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  • Hash : eaf56133
    Author : Jonah Ryan-Davis
    Date : 2019-03-13T12:56:49

    gl_VertexID is incorrect if offset argument to glDrawArrays is non-zero
    
    On D3D the vertex ID is always indexed from 0, unlike GL. The D3D
    backend had assumed the wrong behavior. This forwards the true offset to
    D3D by using the ConstantsBuffer.
    
    Bug: angleproject:3090
    Change-Id: Ia19e3490503c97541af14979b75af0c94c67ab6b
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1520988
    Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
    Reviewed-by: Geoff Lang <geofflang@chromium.org>
    Reviewed-by: Jamie Madill <jmadill@chromium.org>
    

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