Hash :
dcab33be
Author :
Date :
2015-07-21T13:03:16
Add stubs for EGL image entry points and validation. BUG=angleproject:970 Change-Id: Ic3b9f9f60146920571e0e5f00fac2273c35fff2f Reviewed-on: https://chromium-review.googlesource.com/287162 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
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//
// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// validationES.h: Validation functions for generic OpenGL ES entry point parameters
#ifndef LIBANGLE_VALIDATION_ES_H_
#define LIBANGLE_VALIDATION_ES_H_
#include "common/mathutil.h"
#include <GLES2/gl2.h>
#include <GLES3/gl3.h>
namespace egl
{
class Display;
class Image;
}
namespace gl
{
class Context;
bool ValidCap(const Context *context, GLenum cap);
bool ValidTextureTarget(const Context *context, GLenum target);
bool ValidTexture2DDestinationTarget(const Context *context, GLenum target);
bool ValidFramebufferTarget(GLenum target);
bool ValidBufferTarget(const Context *context, GLenum target);
bool ValidBufferParameter(const Context *context, GLenum pname);
bool ValidMipLevel(const Context *context, GLenum target, GLint level);
bool ValidImageSize(const Context *context, GLenum target, GLint level, GLsizei width, GLsizei height, GLsizei depth);
bool ValidCompressedImageSize(const Context *context, GLenum internalFormat, GLsizei width, GLsizei height);
bool ValidQueryType(const Context *context, GLenum queryType);
bool ValidProgram(Context *context, GLuint id);
bool ValidateAttachmentTarget(Context *context, GLenum attachment);
bool ValidateRenderbufferStorageParametersBase(Context *context, GLenum target, GLsizei samples,
GLenum internalformat, GLsizei width, GLsizei height);
bool ValidateRenderbufferStorageParametersANGLE(Context *context, GLenum target, GLsizei samples,
GLenum internalformat, GLsizei width, GLsizei height);
bool ValidateFramebufferRenderbufferParameters(Context *context, GLenum target, GLenum attachment,
GLenum renderbuffertarget, GLuint renderbuffer);
bool ValidateBlitFramebufferParameters(Context *context, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask,
GLenum filter, bool fromAngleExtension);
bool ValidateGetVertexAttribParameters(Context *context, GLenum pname);
bool ValidateTexParamParameters(Context *context, GLenum pname, GLint param);
bool ValidateSamplerObjectParameter(Context *context, GLenum pname);
bool ValidateReadPixelsParameters(Context *context, GLint x, GLint y, GLsizei width, GLsizei height,
GLenum format, GLenum type, GLsizei *bufSize, GLvoid *pixels);
bool ValidateBeginQuery(Context *context, GLenum target, GLuint id);
bool ValidateEndQuery(Context *context, GLenum target);
bool ValidateUniform(Context *context, GLenum uniformType, GLint location, GLsizei count);
bool ValidateUniformMatrix(Context *context, GLenum matrixType, GLint location, GLsizei count,
GLboolean transpose);
bool ValidateStateQuery(Context *context, GLenum pname, GLenum *nativeType, unsigned int *numParams);
bool ValidateCopyTexImageParametersBase(Context *context, GLenum target, GLint level, GLenum internalformat, bool isSubImage,
GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height,
GLint border, GLenum *textureInternalFormatOut);
bool ValidateDrawArrays(Context *context, GLenum mode, GLint first, GLsizei count, GLsizei primcount);
bool ValidateDrawArraysInstanced(Context *context, GLenum mode, GLint first, GLsizei count, GLsizei primcount);
bool ValidateDrawArraysInstancedANGLE(Context *context, GLenum mode, GLint first, GLsizei count, GLsizei primcount);
bool ValidateDrawElements(Context *context, GLenum mode, GLsizei count, GLenum type,
const GLvoid *indices, GLsizei primcount, RangeUI *indexRangeOut);
bool ValidateDrawElementsInstanced(Context *context, GLenum mode, GLsizei count, GLenum type,
const GLvoid *indices, GLsizei primcount, RangeUI *indexRangeOut);
bool ValidateDrawElementsInstancedANGLE(Context *context, GLenum mode, GLsizei count, GLenum type,
const GLvoid *indices, GLsizei primcount, RangeUI *indexRangeOut);
bool ValidateFramebufferTextureBase(Context *context, GLenum target, GLenum attachment,
GLuint texture, GLint level);
bool ValidateFramebufferTexture2D(Context *context, GLenum target, GLenum attachment,
GLenum textarget, GLuint texture, GLint level);
bool ValidateGetUniformBase(Context *context, GLuint program, GLint location);
bool ValidateGetUniformfv(Context *context, GLuint program, GLint location, GLfloat* params);
bool ValidateGetUniformiv(Context *context, GLuint program, GLint location, GLint* params);
bool ValidateGetnUniformfvEXT(Context *context, GLuint program, GLint location, GLsizei bufSize, GLfloat* params);
bool ValidateGetnUniformivEXT(Context *context, GLuint program, GLint location, GLsizei bufSize, GLint* params);
bool ValidateDiscardFramebufferBase(Context *context, GLenum target, GLsizei numAttachments,
const GLenum *attachments, bool defaultFramebuffer);
bool ValidateInsertEventMarkerEXT(Context *context, GLsizei length, const char *marker);
bool ValidatePushGroupMarkerEXT(Context *context, GLsizei length, const char *marker);
bool ValidateEGLImageTargetTexture2DOES(Context *context,
egl::Display *display,
GLenum target,
egl::Image *image);
bool ValidateEGLImageTargetRenderbufferStorageOES(Context *context,
egl::Display *display,
GLenum target,
egl::Image *image);
}
#endif // LIBANGLE_VALIDATION_ES_H_