Hash :
8cf4a39b
Author :
Date :
2015-04-02T11:36:04
Return a ref for FBO attachment image indexes. This cleans up the syntax somewhat. Also place some more of the helper methods in the header. BUG=angleproject:963 Change-Id: I62419095a7b65486f54d74791027594e8e595e48 Reviewed-on: https://chromium-review.googlesource.com/263629 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
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//
// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// FramebufferAttachment.h: Defines the wrapper class gl::FramebufferAttachment, as well as the
// objects and related functionality. [OpenGL ES 2.0.24] section 4.4.3 page 108.
#ifndef LIBANGLE_FRAMEBUFFERATTACHMENT_H_
#define LIBANGLE_FRAMEBUFFERATTACHMENT_H_
#include "angle_gl.h"
#include "common/angleutils.h"
#include "libANGLE/Texture.h"
#include "libANGLE/Renderbuffer.h"
#include "libANGLE/Surface.h"
namespace gl
{
class Renderbuffer;
// FramebufferAttachment implements a GL framebuffer attachment.
// Attachments are "light" containers, which store pointers to ref-counted GL objects.
// We support GL texture (2D/3D/Cube/2D array) and renderbuffer object attachments.
// Note: Our old naming scheme used the term "Renderbuffer" for both GL renderbuffers and for
// framebuffer attachments, which confused their usage.
class FramebufferAttachment : angle::NonCopyable
{
public:
FramebufferAttachment(GLenum binding,
const ImageIndex &textureIndex,
RefCountObject *resource);
virtual ~FramebufferAttachment();
// Helper methods
GLuint getRedSize() const;
GLuint getGreenSize() const;
GLuint getBlueSize() const;
GLuint getAlphaSize() const;
GLuint getDepthSize() const;
GLuint getStencilSize() const;
GLenum getComponentType() const;
GLenum getColorEncoding() const;
bool isTextureWithId(GLuint textureId) const { return type() == GL_TEXTURE && id() == textureId; }
bool isRenderbufferWithId(GLuint renderbufferId) const { return type() == GL_RENDERBUFFER && id() == renderbufferId; }
GLenum getBinding() const { return mBinding; }
GLuint id() const { return mResource.id(); }
// These methods are only legal to call on Texture attachments
const ImageIndex &getTextureImageIndex() const;
GLenum cubeMapFace() const;
GLint mipLevel() const;
GLint layer() const;
// Child class interface
virtual GLsizei getWidth() const = 0;
virtual GLsizei getHeight() const = 0;
virtual GLenum getInternalFormat() const = 0;
virtual GLsizei getSamples() const = 0;
virtual GLenum type() const = 0;
virtual Texture *getTexture() const = 0;
virtual Renderbuffer *getRenderbuffer() const = 0;
protected:
GLenum mBinding;
ImageIndex mTextureIndex;
BindingPointer<RefCountObject> mResource;
};
class TextureAttachment : public FramebufferAttachment
{
public:
TextureAttachment(GLenum binding, Texture *texture, const ImageIndex &index);
virtual ~TextureAttachment();
virtual GLsizei getSamples() const;
virtual GLsizei getWidth() const;
virtual GLsizei getHeight() const;
virtual GLenum getInternalFormat() const;
virtual GLenum type() const;
virtual Renderbuffer *getRenderbuffer() const;
Texture *getTexture() const override
{
return rx::GetAs<Texture>(mResource.get());
}
};
class RenderbufferAttachment : public FramebufferAttachment
{
public:
RenderbufferAttachment(GLenum binding, Renderbuffer *renderbuffer);
virtual ~RenderbufferAttachment();
virtual GLsizei getWidth() const;
virtual GLsizei getHeight() const;
virtual GLenum getInternalFormat() const;
virtual GLsizei getSamples() const;
virtual GLenum type() const;
virtual Texture *getTexture() const;
Renderbuffer *getRenderbuffer() const override
{
return rx::GetAs<Renderbuffer>(mResource.get());
}
};
class DefaultAttachment : public FramebufferAttachment
{
public:
DefaultAttachment(GLenum binding, egl::Surface *surface);
virtual ~DefaultAttachment();
virtual GLsizei getWidth() const;
virtual GLsizei getHeight() const;
virtual GLenum getInternalFormat() const;
virtual GLsizei getSamples() const;
virtual GLenum type() const;
virtual Texture *getTexture() const;
virtual Renderbuffer *getRenderbuffer() const;
const egl::Surface *getSurface() const
{
return rx::GetAs<egl::Surface>(mResource.get());
}
};
}
#endif // LIBANGLE_FRAMEBUFFERATTACHMENT_H_