Hash :
e90d4ee9
        
        Author :
  
        
        Date :
2018-11-28T14:04:00
        
      
Pass Context to setLabel. This is useful for triggering a dirty state notification for Textures. It will lead to improvements for program and texture dirty bits. Bug: angleproject:2966 Change-Id: Iaba625da8a970a558f7d158bfa2f09c964f6761a Reviewed-on: https://chromium-review.googlesource.com/c/1347669 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
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//
// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Renderbuffer.h: Defines the renderer-agnostic container class gl::Renderbuffer.
// Implements GL renderbuffer objects and related functionality.
// [OpenGL ES 2.0.24] section 4.4.3 page 108.
#ifndef LIBANGLE_RENDERBUFFER_H_
#define LIBANGLE_RENDERBUFFER_H_
#include "angle_gl.h"
#include "common/angleutils.h"
#include "libANGLE/Debug.h"
#include "libANGLE/Error.h"
#include "libANGLE/FramebufferAttachment.h"
#include "libANGLE/Image.h"
#include "libANGLE/formatutils.h"
#include "libANGLE/renderer/RenderbufferImpl.h"
namespace rx
{
class GLImplFactory;
}  // namespace rx
namespace gl
{
// A GL renderbuffer object is usually used as a depth or stencil buffer attachment
// for a framebuffer object. The renderbuffer itself is a distinct GL object, see
// FramebufferAttachment and Framebuffer for how they are applied to an FBO via an
// attachment point.
class RenderbufferState final : angle::NonCopyable
{
  public:
    RenderbufferState();
    ~RenderbufferState();
    GLsizei getWidth() const;
    GLsizei getHeight() const;
    const Format &getFormat() const;
    GLsizei getSamples() const;
  private:
    friend class Renderbuffer;
    void update(GLsizei width,
                GLsizei height,
                const Format &format,
                GLsizei samples,
                InitState initState);
    GLsizei mWidth;
    GLsizei mHeight;
    Format mFormat;
    GLsizei mSamples;
    // For robust resource init.
    InitState mInitState;
};
class Renderbuffer final : public RefCountObject, public egl::ImageSibling, public LabeledObject
{
  public:
    Renderbuffer(rx::GLImplFactory *implFactory, GLuint id);
    ~Renderbuffer() override;
    void onDestroy(const Context *context) override;
    void setLabel(const Context *context, const std::string &label) override;
    const std::string &getLabel() const override;
    angle::Result setStorage(const Context *context,
                             GLenum internalformat,
                             size_t width,
                             size_t height);
    angle::Result setStorageMultisample(const Context *context,
                                        size_t samples,
                                        GLenum internalformat,
                                        size_t width,
                                        size_t height);
    angle::Result setStorageEGLImageTarget(const Context *context, egl::Image *imageTarget);
    rx::RenderbufferImpl *getImplementation() const;
    GLsizei getWidth() const;
    GLsizei getHeight() const;
    const Format &getFormat() const;
    GLsizei getSamples() const;
    GLuint getRedSize() const;
    GLuint getGreenSize() const;
    GLuint getBlueSize() const;
    GLuint getAlphaSize() const;
    GLuint getDepthSize() const;
    GLuint getStencilSize() const;
    GLint getMemorySize() const;
    // FramebufferAttachmentObject Impl
    Extents getAttachmentSize(const ImageIndex &imageIndex) const override;
    Format getAttachmentFormat(GLenum binding, const ImageIndex &imageIndex) const override;
    GLsizei getAttachmentSamples(const ImageIndex &imageIndex) const override;
    bool isRenderable(const Context *context,
                      GLenum binding,
                      const ImageIndex &imageIndex) const override;
    void onAttach(const Context *context) override;
    void onDetach(const Context *context) override;
    GLuint getId() const override;
    InitState initState(const ImageIndex &imageIndex) const override;
    void setInitState(const ImageIndex &imageIndex, InitState initState) override;
  private:
    rx::FramebufferAttachmentObjectImpl *getAttachmentImpl() const override;
    RenderbufferState mState;
    std::unique_ptr<rx::RenderbufferImpl> mImplementation;
    std::string mLabel;
};
}  // namespace gl
#endif  // LIBANGLE_RENDERBUFFER_H_