Hash :
08332634
Author :
Date :
2015-05-05T13:35:47
Implement EXT_discard_framebuffer in D3D11 renderer Change-Id: I52bcf0cfb1aa123e085a35730fdefb006b617c3c Reviewed-on: https://chromium-review.googlesource.com/269232 Tested-by: Austin Kinross <aukinros@microsoft.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
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//
// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// validationES2.h: Validation functions for OpenGL ES 2.0 entry point parameters
#ifndef LIBANGLE_VALIDATION_ES2_H_
#define LIBANGLE_VALIDATION_ES2_H_
#include <GLES2/gl2.h>
namespace gl
{
class Context;
bool ValidateES2TexImageParameters(Context *context, GLenum target, GLint level, GLenum internalformat, bool isCompressed, bool isSubImage,
GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
GLint border, GLenum format, GLenum type, const GLvoid *pixels);
bool ValidateES2CopyTexImageParameters(Context* context, GLenum target, GLint level, GLenum internalformat, bool isSubImage,
GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height,
GLint border);
bool ValidateES2TexStorageParameters(Context *context, GLenum target, GLsizei levels, GLenum internalformat,
GLsizei width, GLsizei height);
bool ValidES2ReadFormatType(Context *context, GLenum format, GLenum type);
bool ValidateDiscardFramebufferEXT(Context *context, GLenum target, GLsizei numAttachments,
const GLenum *attachments);
}
#endif // LIBANGLE_VALIDATION_ES2_H_