Hash :
cf9383ed
        
        Author :
  
        
        Date :
2019-01-31T19:52:49
        
      
Optimize VertexArray::bindVertexBufferImpl. Reduces the buffer nullptr checks to a single location. Also optimizes how the transform feedback binding counter is changed. Improves the score of the draw call vertex array change test. Bug: angleproject:3014 Change-Id: I08ff341e08194a407c24143965a3d568e92b97b7 Reviewed-on: https://chromium-review.googlesource.com/c/1406891 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
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//
// Copyright 2018 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Observer:
//   Implements the Observer pattern for sending state change notifications
//   from Subject objects to dependent Observer objects.
//
//   See design document:
//   https://docs.google.com/document/d/15Edfotqg6_l1skTEL8ADQudF_oIdNa7i8Po43k6jMd4/
#include "libANGLE/Observer.h"
#include <algorithm>
#include "common/debug.h"
namespace angle
{
namespace
{}  // anonymous namespace
// Observer implementation.
ObserverInterface::~ObserverInterface() = default;
// Subject implementation.
Subject::Subject() {}
Subject::~Subject()
{
    resetObservers();
}
bool Subject::hasObservers() const
{
    return !mObservers.empty();
}
void Subject::onStateChange(const gl::Context *context, SubjectMessage message) const
{
    if (mObservers.empty())
        return;
    for (const ObserverBindingBase *binding : mObservers)
    {
        binding->getObserver()->onSubjectStateChange(context, binding->getSubjectIndex(), message);
    }
}
void Subject::resetObservers()
{
    for (angle::ObserverBindingBase *binding : mObservers)
    {
        binding->onSubjectReset();
    }
    mObservers.clear();
}
// ObserverBinding implementation.
ObserverBinding::ObserverBinding(ObserverInterface *observer, SubjectIndex index)
    : ObserverBindingBase(observer, index), mSubject(nullptr)
{
    ASSERT(observer);
}
ObserverBinding::~ObserverBinding()
{
    reset();
}
ObserverBinding::ObserverBinding(const ObserverBinding &other) = default;
ObserverBinding &ObserverBinding::operator=(const ObserverBinding &other) = default;
void ObserverBinding::bind(Subject *subject)
{
    ASSERT(getObserver());
    if (mSubject)
    {
        mSubject->removeObserver(this);
    }
    mSubject = subject;
    if (mSubject)
    {
        mSubject->addObserver(this);
    }
}
void ObserverBinding::onStateChange(const gl::Context *context, SubjectMessage message) const
{
    getObserver()->onSubjectStateChange(context, getSubjectIndex(), message);
}
void ObserverBinding::onSubjectReset()
{
    mSubject = nullptr;
}
}  // namespace angle