Hash :
8dc27f99
Author :
Date :
2018-11-29T11:45:44
Use packed enum for DrawElementsType. The packing and unpacking take a few extra instructions. But it completely obviates the need for any switches in the validation code. Speed is slightly faster or the similar depending on the back-end. Also add gl_angle_ext.xml to GL entry point generator inputs. This was missing and would cause the code generation to miss certain changes. Bug: angleproject:2985 Change-Id: I1ea41a71db71135000166ead8305ec42d22ff7b3 Reviewed-on: https://chromium-review.googlesource.com/c/1351729 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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//
// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// IndexRangeCache.h: Defines the gl::IndexRangeCache class which stores information about
// ranges of indices.
#ifndef LIBANGLE_INDEXRANGECACHE_H_
#define LIBANGLE_INDEXRANGECACHE_H_
#include "angle_gl.h"
#include "common/PackedEnums.h"
#include "common/angleutils.h"
#include "common/mathutil.h"
#include <map>
namespace gl
{
class IndexRangeCache
{
public:
IndexRangeCache();
~IndexRangeCache();
void addRange(DrawElementsType type,
size_t offset,
size_t count,
bool primitiveRestartEnabled,
const IndexRange &range);
bool findRange(DrawElementsType type,
size_t offset,
size_t count,
bool primitiveRestartEnabled,
IndexRange *outRange) const;
void invalidateRange(size_t offset, size_t size);
void clear();
private:
struct IndexRangeKey
{
IndexRangeKey();
IndexRangeKey(DrawElementsType type, size_t offset, size_t count, bool primitiveRestart);
bool operator<(const IndexRangeKey &rhs) const;
DrawElementsType type;
size_t offset;
size_t count;
bool primitiveRestartEnabled;
};
typedef std::map<IndexRangeKey, IndexRange> IndexRangeMap;
IndexRangeMap mIndexRangeCache;
};
} // namespace gl
#endif // LIBANGLE_INDEXRANGECACHE_H_