Hash :
7adfb184
Author :
Date :
2015-06-09T15:49:41
Refactor common compiler test functionality into helper functions Refactor translating a ESSL shader string into a target language so that compiler initialization and cleanup code can be reused between test classes. BUG=angleproject:817 TEST=angle_unittests Change-Id: Idb229dceb9e17b13ed6ad2a68ab55ed5c968780e Reviewed-on: https://chromium-review.googlesource.com/275814 Tested-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
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//
// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// BuiltInFunctionEmulator_test.cpp:
// Tests for writing the code for built-in function emulation.
//
#include "angle_gl.h"
#include "gtest/gtest.h"
#include "GLSLANG/ShaderLang.h"
#include "tests/test_utils/compiler_test.h"
namespace
{
// Test for the SH_EMULATE_BUILT_IN_FUNCTIONS flag.
class EmulateBuiltInFunctionsTest : public testing::Test
{
public:
EmulateBuiltInFunctionsTest() {}
protected:
void compile(const std::string &shaderString)
{
std::string infoLog;
bool compilationSuccess = compileTestShader(GL_VERTEX_SHADER,
SH_GLES2_SPEC,
SH_GLSL_COMPATIBILITY_OUTPUT,
shaderString,
SH_EMULATE_BUILT_IN_FUNCTIONS,
&mGLSLCode,
&infoLog);
if (!compilationSuccess)
{
FAIL() << "Shader compilation into GLSL failed " << infoLog;
}
}
bool foundInCode(const char *stringToFind)
{
return mGLSLCode.find(stringToFind) != std::string::npos;
}
private:
std::string mGLSLCode;
};
TEST_F(EmulateBuiltInFunctionsTest, DotEmulated)
{
const std::string shaderString =
"precision mediump float;\n"
"uniform float u;\n"
"void main()\n"
"{\n"
" gl_Position = vec4(dot(u, 1.0), 1.0, 1.0, 1.0);\n"
"}\n";
compile(shaderString);
ASSERT_TRUE(foundInCode("webgl_dot_emu("));
}
} // namespace