Hash :
8cf4a39b
Author :
Date :
2015-04-02T11:36:04
Return a ref for FBO attachment image indexes. This cleans up the syntax somewhat. Also place some more of the helper methods in the header. BUG=angleproject:963 Change-Id: I62419095a7b65486f54d74791027594e8e595e48 Reviewed-on: https://chromium-review.googlesource.com/263629 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
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//
// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// FramebufferAttachment.cpp: the gl::FramebufferAttachment class and its derived classes
// objects and related functionality. [OpenGL ES 2.0.24] section 4.4.3 page 108.
#include "libANGLE/FramebufferAttachment.h"
#include "common/utilities.h"
#include "libANGLE/Config.h"
#include "libANGLE/Renderbuffer.h"
#include "libANGLE/Surface.h"
#include "libANGLE/Texture.h"
#include "libANGLE/formatutils.h"
#include "libANGLE/renderer/FramebufferImpl.h"
namespace gl
{
////// FramebufferAttachment Implementation //////
FramebufferAttachment::FramebufferAttachment(GLenum binding,
const ImageIndex &textureIndex,
RefCountObject *resource)
: mBinding(binding),
mTextureIndex(textureIndex)
{
mResource.set(resource);
}
FramebufferAttachment::~FramebufferAttachment()
{
mResource.set(nullptr);
}
GLuint FramebufferAttachment::getRedSize() const
{
return GetInternalFormatInfo(getInternalFormat()).redBits;
}
GLuint FramebufferAttachment::getGreenSize() const
{
return GetInternalFormatInfo(getInternalFormat()).greenBits;
}
GLuint FramebufferAttachment::getBlueSize() const
{
return GetInternalFormatInfo(getInternalFormat()).blueBits;
}
GLuint FramebufferAttachment::getAlphaSize() const
{
return GetInternalFormatInfo(getInternalFormat()).alphaBits;
}
GLuint FramebufferAttachment::getDepthSize() const
{
return GetInternalFormatInfo(getInternalFormat()).depthBits;
}
GLuint FramebufferAttachment::getStencilSize() const
{
return GetInternalFormatInfo(getInternalFormat()).stencilBits;
}
GLenum FramebufferAttachment::getComponentType() const
{
return GetInternalFormatInfo(getInternalFormat()).componentType;
}
GLenum FramebufferAttachment::getColorEncoding() const
{
return GetInternalFormatInfo(getInternalFormat()).colorEncoding;
}
const ImageIndex &FramebufferAttachment::getTextureImageIndex() const
{
ASSERT(type() == GL_TEXTURE);
return mTextureIndex;
}
GLenum FramebufferAttachment::cubeMapFace() const
{
ASSERT(type() == GL_TEXTURE);
return IsCubeMapTextureTarget(mTextureIndex.type) ? mTextureIndex.type : GL_NONE;
}
GLint FramebufferAttachment::mipLevel() const
{
ASSERT(type() == GL_TEXTURE);
return mTextureIndex.mipIndex;
}
GLint FramebufferAttachment::layer() const
{
ASSERT(type() == GL_TEXTURE);
if (mTextureIndex.type == GL_TEXTURE_2D_ARRAY || mTextureIndex.type == GL_TEXTURE_3D)
{
return mTextureIndex.layerIndex;
}
return 0;
}
///// TextureAttachment Implementation ////////
TextureAttachment::TextureAttachment(GLenum binding, Texture *texture, const ImageIndex &index)
: FramebufferAttachment(binding, index, texture)
{
}
TextureAttachment::~TextureAttachment()
{
}
GLsizei TextureAttachment::getSamples() const
{
return 0;
}
GLsizei TextureAttachment::getWidth() const
{
return getTexture()->getWidth(mTextureIndex.type, mTextureIndex.mipIndex);
}
GLsizei TextureAttachment::getHeight() const
{
return getTexture()->getHeight(mTextureIndex.type, mTextureIndex.mipIndex);
}
GLenum TextureAttachment::getInternalFormat() const
{
return getTexture()->getInternalFormat(mTextureIndex.type, mTextureIndex.mipIndex);
}
GLenum TextureAttachment::type() const
{
return GL_TEXTURE;
}
Renderbuffer *TextureAttachment::getRenderbuffer() const
{
UNREACHABLE();
return nullptr;
}
////// RenderbufferAttachment Implementation //////
RenderbufferAttachment::RenderbufferAttachment(GLenum binding, Renderbuffer *renderbuffer)
: FramebufferAttachment(binding, ImageIndex::MakeInvalid(), renderbuffer)
{
ASSERT(renderbuffer);
}
RenderbufferAttachment::~RenderbufferAttachment()
{
}
GLsizei RenderbufferAttachment::getWidth() const
{
return getRenderbuffer()->getWidth();
}
GLsizei RenderbufferAttachment::getHeight() const
{
return getRenderbuffer()->getHeight();
}
GLenum RenderbufferAttachment::getInternalFormat() const
{
return getRenderbuffer()->getInternalFormat();
}
GLsizei RenderbufferAttachment::getSamples() const
{
return getRenderbuffer()->getSamples();
}
GLenum RenderbufferAttachment::type() const
{
return GL_RENDERBUFFER;
}
Texture *RenderbufferAttachment::getTexture() const
{
UNREACHABLE();
return nullptr;
}
DefaultAttachment::DefaultAttachment(GLenum binding, egl::Surface *surface)
: FramebufferAttachment(binding, ImageIndex::MakeInvalid(), surface)
{
}
DefaultAttachment::~DefaultAttachment()
{
}
GLsizei DefaultAttachment::getWidth() const
{
return getSurface()->getWidth();
}
GLsizei DefaultAttachment::getHeight() const
{
return getSurface()->getHeight();
}
GLenum DefaultAttachment::getInternalFormat() const
{
const egl::Config *config = getSurface()->getConfig();
return (getBinding() == GL_BACK ? config->renderTargetFormat : config->depthStencilFormat);
}
GLsizei DefaultAttachment::getSamples() const
{
const egl::Config *config = getSurface()->getConfig();
return config->samples;
}
GLenum DefaultAttachment::type() const
{
return GL_FRAMEBUFFER_DEFAULT;
}
Texture *DefaultAttachment::getTexture() const
{
UNREACHABLE();
return nullptr;
}
Renderbuffer *DefaultAttachment::getRenderbuffer() const
{
UNREACHABLE();
return nullptr;
}
}