef std::pair<GLenum, InternalFormat> InternalFormatInfoPair;
typedef std::map<GLenum, InternalFormat> InternalFormatInfoMap;
static InternalFormatInfoMap BuildInternalFormatInfoMap()
{
InternalFormatInfoMap map;
// From ES 3.0.1 spec, table 3.12
map.insert(InternalFormatInfoPair(GL_NONE, InternalFormat()));
// | Internal format | | R | G | B | A |S | Format | Type | Component type | SRGB | Texture supported | Renderable | Filterable |
map.insert(InternalFormatInfoPair(GL_R8, RGBAFormat( 8, 0, 0, 0, 0, GL_RED, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireESOrExt<3, &Extensions::textureRG>, RequireESOrExt<3, &Extensions::textureRG>, AlwaysSupported)));
map.insert(InternalFormatInfoPair(GL_R8_SNORM, RGBAFormat( 8, 0, 0, 0, 0, GL_RED, GL_BYTE, GL_SIGNED_NORMALIZED, false, RequireES<3>, NeverSupported, AlwaysSupported)));
map.insert(InternalFormatInfoPair(GL_RG8, RGBAFormat( 8, 8, 0, 0, 0, GL_RG, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireESOrExt<3, &Extensions::textureRG>, RequireESOrExt<3, &Extensions::textureRG>, AlwaysSupported)));
map.insert(InternalFormatInfoPair(GL_RG8_SNORM, RGBAFormat( 8, 8, 0, 0, 0, GL_RG, GL_BYTE, GL_SIGNED_NORMALIZED, false, RequireES<3>, NeverSupported, AlwaysSupported)));
map.insert(InternalFormatInfoPair(GL_RGB8, RGBAFormat( 8, 8, 8, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireESOrExt<3, &Extensions::rgb8rgba8>, RequireESOrExt<3, &Extensions::rgb8rgba8>, AlwaysSupported)));
map.insert(InternalFormatInfoPair(GL_RGB8_SNORM, RGBAFormat( 8, 8, 8, 0, 0, GL_RGB, GL_BYTE, GL_SIGNED_NORMALIZED, false, RequireES<3>, NeverSupported, AlwaysSupported)));
map.insert(InternalFormatInfoPair(GL_RGB565, RGBAFormat( 5, 6, 5, 0, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_NORMALIZED, false, RequireES<2>, RequireES<2>, AlwaysSupported)));
map.insert(InternalFormatInfoPair(GL_RGBA4, RGBAFormat( 4, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_NORMALIZED, false, RequireES<2>, RequireES<2>, AlwaysSupported)));
map.insert(InternalFormatInfoPair(GL_RGB5_A1, RGBAFormat( 5, 5, 5, 1, 0, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_NORMALIZED, false, RequireES<2>, RequireES<2>, AlwaysSupported)));
map.insert(InternalFormatInfoPair(GL_RGBA8, RGBAFormat( 8, 8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireESOrExt<3, &Extensions::rgb8rgba8>, RequireESOrExt<3, &Extensions::rgb8rgba8>, AlwaysSupported)));
map.insert(InternalFormatInfoPair(GL_RGBA8_SNORM, RGBAFormat( 8, 8, 8, 8, 0, GL_RGBA, GL_BYTE, GL_SIGNED_NORMALIZED, false, RequireES<3>, NeverSupported, AlwaysSupported)));
map.insert(InternalFormatInfoPair(GL_RGB10_A2, RGBAFormat(10, 10, 10, 2, 0, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_NORMALIZED, false, RequireES<3>, RequireES<3>, AlwaysSupported)));
map.insert(InternalFormatInfoPair(GL_RGB10_A2UI, RGBAFormat(10, 10, 10, 2, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT, false, RequireES<3>, NeverSupported, NeverSupported)));
map.insert(InternalFormatInfoPair(GL_SRGB8, RGBAFormat( 8, 8, 8, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, true, RequireESOrExt<3, &Extensions::sRGB>, NeverSupported, AlwaysSupported)));
map.insert(InternalFormatInfoPair(GL_SRGB8_ALPHA8, RGBAFormat( 8, 8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, true, RequireESOrExt<3, &Extensions::sRGB>, RequireESOrExt<3, &Extensions::sRGB>, AlwaysSupported)));
map.insert(InternalFormatInfoPair(GL_R11F_G11F_B10F, RGBAFormat(11, 11, 10, 0, 0, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_FLOAT, false, RequireES<3>, RequireExt<&Extensions::colorBufferFloat>, AlwaysSupported)));
map.insert(InternalFormatInfoPair(GL_RGB9_E5, RGBAFormat( 9, 9, 9, 0, 5, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV, GL_FLOAT, false, RequireES<3>, NeverSupported, AlwaysSupported)));
map.insert(InternalFormatInfoPair(GL_R8I, RGBAFormat( 8, 0, 0, 0, 0, GL_RED_INTEGER, GL_BYTE, GL_INT, false, RequireES<3>, RequireES<3>, NeverSupported)));
map.insert(InternalFormatInfoPair(GL_R8UI, RGBAFormat( 8, 0, 0, 0, 0, GL_RED_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, RequireES<3>, RequireES<3>, NeverSupported)));
map.insert(InternalFormatInfoPair(GL_R16I, RGBAFormat(16, 0, 0, 0, 0, GL_RED_INTEGER, GL_SHORT, GL_INT, false, RequireES<3>, RequireES<3>, NeverSupported)));
map.insert(InternalFormatInfoPair(GL_R16UI, RGBAFormat(16, 0, 0, 0, 0, GL_RED_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, RequireES<3>, RequireES<3>, NeverSupported)));
map.insert(InternalFormatInfoPair(GL_R32I, RGBAFormat(32, 0, 0, 0, 0, GL_RED_INTEGER, GL_INT, GL_INT, false, RequireES<3>, RequireES<3>, NeverSupported)));
map.insert(InternalFormatInfoPair(GL_R32UI, RGBAFormat(32, 0, 0, 0, 0, GL_RED_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, RequireES<3>, RequireES<3>, NeverSupported)));
map.insert(InternalFormatInfoPair(GL_RG8I, RGBAFormat( 8, 8, 0, 0, 0, GL_RG_INTEGER, GL_BYTE, GL_INT, false, RequireES<3>, RequireES<3>, NeverSupported)));
map.insert(InternalFormatInfoPair(GL_RG8UI, RGBAFormat( 8, 8, 0, 0, 0, GL_RG_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, RequireES<3>, RequireES<3>, NeverSupported)));
map.insert(InternalFormatInfoPair(GL_RG16I, RGBAFormat(16, 16, 0, 0, 0, GL_RG_INTEGER, GL_SHORT, GL_INT, false, RequireES<3>, RequireES<3>, NeverSupported)));
map.insert(InternalFormatInfoPair(GL_RG16UI, RGBAFormat(16, 16, 0, 0, 0, GL_RG_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, RequireES<3>, RequireES<3>, NeverSupported)));
map.insert(InternalFormatInfoPair(GL_RG32I, RGBAFormat(32, 32, 0, 0, 0, GL_RG_INTEGER, GL_INT, GL_INT, false, RequireES<3>, RequireES<3>, NeverSupported)));
map.insert(InternalFormatInfoPair(GL_RG32UI, RGBAFormat(32, 32, 0, 0, 0, GL_RG_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, RequireES<3>, RequireES<3>, NeverSupported)));
map.insert(InternalFormatInfoPair(GL_RGB8I, RGBAFormat( 8, 8, 8, 0, 0, GL_RGB_INTEGER, GL_BYTE, GL_INT, false, RequireES<3>, NeverSupported, NeverSupported)));
map.insert(InternalFormatInfoPair(GL_RGB8UI, RGBAFormat( 8, 8, 8, 0, 0, GL_RGB_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, RequireES<3>, NeverSupported, NeverSupported)));
map.insert(InternalFormatInfoPair(GL_RGB16I, RGBAFormat(16, 16, 16, 0, 0, GL_RGB_INTEGER, GL_SHORT, GL_INT, false, RequireES<3>, NeverSupported, NeverSupported)));
map.insert(InternalFormatInfoPair(GL_RGB16UI, RGBAFormat(16, 16, 16, 0, 0, GL_RGB_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, RequireES<3>, NeverSupported, NeverSupported)));
map.insert(InternalFormatInfoPair(GL_RGB32I, RGBAFormat(32, 32, 32, 0, 0, GL_RGB_INTEGER, GL_INT, GL_INT, false, RequireES<3>, NeverSupported, NeverSupported)));
map.insert(InternalFormatInfoPair(GL_RGB32UI, RGBAFormat(32, 32, 32, 0, 0, GL_RGB_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, RequireES<3>, NeverSupported, NeverSupported)));
map.insert(InternalFormatInfoPair(GL_RGBA8I, RGBAFormat( 8, 8, 8, 8, 0, GL_RGBA_INTEGER, GL_BYTE, GL_INT, false, RequireES<3>, RequireES<3>, NeverSupported)));
map.insert(InternalFormatInfoPair(GL_RGBA8UI, RGBAFormat( 8, 8, 8, 8, 0, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, RequireES<3>, RequireES<3>, NeverSupported)));
map.insert(InternalFormatInfoPair(GL_RGBA16I, RGBAFormat(16, 16, 16, 16, 0, GL_RGBA_INTEGER, GL_SHORT, GL_INT, false, RequireES<3>, RequireES<3>, NeverSupported)));
map.insert(InternalFormatInfoPair(GL_RGBA16UI, RGBAFormat(16, 16, 16, 16, 0, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, RequireES<3>, RequireES<3>, NeverSupported)));
map.insert(InternalFormatInfoPair(GL_RGBA32I, RGBAFormat(32, 32, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, GL_INT, false, RequireES<3>, RequireES<3>, NeverSupported)));
map.insert(InternalFormatInfoPair(GL_RGBA32UI, RGBAFormat(32, 32, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, RequireES<3>, RequireES<3>, NeverSupported)));
map.insert(InternalFormatInfoPair(GL_BGRA8_EXT, RGBAFormat( 8, 8, 8, 8, 0, GL_BGRA_EXT, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureFormatBGRA8888>, RequireExt<&Extensions::textureFormatBGRA8888>, AlwaysSupported)));
map.insert(InternalFormatInfoPair(GL_BGRA4_ANGLEX, RGBAFormat( 4, 4, 4, 4, 0, GL_BGRA_EXT, GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT, GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureFormatBGRA8888>, RequireExt<&Extensions::textureFormatBGRA8888>, AlwaysSupported)));
map.insert(InternalFormatInfoPair(GL_BGR5_A1_ANGLEX, RGBAFormat( 5, 5, 5, 1, 0, GL_BGRA_EXT, GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT, GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureFormatBGRA8888>, RequireExt<&Extensions::textureFormatBGRA8888>, AlwaysSupported)));
// Floating point renderability and filtering is provided by OES_texture_float and OES_texture_half_float
// | Internal format | | D |S | Format | Type | Comp | SRGB | Texture supported | Renderable | Filterable |
// | | | | | | | type | | | | |
map.insert(InternalFormatInfoPair(GL_R16F, RGBAFormat(16, 0, 0, 0, 0, GL_RED, GL_HALF_FLOAT, GL_FLOAT, false, RequireESOrExtAndExt<3, &Extensions::textureHalfFloat, &Extensions::textureRG>, RequireESOrExtAndExt<3, &Extensions::textureHalfFloat, &Extensions::textureRG>, RequireExt<&Extensions::textureHalfFloatLinear>)));
map.insert(InternalFormatInfoPair(GL_RG16F, RGBAFormat(16, 16, 0, 0, 0, GL_RG, GL_HALF_FLOAT, GL_FLOAT, false, RequireESOrExtAndExt<3, &Extensions::textureHalfFloat, &Extensions::textureRG>, RequireESOrExtAndExt<3, &Extensions::textureHalfFloat, &Extensions::textureRG>, RequireExt<&Extensions::textureHalfFloatLinear>)));
map.insert(InternalFormatInfoPair(GL_RGB16F, RGBAFormat(16, 16, 16, 0, 0, GL_RGB, GL_HALF_FLOAT, GL_FLOAT, false, RequireESOrExt<3, &Extensions::textureHalfFloat>, RequireESOrExt<3, &Extensions::textureHalfFloat>, RequireExt<&Extensions::textureHalfFloatLinear>)));
map.insert(InternalFormatInfoPair(GL_RGBA16F, RGBAFormat(16, 16, 16, 16, 0, GL_RGBA, GL_HALF_FLOAT, GL_FLOAT, false, RequireESOrExt<3, &Extensions::textureHalfFloat>, RequireESOrExt<3, &Extensions::textureHalfFloat>, RequireExt<&Extensions::textureHalfFloatLinear>)));
map.insert(InternalFormatInfoPair(GL_R32F, RGBAFormat(32, 0, 0, 0, 0, GL_RED, GL_FLOAT, GL_FLOAT, false, RequireESOrExtAndExt<3, &Extensions::textureFloat, &Extensions::textureRG>, RequireESOrExtAndExt<3, &Extensions::textureFloat, &Extensions::textureRG>, RequireExt<&Extensions::textureFloatLinear> )));
map.insert(InternalFormatInfoPair(GL_RG32F, RGBAFormat(32, 32, 0, 0, 0, GL_RG, GL_FLOAT, GL_FLOAT, false, RequireESOrExtAndExt<3, &Extensions::textureFloat, &Extensions::textureRG>, RequireESOrExtAndExt<3, &Extensions::textureFloat, &Extensions::textureRG>, RequireExt<&Extensions::textureFloatLinear> )));
map.insert(InternalFormatInfoPair(GL_RGB32F, RGBAFormat(32, 32, 32, 0, 0, GL_RGB, GL_FLOAT, GL_FLOAT, false, RequireESOrExt<3, &Extensions::textureFloat>, RequireESOrExt<3, &Extensions::textureFloat>, RequireExt<&Extensions::textureFloatLinear> )));
map.insert(InternalFormatInfoPair(GL_RGBA32F, RGBAFormat(32, 32, 32, 32, 0, GL_RGBA, GL_FLOAT, GL_FLOAT, false, RequireESOrExt<3, &Extensions::textureFloat>, RequireESOrExt<3, &Extensions::textureFloat>, RequireExt<&Extensions::textureFloatLinear> )));
// Depth stencil formats
// | Internal format | | D |S | X | Format | Type | Component type | Supported | Renderable | Filterable |
map.insert(InternalFormatInfoPair(GL_DEPTH_COMPONENT16, DepthStencilFormat(16, 0, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, GL_UNSIGNED_NORMALIZED, RequireES<2>, RequireES<2>, RequireESOrExt<3, &Extensions::depthTextures>)));
map.insert(InternalFormatInfoPair(GL_DEPTH_COMPONENT24, DepthStencilFormat(24, 0, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, GL_UNSIGNED_NORMALIZED, RequireES<3>, RequireES<3>, RequireESOrExt<3, &Extensions::depthTextures>)));
map.insert(InternalFormatInfoPair(GL_DEPTH_COMPONENT32F, DepthStencilFormat(32, 0, 0, GL_DEPTH_COMPONENT, GL_FLOAT, GL_FLOAT, RequireES<3>, RequireES<3>, RequireESOrExt<3, &Extensions::depthTextures>)));
map.insert(InternalFormatInfoPair(GL_DEPTH_COMPONENT32_OES, DepthStencilFormat(32, 0, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, GL_UNSIGNED_NORMALIZED, RequireExt<&Extensions::depthTextures>, RequireExt<&Extensions::depthTextures>, AlwaysSupported )));
map.insert(InternalFormatInfoPair(GL_DEPTH24_STENCIL8, DepthStencilFormat(24, 8, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_NORMALIZED, RequireESOrExt<3, &Extensions::depthTextures>, RequireESOrExtOrExt<3, &Extensions::depthTextures, &Extensions::packedDepthStencil>, AlwaysSupported )));
map.insert(InternalFormatInfoPair(GL_DEPTH32F_STENCIL8, DepthStencilFormat(32, 8, 24, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_FLOAT, RequireES<3>, RequireES<3>, AlwaysSupported )));
// STENCIL_INDEX8 is special-cased, see around the bottom of the list.
// Luminance alpha formats
// | Internal format | | L | A | Format | Type | Component type | Supported | Renderable | Filterable |
map.insert(InternalFormatInfoPair(GL_ALPHA8_EXT, LUMAFormat( 0, 8, GL_ALPHA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, RequireExt<&Extensions::textureStorage>, NeverSupported, AlwaysSupported)));
map.insert(InternalFormatInfoPair(GL_LUMINANCE8_EXT, LUMAFormat( 8, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, RequireExt<&Extensions::textureStorage>, NeverSupported, AlwaysSupported)));
map.insert(InternalFormatInfoPair(GL_ALPHA32F_EXT, LUMAFormat( 0, 32, GL_ALPHA, GL_FLOAT, GL_FLOAT, RequireExtAndExt<&Extensions::textureStorage, &Extensions::textureFloat>, NeverSupported, AlwaysSupported)));
map.insert(InternalFormatInfoPair(GL_LUMINANCE32F_EXT, LUMAFormat(32, 0, GL_LUMINANCE, GL_FLOAT, GL_FLOAT, RequireExtAndExt<&Extensions::textureStorage, &Extensions::textureFloat>, NeverSupported, AlwaysSupported)));
map.insert(InternalFormatInfoPair(GL_ALPHA16F_EXT, LUMAFormat( 0, 16, GL_ALPHA, GL_HALF_FLOAT, GL_FLOAT, RequireExtAndExt<&Extensions::textureStorage, &Extensions::textureHalfFloat>, NeverSupported, AlwaysSupported)));
map.insert(InternalFormatInfoPair(GL_LUMINANCE16F_EXT, LUMAFormat(16, 0, GL_LUMINANCE, GL_HALF_FLOAT, GL_FLOAT, RequireExtAndExt<&Extensions::textureStorage, &Extensions::textureHalfFloat>, NeverSupported, AlwaysSupported)));
map.insert(InternalFormatInfoPair(GL_LUMINANCE8_ALPHA8_EXT, LUMAFormat( 8, 8, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, RequireExt<&Extensions::textureStorage>, NeverSupported, AlwaysSupported)));
map.insert(InternalFormatInfoPair(GL_LUMINANCE_ALPHA32F_EXT, LUMAFormat(32, 32, GL_LUMINANCE_ALPHA, GL_FLOAT, GL_FLOAT, RequireExtAndExt<&Extensions::textureStorage, &Extensions::textureFloat>, NeverSupported, AlwaysSupported)));
map.insert(InternalFormatInfoPair(GL_LUMINANCE_ALPHA16F_EXT, LUMAFormat(16, 16, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT, GL_FLOAT, RequireExtAndExt<&Extensions::textureStorage, &Extensions::textureHalfFloat>, NeverSupported, AlwaysSupported)));
// Unsized formats
// | Internal format | | Format | Supported | Renderable | Filterable |
map.insert(InternalFormatInfoPair(GL_ALPHA, UnsizedFormat(GL_ALPHA, RequireES<2>, NeverSupported, AlwaysSupported)));
map.insert(InternalFormatInfoPair(GL_LUMINANCE, UnsizedFormat(GL_LUMINANCE, RequireES<2>, NeverSupported, AlwaysSupported)));
map.insert(InternalFormatInfoPair(GL_LUMINANCE_ALPHA, UnsizedFormat(GL_LUMINANCE_ALPHA, RequireES<2>, NeverSupported, AlwaysSupported)));
map.insert(InternalFormatInfoPair(GL_RED, UnsizedFormat(GL_RED, RequireESOrExt<3, &Extensions::textureRG>, NeverSupported, AlwaysSupported)));
map.insert(InternalFormatInfoPair(GL_RG, UnsizedFormat(GL_RG, RequireESOrExt<3, &Extensions::textureRG>, NeverSupported, AlwaysSupported)));
map.insert(InternalFormatInfoPair(GL_RGB, UnsizedFormat(GL_RGB, RequireES<2>, RequireES<2>, AlwaysSupported)));
map.insert(InternalFormatInfoPair(GL_RGBA, UnsizedFormat(GL_RGBA, RequireES<2>, RequireES<2>, AlwaysSupported)));
map.insert(InternalFormatInfoPair(GL_RED_INTEGER, UnsizedFormat(GL_RED_INTEGER, RequireES<3>, NeverSupported, NeverSupported )));
map.insert(InternalFormatInfoPair(GL_RG_INTEGER, UnsizedFormat(GL_RG_INTEGER, RequireES<3>, NeverSupported, NeverSupported )));
map.insert(InternalFormatInfoPair(GL_RGB_INTEGER, UnsizedFormat(GL_RGB_INTEGER, RequireES<3>, NeverSupported, NeverSupported )));
map.insert(InternalFormatInfoPair(GL_RGBA_INTEGER, UnsizedFormat(GL_RGBA_INTEGER, RequireES<3>, NeverSupported, NeverSupported )));
map.insert(InternalFormatInfoPair(GL_BGRA_EXT, UnsizedFormat(GL_BGRA_EXT, RequireExt<&Extensions::textureFormatBGRA8888>, RequireExt<&Extensions::textureFormatBGRA8888>, AlwaysSupported)));
map.insert(InternalFormatInfoPair(GL_DEPTH_COMPONENT, UnsizedFormat(GL_DEPTH_COMPONENT, RequireES<2>, RequireES<2>, AlwaysSupported)));
map.insert(InternalFormatInfoPair(GL_DEPTH_STENCIL, UnsizedFormat(GL_DEPTH_STENCIL, RequireESOrExt<3, &Extensions::packedDepthStencil>, RequireESOrExt<3, &Extensions::packedDepthStencil>, AlwaysSupported)));
map.insert(InternalFormatInfoPair(GL_SRGB_EXT, UnsizedFormat(GL_RGB, RequireESOrExt<3, &Extensions::sRGB>, NeverSupported, AlwaysSupported)));
map.insert(InternalFormatInfoPair(GL_SRGB_ALPHA_EXT, UnsizedFormat(GL_RGBA, RequireESOrExt<3, &Extensions::sRGB>, RequireESOrExt<3, &Extensions::sRGB>, AlwaysSupported)));
// Compressed formats, From ES 3.0.1 spec, table 3.16
// | Internal format | |W |H | BS |CC| Format | Type | SRGB | Supported | Renderable | Filterable |
map.insert(InternalFormatInfoPair(GL_COMPRESSED_R11_EAC, CompressedFormat(4, 4, 64, 1, GL_COMPRESSED_R11_EAC, GL_UNSIGNED_BYTE, false, UnimplementedSupport, UnimplementedSupport, UnimplementedSupport)));
map.insert(InternalFormatInfoPair(GL_COMPRESSED_SIGNED_R11_EAC, CompressedFormat(4, 4, 64, 1, GL_COMPRESSED_SIGNED_R11_EAC, GL_UNSIGNED_BYTE, false, UnimplementedSupport, UnimplementedSupport, UnimplementedSupport)));
map.insert(InternalFormatInfoPair(GL_COMPRESSED_RG11_EAC, CompressedFormat(4, 4, 128, 2, GL_COMPRESSED_RG11_EAC, GL_UNSIGNED_BYTE, false, UnimplementedSupport, UnimplementedSupport, UnimplementedSupport)));
map.insert(InternalFormatInfoPair(GL_COMPRESSED_SIGNED_RG11_EAC, CompressedFormat(4, 4, 128, 2, GL_COMPRESSED_SIGNED_RG11_EAC, GL_UNSIGNED_BYTE, false, UnimplementedSupport, UnimplementedSupport, UnimplementedSupport)));
map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGB8_ETC2, CompressedFormat(4, 4, 64, 3, GL_COMPRESSED_RGB8_ETC2, GL_UNSIGNED_BYTE, false, UnimplementedSupport, UnimplementedSupport, UnimplementedSupport)));
map.insert(InternalFormatInfoPair(GL_COMPRESSED_SRGB8_ETC2, CompressedFormat(4, 4, 64, 3, GL_COMPRESSED_SRGB8_ETC2, GL_UNSIGNED_BYTE, true, UnimplementedSupport, UnimplementedSupport, UnimplementedSupport)));
map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, CompressedFormat(4, 4, 64, 3, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_UNSIGNED_BYTE, false, UnimplementedSupport, UnimplementedSupport, UnimplementedSupport)));
map.insert(InternalFormatInfoPair(GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, CompressedFormat(4, 4, 64, 3, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_UNSIGNED_BYTE, true, UnimplementedSupport, UnimplementedSupport, UnimplementedSupport)));
map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA8_ETC2_EAC, CompressedFormat(4, 4, 128, 4, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_UNSIGNED_BYTE, false, UnimplementedSupport, UnimplementedSupport, UnimplementedSupport)));
map.insert(InternalFormatInfoPair(GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, CompressedFormat(4, 4, 128, 4, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, GL_UNSIGNED_BYTE, true, UnimplementedSupport, UnimplementedSupport, UnimplementedSupport)));
// From GL_EXT_texture_compression_dxt1
// | Internal format | |W |H | BS |CC| Format | Type | SRGB | Supported | Renderable | Filterable |
map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGB_S3TC_DXT1_EXT, CompressedFormat(4, 4, 64, 3, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_UNSIGNED_BYTE, false, RequireExt<&Extensions::textureCompressionDXT1>, NeverSupported, AlwaysSupported)));
map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, CompressedFormat(4, 4, 64, 4, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_UNSIGNED_BYTE, false, RequireExt<&Extensions::textureCompressionDXT1>, NeverSupported, AlwaysSupported)));
// From GL_ANGLE_texture_compression_dxt3
map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, CompressedFormat(4, 4, 128, 4, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, GL_UNSIGNED_BYTE, false, RequireExt<&Extensions::textureCompressionDXT5>, NeverSupported, AlwaysSupported)));
// From GL_ANGLE_texture_compression_dxt5
map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, CompressedFormat(4, 4, 128, 4, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, GL_UNSIGNED_BYTE, false, RequireExt<&Extensions::textureCompressionDXT5>, NeverSupported, AlwaysSupported)));
// For STENCIL_INDEX8 we chose a normalized component type for the following reasons:
// - Multisampled buffer are disallowed for non-normalized integer component types and we want to support it for STENCIL_INDEX8
// - All other stencil formats (all depth-stencil) are either float or normalized
// - It affects only validation of internalformat in RenderbufferStorageMultisample.
// | Internal format | |D |S |X | Format | Type | Component type | Supported | Renderable | Filterable |
map.insert(InternalFormatInfoPair(GL_STENCIL_INDEX8, DepthStencilFormat(0, 8, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, RequireES<2>, RequireES<2>, NeverSupported)));
return map;
}
static const InternalFormatInfoMap &GetInternalFormatMap()
{
static const InternalFormatInfoMap formatMap = BuildInternalFormatInfoMap();
return formatMap;
}
static FormatSet BuildAllSizedInternalFormatSet()
{
FormatSet result;
const InternalFormatInfoMap &formats = GetInternalFormatMap();
for (InternalFormatInfoMap::const_iterator i = formats.begin(); i != formats.end(); i++)
{
if (i->second.pixelBytes > 0)
{
result.insert(i->first);
}
}
return result;
}
const Type &GetTypeInfo(GLenum type)
{
switch (type)
{
case GL_UNSIGNED_BYTE:
case GL_BYTE:
{
static const Type info = GenTypeInfo(1, false);
return info;
}
case GL_UNSIGNED_SHORT:
case GL_SHORT:
case GL_HALF_FLOAT:
case GL_HALF_FLOAT_OES:
{
static const Type info = GenTypeInfo(2, false);
return info;
}
case GL_UNSIGNED_INT:
case GL_INT:
case GL_FLOAT:
{
static const Type info = GenTypeInfo(4, false);
return info;
}
case GL_UNSIGNED_SHORT_5_6_5:
case GL_UNSIGNED_SHORT_4_4_4_4:
case GL_UNSIGNED_SHORT_5_5_5_1:
case GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT:
case GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT:
{
static const Type info = GenTypeInfo(2, true);
return info;
}
case GL_UNSIGNED_INT_2_10_10_10_REV:
case GL_UNSIGNED_INT_24_8:
case GL_UNSIGNED_INT_10F_11F_11F_REV:
case GL_UNSIGNED_INT_5_9_9_9_REV:
{
ASSERT(GL_UNSIGNED_INT_24_8_OES == GL_UNSIGNED_INT_24_8);
static const Type info = GenTypeInfo(4, true);
return info;
}
case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
{
static const Type info = GenTypeInfo(8, true);
return info;
}
default:
{
static const Type defaultInfo;
return defaultInfo;
}
}
}
const InternalFormat &GetInternalFormatInfo(GLenum internalFormat)
{
const InternalFormatInfoMap &formatMap = GetInternalFormatMap();
InternalFormatInfoMap::const_iterator iter = formatMap.find(internalFormat);
if (iter != formatMap.end())
{
return iter->second;
}
else
{
static const InternalFormat defaultInternalFormat;
return defaultInternalFormat;
}
}
GLuint InternalFormat::computeRowPitch(GLenum formatType, GLsizei width, GLint alignment, GLint rowLength) const
{
ASSERT(alignment > 0 && isPow2(alignment));
GLuint rowBytes;
if (rowLength > 0)
{
ASSERT(!compressed);
rowBytes = pixelBytes * rowLength;
}
else
{
rowBytes = computeBlockSize(formatType, width, 1);
}
return rx::roundUp(rowBytes, static_cast<GLuint>(alignment));
}
GLuint InternalFormat::computeDepthPitch(GLenum formatType, GLsizei width, GLsizei height, GLint alignment, GLint rowLength) const
{
return computeRowPitch(formatType, width, alignment, rowLength) * height;
}
GLuint InternalFormat::computeBlockSize(GLenum formatType, GLsizei width, GLsizei height) const
{
if (compressed)
{
GLsizei numBlocksWide = (width + compressedBlockWidth - 1) / compressedBlockWidth;
GLsizei numBlocksHight = (height + compressedBlockHeight - 1) / compressedBlockHeight;
return (pixelBytes * numBlocksWide * numBlocksHight);
}
else
{
const Type &typeInfo = GetTypeInfo(formatType);
if (typeInfo.specialInterpretation)
{
return typeInfo.bytes * width * height;
}
else
{
return componentCount * typeInfo.bytes * width * height;
}
}
}
GLenum GetSizedInternalFormat(GLenum internalFormat, GLenum type)
{
const InternalFormat& formatInfo = GetInternalFormatInfo(internalFormat);
if (formatInfo.pixelBytes > 0)
{
return internalFormat;
}
else
{
static const FormatMap formatMap = BuildFormatMap();
FormatMap::const_iterator iter = formatMap.find(FormatTypePair(internalFormat, type));
if (iter != formatMap.end())
{
return iter->second;
}
else
{
return GL_NONE;
}
}
}
const FormatSet &GetAllSizedInternalFormats()
{
static FormatSet formatSet = BuildAllSizedInternalFormatSet();
return formatSet;
}
AttributeType GetAttributeType(GLenum enumValue)
{
switch (enumValue)
{
case GL_FLOAT:
return ATTRIBUTE_FLOAT;
case GL_FLOAT_VEC2:
return ATTRIBUTE_VEC2;
case GL_FLOAT_VEC3:
return ATTRIBUTE_VEC3;
case GL_FLOAT_VEC4:
return ATTRIBUTE_VEC4;
case GL_INT:
return ATTRIBUTE_INT;
case GL_INT_VEC2:
return ATTRIBUTE_IVEC2;
case GL_INT_VEC3:
return ATTRIBUTE_IVEC3;
case GL_INT_VEC4:
return ATTRIBUTE_IVEC4;
case GL_UNSIGNED_INT:
return ATTRIBUTE_UINT;
case GL_UNSIGNED_INT_VEC2:
return ATTRIBUTE_UVEC2;
case GL_UNSIGNED_INT_VEC3:
return ATTRIBUTE_UVEC3;
case GL_UNSIGNED_INT_VEC4:
return ATTRIBUTE_UVEC4;
case GL_FLOAT_MAT2:
return ATTRIBUTE_MAT2;
case GL_FLOAT_MAT3:
return ATTRIBUTE_MAT3;
case GL_FLOAT_MAT4:
return ATTRIBUTE_MAT4;
case GL_FLOAT_MAT2x3:
return ATTRIBUTE_MAT2x3;
case GL_FLOAT_MAT2x4:
return ATTRIBUTE_MAT2x4;
case GL_FLOAT_MAT3x2:
return ATTRIBUTE_MAT3x2;
case GL_FLOAT_MAT3x4:
return ATTRIBUTE_MAT3x4;
case GL_FLOAT_MAT4x2:
return ATTRIBUTE_MAT4x2;
case GL_FLOAT_MAT4x3:
return ATTRIBUTE_MAT4x3;
default:
UNREACHABLE();
return ATTRIBUTE_FLOAT;
}
}
VertexFormatType GetVertexFormatType(GLenum type, GLboolean normalized, GLuint components, bool pureInteger)
{
switch (type)
{
case GL_BYTE:
switch (components)
{
case 1:
if (pureInteger)
return VERTEX_FORMAT_SBYTE1_INT;
if (normalized)
return VERTEX_FORMAT_SBYTE1_NORM;
return VERTEX_FORMAT_SBYTE1;
case 2:
if (pureInteger)
return VERTEX_FORMAT_SBYTE2_INT;
if (normalized)
return VERTEX_FORMAT_SBYTE2_NORM;
return VERTEX_FORMAT_SBYTE2;
case 3:
if (pureInteger)
return VERTEX_FORMAT_SBYTE3_INT;
if (normalized)
return VERTEX_FORMAT_SBYTE3_NORM;
return VERTEX_FORMAT_SBYTE3;
case 4:
if (pureInteger)
return VERTEX_FORMAT_SBYTE4_INT;
if (normalized)
return VERTEX_FORMAT_SBYTE4_NORM;
return VERTEX_FORMAT_SBYTE4;
default:
UNREACHABLE();
break;
}
case GL_UNSIGNED_BYTE:
switch (components)
{
case 1:
if (pureInteger)
return VERTEX_FORMAT_UBYTE1_INT;
if (normalized)
return VERTEX_FORMAT_UBYTE1_NORM;
return VERTEX_FORMAT_UBYTE1;
case 2:
if (pureInteger)
return VERTEX_FORMAT_UBYTE2_INT;
if (normalized)
return VERTEX_FORMAT_UBYTE2_NORM;
return VERTEX_FORMAT_UBYTE2;
case 3:
if (pureInteger)
return VERTEX_FORMAT_UBYTE3_INT;
if (normalized)
return VERTEX_FORMAT_UBYTE3_NORM;
return VERTEX_FORMAT_UBYTE3;
case 4:
if (pureInteger)
return VERTEX_FORMAT_UBYTE4_INT;
if (normalized)
return VERTEX_FORMAT_UBYTE4_NORM;
return VERTEX_FORMAT_UBYTE4;
default:
UNREACHABLE();
break;
}
case GL_SHORT:
switch (components)
{
case 1:
if (pureInteger)
return VERTEX_FORMAT_SSHORT1_INT;
if (normalized)
return VERTEX_FORMAT_SSHORT1_NORM;
return VERTEX_FORMAT_SSHORT1;
case 2:
if (pureInteger)
return VERTEX_FORMAT_SSHORT2_INT;
if (normalized)
return VERTEX_FORMAT_SSHORT2_NORM;
return VERTEX_FORMAT_SSHORT2;
case 3:
if (pureInteger)
return VERTEX_FORMAT_SSHORT3_INT;
if (normalized)
return VERTEX_FORMAT_SSHORT3_NORM;
return VERTEX_FORMAT_SSHORT3;
case 4:
if (pureInteger)
return VERTEX_FORMAT_SSHORT4_INT;
if (normalized)
return VERTEX_FORMAT_SSHORT4_NORM;
return VERTEX_FORMAT_SSHORT4;
default:
UNREACHABLE();
break;
}
case GL_UNSIGNED_SHORT:
switch (components)
{
case 1:
if (pureInteger)
return VERTEX_FORMAT_USHORT1_INT;
if (normalized)
return VERTEX_FORMAT_USHORT1_NORM;
return VERTEX_FORMAT_USHORT1;
case 2:
if (pureInteger)
return VERTEX_FORMAT_USHORT2_INT;
if (normalized)
return VERTEX_FORMAT_USHORT2_NORM;
return VERTEX_FORMAT_USHORT2;
case 3:
if (pureInteger)
return VERTEX_FORMAT_USHORT3_INT;
if (normalized)
return VERTEX_FORMAT_USHORT3_NORM;
return VERTEX_FORMAT_USHORT3;
case 4:
if (pureInteger)
return VERTEX_FORMAT_USHORT4_INT;
if (normalized)
return VERTEX_FORMAT_USHORT4_NORM;
return VERTEX_FORMAT_USHORT4;
default:
UNREACHABLE();
break;
}
case GL_INT:
switch (components)
{
case 1:
if (pureInteger)
return VERTEX_FORMAT_SINT1_INT;
if (normalized)
return VERTEX_FORMAT_SINT1_NORM;
return VERTEX_FORMAT_SINT1;
case 2:
if (pureInteger)
return VERTEX_FORMAT_SINT2_INT;
if (normalized)
return VERTEX_FORMAT_SINT2_NORM;
return VERTEX_FORMAT_SINT2;
case 3:
if (pureInteger)
return VERTEX_FORMAT_SINT3_INT;
if (normalized)
return VERTEX_FORMAT_SINT3_NORM;
return VERTEX_FORMAT_SINT3;
case 4:
if (pureInteger)
return VERTEX_FORMAT_SINT4_INT;
if (normalized)
return VERTEX_FORMAT_SINT4_NORM;
return VERTEX_FORMAT_SINT4;
default:
UNREACHABLE();
break;
}
case GL_UNSIGNED_INT:
switch (components)
{
case 1:
if (pureInteger)
return VERTEX_FORMAT_UINT1_INT;
if (normalized)
return VERTEX_FORMAT_UINT1_NORM;
return VERTEX_FORMAT_UINT1;
case 2:
if (pureInteger)
return VERTEX_FORMAT_UINT2_INT;
if (normalized)
return VERTEX_FORMAT_UINT2_NORM;
return VERTEX_FORMAT_UINT2;
case 3:
if (pureInteger)
return VERTEX_FORMAT_UINT3_INT;
if (normalized)
return VERTEX_FORMAT_UINT3_NORM;
return VERTEX_FORMAT_UINT3;
case 4:
if (pureInteger)
return VERTEX_FORMAT_UINT4_INT;
if (normalized)
return VERTEX_FORMAT_UINT4_NORM;
return VERTEX_FORMAT_UINT4;
default:
UNREACHABLE();
break;
}
case GL_FLOAT:
switch (components)
{
case 1:
return VERTEX_FORMAT_FLOAT1;
case 2:
return VERTEX_FORMAT_FLOAT2;
case 3:
return VERTEX_FORMAT_FLOAT3;
case 4:
return VERTEX_FORMAT_FLOAT4;
default:
UNREACHABLE();
break;
}
case GL_HALF_FLOAT:
switch (components)
{
case 1:
return VERTEX_FORMAT_HALF1;
case 2:
return VERTEX_FORMAT_HALF2;
case 3:
return VERTEX_FORMAT_HALF3;
case 4:
return VERTEX_FORMAT_HALF4;
default:
UNREACHABLE();
break;
}
case GL_FIXED:
switch (components)
{
case 1:
return VERTEX_FORMAT_FIXED1;
case 2:
return VERTEX_FORMAT_FIXED2;
case 3:
return VERTEX_FORMAT_FIXED3;
case 4:
return VERTEX_FORMAT_FIXED4;
default:
UNREACHABLE();
break;
}
case GL_INT_2_10_10_10_REV:
if (pureInteger)
return VERTEX_FORMAT_SINT210_INT;
if (normalized)
return VERTEX_FORMAT_SINT210_NORM;
return VERTEX_FORMAT_SINT210;
case GL_UNSIGNED_INT_2_10_10_10_REV:
if (pureInteger)
return VERTEX_FORMAT_UINT210_INT;
if (normalized)
return VERTEX_FORMAT_UINT210_NORM;
return VERTEX_FORMAT_UINT210;
default:
UNREACHABLE();
break;
}
return VERTEX_FORMAT_UBYTE1;
}
VertexFormatType GetVertexFormatType(const VertexAttribute &attrib)
{
return GetVertexFormatType(attrib.type, attrib.normalized, attrib.size, attrib.pureInteger);
}
VertexFormatType GetVertexFormatType(const VertexAttribute &attrib, GLenum currentValueType)
{
if (!attrib.enabled)
{
return GetVertexFormatType(currentValueType, GL_FALSE, 4, (currentValueType != GL_FLOAT));
}
return GetVertexFormatType(attrib);
}
const VertexFormat &GetVertexFormatFromType(VertexFormatType vertexFormatType)
{
switch (vertexFormatType)
{
case VERTEX_FORMAT_SBYTE1:
{
static const VertexFormat format(GL_BYTE, GL_FALSE, 1, false);
return format;
}
case VERTEX_FORMAT_SBYTE1_NORM:
{
static const VertexFormat format(GL_BYTE, GL_TRUE, 1, false);
return format;
}
case VERTEX_FORMAT_SBYTE2:
{
static const VertexFormat format(GL_BYTE, GL_FALSE, 2, false);
return format;
}
case VERTEX_FORMAT_SBYTE2_NORM:
{
static const VertexFormat format(GL_BYTE, GL_TRUE, 2, false);
return format;
}
case VERTEX_FORMAT_SBYTE3:
{
static const VertexFormat format(GL_BYTE, GL_FALSE, 3, false);
return format;
}
case VERTEX_FORMAT_SBYTE3_NORM:
{
static const VertexFormat format(GL_BYTE, GL_TRUE, 3, false);
return format;
}
case VERTEX_FORMAT_SBYTE4:
{
static const VertexFormat format(GL_BYTE, GL_FALSE, 4, false);
return format;
}
case VERTEX_FORMAT_SBYTE4_NORM:
{
static const VertexFormat format(GL_BYTE, GL_TRUE, 4, false);
return format;
}
case VERTEX_FORMAT_UBYTE1:
{
static const VertexFormat format(GL_UNSIGNED_BYTE, GL_FALSE, 1, false);
return format;
}
case VERTEX_FORMAT_UBYTE1_NORM:
{
static const VertexFormat format(GL_UNSIGNED_BYTE, GL_TRUE, 1, false);
return format;
}
case VERTEX_FORMAT_UBYTE2:
{
static const VertexFormat format(GL_UNSIGNED_BYTE, GL_FALSE, 2, false);
return format;
}
case VERTEX_FORMAT_UBYTE2_NORM:
{
static const VertexFormat format(GL_UNSIGNED_BYTE, GL_TRUE, 2, false);
return format;
}
case VERTEX_FORMAT_UBYTE3:
{
static const VertexFormat format(GL_UNSIGNED_BYTE, GL_FALSE, 3, false);
return format;
}
case VERTEX_FORMAT_UBYTE3_NORM:
{
static const VertexFormat format(GL_UNSIGNED_BYTE, GL_TRUE, 3, false);
return format;
}
case VERTEX_FORMAT_UBYTE4:
{
static const VertexFormat format(GL_UNSIGNED_BYTE, GL_FALSE, 4, false);
return format;
}
case VERTEX_FORMAT_UBYTE4_NORM:
{
static const VertexFormat format(GL_UNSIGNED_BYTE, GL_TRUE, 4, false);
return format;
}
case VERTEX_FORMAT_SSHORT1:
{
static const VertexFormat format(GL_SHORT, GL_FALSE, 1, false);
return format;
}
case VERTEX_FORMAT_SSHORT1_NORM:
{
static const VertexFormat format(GL_SHORT, GL_TRUE, 1, false);
return format;
}
case VERTEX_FORMAT_SSHORT2:
{
static const VertexFormat format(GL_SHORT, GL_FALSE, 2, false);
return format;
}
case VERTEX_FORMAT_SSHORT2_NORM:
{
static const VertexFormat format(GL_SHORT, GL_TRUE, 2, false);
return format;
}
case VERTEX_FORMAT_SSHORT3:
{
static const VertexFormat format(GL_SHORT, GL_FALSE, 3, false);
return format;
}
case VERTEX_FORMAT_SSHORT3_NORM:
{
static const VertexFormat format(GL_SHORT, GL_TRUE, 3, false);
return format;
}
case VERTEX_FORMAT_SSHORT4:
{
static const VertexFormat format(GL_SHORT, GL_FALSE, 4, false);
return format;
}
case VERTEX_FORMAT_SSHORT4_NORM:
{
static const VertexFormat format(GL_SHORT, GL_TRUE, 4, false);
return format;
}
case VERTEX_FORMAT_USHORT1:
{
static const VertexFormat format(GL_UNSIGNED_SHORT, GL_FALSE, 1, false);
return format;
}
case VERTEX_FORMAT_USHORT1_NORM:
{
static const VertexFormat format(GL_UNSIGNED_SHORT, GL_TRUE, 1, false);
return format;
}
case VERTEX_FORMAT_USHORT2:
{
static const VertexFormat format(GL_UNSIGNED_SHORT, GL_FALSE, 2, false);
return format;
}
case VERTEX_FORMAT_USHORT2_NORM:
{
static const VertexFormat format(GL_UNSIGNED_SHORT, GL_TRUE, 2, false);
return format;
}
case VERTEX_FORMAT_USHORT3:
{
static const VertexFormat format(GL_UNSIGNED_SHORT, GL_FALSE, 3, false);
return format;
}
case VERTEX_FORMAT_USHORT3_NORM:
{
static const VertexFormat format(GL_UNSIGNED_SHORT, GL_TRUE, 3, false);
return format;
}
case VERTEX_FORMAT_USHORT4:
{
static const VertexFormat format(GL_UNSIGNED_SHORT, GL_FALSE, 4, false);
return format;
}
case VERTEX_FORMAT_USHORT4_NORM:
{
static const VertexFormat format(GL_UNSIGNED_SHORT, GL_TRUE, 4, false);
return format;
}
case VERTEX_FORMAT_SINT1:
{
static const VertexFormat format(GL_INT, GL_FALSE, 1, false);
return format;
}
case VERTEX_FORMAT_SINT1_NORM:
{
static const VertexFormat format(GL_INT, GL_TRUE, 1, false);
return format;
}
case VERTEX_FORMAT_SINT2:
{
static const VertexFormat format(GL_INT, GL_FALSE, 2, false);
return format;
}
case VERTEX_FORMAT_SINT2_NORM:
{
static const VertexFormat format(GL_INT, GL_TRUE, 2, false);
return format;
}
case VERTEX_FORMAT_SINT3:
{
static const VertexFormat format(GL_INT, GL_FALSE, 3, false);
return format;
}
case VERTEX_FORMAT_SINT3_NORM:
{
static const VertexFormat format(GL_INT, GL_TRUE, 3, false);
return format;
}
case VERTEX_FORMAT_SINT4:
{
static const VertexFormat format(GL_INT, GL_FALSE, 4, false);
return format;
}
case VERTEX_FORMAT_SINT4_NORM:
{
static const VertexFormat format(GL_INT, GL_TRUE, 4, false);
return format;
}
case VERTEX_FORMAT_UINT1:
{
static const VertexFormat format(GL_UNSIGNED_INT, GL_FALSE, 1, false);
return format;
}
case VERTEX_FORMAT_UINT1_NORM:
{
static const VertexFormat format(GL_UNSIGNED_INT, GL_TRUE, 1, false);
return format;
}
case VERTEX_FORMAT_UINT2:
{
static const VertexFormat format(GL_UNSIGNED_INT, GL_FALSE, 2, false);
return format;
}
case VERTEX_FORMAT_UINT2_NORM:
{
static const VertexFormat format(GL_UNSIGNED_INT, GL_TRUE, 2, false);
return format;
}
case VERTEX_FORMAT_UINT3:
{
static const VertexFormat format(GL_UNSIGNED_INT, GL_FALSE, 3, false);
return format;
}
case VERTEX_FORMAT_UINT3_NORM:
{
static const VertexFormat format(GL_UNSIGNED_INT, GL_TRUE, 3, false);
return format;
}
case VERTEX_FORMAT_UINT4:
{
static const VertexFormat format(GL_UNSIGNED_INT, GL_FALSE, 4, false);
return format;
}
case VERTEX_FORMAT_UINT4_NORM:
{
static const VertexFormat format(GL_UNSIGNED_INT, GL_TRUE, 4, false);
return format;
}
case VERTEX_FORMAT_SBYTE1_INT:
{
static const VertexFormat format(GL_BYTE, GL_FALSE, 1, true);
return format;
}
case VERTEX_FORMAT_SBYTE2_INT:
{
static const VertexFormat format(GL_BYTE, GL_FALSE, 2, true);
return format;
}
case VERTEX_FORMAT_SBYTE3_INT:
{
static const VertexFormat format(GL_BYTE, GL_FALSE, 3, true);
return format;
}
case VERTEX_FORMAT_SBYTE4_INT:
{
static const VertexFormat format(GL_BYTE, GL_FALSE, 4, true);
return format;
}
case VERTEX_FORMAT_UBYTE1_INT:
{
static const VertexFormat format(GL_UNSIGNED_BYTE, GL_FALSE, 1, true);
return format;
}
case VERTEX_FORMAT_UBYTE2_INT:
{
static const VertexFormat format(GL_UNSIGNED_BYTE, GL_FALSE, 2, true);
return format;
}
case VERTEX_FORMAT_UBYTE3_INT:
{
static const VertexFormat format(GL_UNSIGNED_BYTE, GL_FALSE, 3, true);
return format;
}
case VERTEX_FORMAT_UBYTE4_INT:
{
static const VertexFormat format(GL_UNSIGNED_BYTE, GL_FALSE, 4, true);
return format;
}
case VERTEX_FORMAT_SSHORT1_INT:
{
static const VertexFormat format(GL_SHORT, GL_FALSE, 1, true);
return format;
}
case VERTEX_FORMAT_SSHORT2_INT:
{
static const VertexFormat format(GL_SHORT, GL_FALSE, 2, true);
return format;
}
case VERTEX_FORMAT_SSHORT3_INT:
{
static const VertexFormat format(GL_SHORT, GL_FALSE, 3, true);
return format;
}
case VERTEX_FORMAT_SSHORT4_INT:
{
static const VertexFormat format(GL_SHORT, GL_FALSE, 4, true);
return format;
}
case VERTEX_FORMAT_USHORT1_INT:
{
static const VertexFormat format(GL_UNSIGNED_SHORT, GL_FALSE, 1, true);
return format;
}
case VERTEX_FORMAT_USHORT2_INT:
{
static const VertexFormat format(GL_UNSIGNED_SHORT, GL_FALSE, 2, true);
return format;
}
case VERTEX_FORMAT_USHORT3_INT:
{
static const VertexFormat format(GL_UNSIGNED_SHORT, GL_FALSE, 3, true);
return format;
}
case VERTEX_FORMAT_USHORT4_INT:
{
static const VertexFormat format(GL_UNSIGNED_SHORT, GL_FALSE, 4, true);
return format;
}
case VERTEX_FORMAT_SINT1_INT:
{
static const VertexFormat format(GL_INT, GL_FALSE, 1, true);
return format;
}
case VERTEX_FORMAT_SINT2_INT:
{
static const VertexFormat format(GL_INT, GL_FALSE, 2, true);
return format;
}
case VERTEX_FORMAT_SINT3_INT:
{
static const VertexFormat format(GL_INT, GL_FALSE, 3, true);
return format;
}
case VERTEX_FORMAT_SINT4_INT:
{
static const VertexFormat format(GL_INT, GL_FALSE, 4, true);
return format;
}
case VERTEX_FORMAT_UINT1_INT:
{
static const VertexFormat format(GL_UNSIGNED_INT, GL_FALSE, 1, true);
return format;
}
case VERTEX_FORMAT_UINT2_INT:
{
static const VertexFormat format(GL_UNSIGNED_INT, GL_FALSE, 2, true);
return format;
}
case VERTEX_FORMAT_UINT3_INT:
{
static const VertexFormat format(GL_UNSIGNED_INT, GL_FALSE, 3, true);
return format;
}
case VERTEX_FORMAT_UINT4_INT:
{
static const VertexFormat format(GL_UNSIGNED_INT, GL_FALSE, 4, true);
return format;
}
case VERTEX_FORMAT_FIXED1:
{
static const VertexFormat format(GL_FIXED, GL_FALSE, 1, false);
return format;
}
case VERTEX_FORMAT_FIXED2:
{
static const VertexFormat format(GL_FIXED, GL_FALSE, 2, false);
return format;
}
case VERTEX_FORMAT_FIXED3:
{
static const VertexFormat format(GL_FIXED, GL_FALSE, 3, false);
return format;
}
case VERTEX_FORMAT_FIXED4:
{
static const VertexFormat format(GL_FIXED, GL_FALSE, 4, false);
return format;
}
case VERTEX_FORMAT_HALF1:
{
static const VertexFormat format(GL_HALF_FLOAT, GL_FALSE, 1, false);
return format;
}
case VERTEX_FORMAT_HALF2:
{
static const VertexFormat format(GL_HALF_FLOAT, GL_FALSE, 2, false);
return format;
}
case VERTEX_FORMAT_HALF3:
{
static const VertexFormat format(GL_HALF_FLOAT, GL_FALSE, 3, false);
return format;
}
case VERTEX_FORMAT_HALF4:
{
static const VertexFormat format(GL_HALF_FLOAT, GL_FALSE, 4, false);
return format;
}
case VERTEX_FORMAT_FLOAT1:
{
static const VertexFormat format(GL_FLOAT, GL_FALSE, 1, false);
return format;
}
case VERTEX_FORMAT_FLOAT2:
{
static const VertexFormat format(GL_FLOAT, GL_FALSE, 2, false);
return format;
}
case VERTEX_FORMAT_FLOAT3:
{
static const VertexFormat format(GL_FLOAT, GL_FALSE, 3, false);
return format;
}
case VERTEX_FORMAT_FLOAT4:
{
static const VertexFormat format(GL_FLOAT, GL_FALSE, 4, false);
return format;
}
case VERTEX_FORMAT_SINT210:
{
static const VertexFormat format(GL_INT_2_10_10_10_REV, GL_FALSE, 4, false);
return format;
}
case VERTEX_FORMAT_UINT210:
{
static const VertexFormat format(GL_UNSIGNED_INT_2_10_10_10_REV, GL_FALSE, 4, false);
return format;
}
case VERTEX_FORMAT_SINT210_NORM:
{
static const VertexFormat format(GL_INT_2_10_10_10_REV, GL_TRUE, 4, false);
return format;
}
case VERTEX_FORMAT_UINT210_NORM:
{
static const VertexFormat format(GL_UNSIGNED_INT_2_10_10_10_REV, GL_TRUE, 4, false);
return format;
}
case VERTEX_FORMAT_SINT210_INT:
{
static const VertexFormat format(GL_INT_2_10_10_10_REV, GL_FALSE, 4, true);
return format;
}
case VERTEX_FORMAT_UINT210_INT:
{
static const VertexFormat format(GL_UNSIGNED_INT_2_10_10_10_REV, GL_FALSE, 4, true);
return format;
}
default:
{
static const VertexFormat format(GL_NONE, GL_FALSE, 0, false);
return format;
}
}
}
VertexFormat::VertexFormat(GLenum typeIn, GLboolean normalizedIn, GLuint componentsIn, bool pureIntegerIn)
: type(typeIn),
normalized(normalizedIn),
components(componentsIn),
pureInteger(pureIntegerIn)
{
// float -> !normalized
ASSERT(!(type == GL_FLOAT || type == GL_HALF_FLOAT || type == GL_FIXED) || normalized == GL_FALSE);
}
}