Hash :
e90d4ee9
Author :
Date :
2018-11-28T14:04:00
Pass Context to setLabel. This is useful for triggering a dirty state notification for Textures. It will lead to improvements for program and texture dirty bits. Bug: angleproject:2966 Change-Id: Iaba625da8a970a558f7d158bfa2f09c964f6761a Reviewed-on: https://chromium-review.googlesource.com/c/1347669 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
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//
// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Sampler.cpp : Implements the Sampler class, which represents a GLES 3
// sampler object. Sampler objects store some state needed to sample textures.
#include "libANGLE/Sampler.h"
#include "libANGLE/angletypes.h"
#include "libANGLE/renderer/GLImplFactory.h"
#include "libANGLE/renderer/SamplerImpl.h"
namespace gl
{
Sampler::Sampler(rx::GLImplFactory *factory, GLuint id)
: RefCountObject(id), mState(), mImpl(factory->createSampler(mState)), mLabel()
{}
Sampler::~Sampler()
{
SafeDelete(mImpl);
}
void Sampler::onDestroy(const Context *context) {}
void Sampler::setLabel(const Context *context, const std::string &label)
{
mLabel = label;
}
const std::string &Sampler::getLabel() const
{
return mLabel;
}
void Sampler::setMinFilter(GLenum minFilter)
{
mState.setMinFilter(minFilter);
}
GLenum Sampler::getMinFilter() const
{
return mState.getMinFilter();
}
void Sampler::setMagFilter(GLenum magFilter)
{
mState.setMagFilter(magFilter);
}
GLenum Sampler::getMagFilter() const
{
return mState.getMagFilter();
}
void Sampler::setWrapS(GLenum wrapS)
{
mState.setWrapS(wrapS);
}
GLenum Sampler::getWrapS() const
{
return mState.getWrapS();
}
void Sampler::setWrapT(GLenum wrapT)
{
mState.setWrapT(wrapT);
}
GLenum Sampler::getWrapT() const
{
return mState.getWrapT();
}
void Sampler::setWrapR(GLenum wrapR)
{
mState.setWrapR(wrapR);
}
GLenum Sampler::getWrapR() const
{
return mState.getWrapR();
}
void Sampler::setMaxAnisotropy(float maxAnisotropy)
{
mState.setMaxAnisotropy(maxAnisotropy);
}
float Sampler::getMaxAnisotropy() const
{
return mState.getMaxAnisotropy();
}
void Sampler::setMinLod(GLfloat minLod)
{
mState.setMinLod(minLod);
}
GLfloat Sampler::getMinLod() const
{
return mState.getMinLod();
}
void Sampler::setMaxLod(GLfloat maxLod)
{
mState.setMaxLod(maxLod);
}
GLfloat Sampler::getMaxLod() const
{
return mState.getMaxLod();
}
void Sampler::setCompareMode(GLenum compareMode)
{
mState.setCompareMode(compareMode);
}
GLenum Sampler::getCompareMode() const
{
return mState.getCompareMode();
}
void Sampler::setCompareFunc(GLenum compareFunc)
{
mState.setCompareFunc(compareFunc);
}
GLenum Sampler::getCompareFunc() const
{
return mState.getCompareFunc();
}
void Sampler::setSRGBDecode(GLenum sRGBDecode)
{
mState.setSRGBDecode(sRGBDecode);
}
GLenum Sampler::getSRGBDecode() const
{
return mState.getSRGBDecode();
}
void Sampler::setBorderColor(const ColorGeneric &color)
{
mState.setBorderColor(color);
}
const ColorGeneric &Sampler::getBorderColor() const
{
return mState.getBorderColor();
}
const SamplerState &Sampler::getSamplerState() const
{
return mState;
}
rx::SamplerImpl *Sampler::getImplementation() const
{
return mImpl;
}
void Sampler::syncState(const Context *context)
{
// TODO(jmadill): Use actual dirty bits for sampler.
mImpl->syncState(context);
}
} // namespace gl