Hash :
c3dc5d48
Author :
Date :
2018-12-30T12:12:04
Merge gl::Context and gl::ContextState. This reduces the number of indrections when accessing the Extensions or Caps structures. It will provide a small speed-up to some methods. It also cleans up the code. Bug: angleproject:2966 Change-Id: Idddac70758c42c1c2b75c885d0cacc8a5c458685 Reviewed-on: https://chromium-review.googlesource.com/c/1392391 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Markus Tavenrath <matavenrath@nvidia.com>
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//
// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#include "libANGLE/TransformFeedback.h"
#include "common/mathutil.h"
#include "libANGLE/Buffer.h"
#include "libANGLE/Caps.h"
#include "libANGLE/Context.h"
#include "libANGLE/Program.h"
#include "libANGLE/State.h"
#include "libANGLE/renderer/GLImplFactory.h"
#include "libANGLE/renderer/TransformFeedbackImpl.h"
#include <limits>
namespace gl
{
angle::CheckedNumeric<GLsizeiptr> GetVerticesNeededForDraw(PrimitiveMode primitiveMode,
GLsizei count,
GLsizei primcount)
{
if (count < 0 || primcount < 0)
{
return 0;
}
// Transform feedback only outputs complete primitives, so we need to round down to the nearest
// complete primitive before multiplying by the number of instances.
angle::CheckedNumeric<GLsizeiptr> checkedCount = count;
angle::CheckedNumeric<GLsizeiptr> checkedPrimcount = primcount;
switch (primitiveMode)
{
case PrimitiveMode::Triangles:
return checkedPrimcount * (checkedCount - checkedCount % 3);
case PrimitiveMode::Lines:
return checkedPrimcount * (checkedCount - checkedCount % 2);
case PrimitiveMode::Points:
return checkedPrimcount * checkedCount;
default:
UNREACHABLE();
return checkedPrimcount * checkedCount;
}
}
TransformFeedbackState::TransformFeedbackState(size_t maxIndexedBuffers)
: mLabel(),
mActive(false),
mPrimitiveMode(PrimitiveMode::InvalidEnum),
mPaused(false),
mVerticesDrawn(0),
mVertexCapacity(0),
mProgram(nullptr),
mIndexedBuffers(maxIndexedBuffers)
{}
TransformFeedbackState::~TransformFeedbackState() {}
const OffsetBindingPointer<Buffer> &TransformFeedbackState::getIndexedBuffer(size_t idx) const
{
return mIndexedBuffers[idx];
}
const std::vector<OffsetBindingPointer<Buffer>> &TransformFeedbackState::getIndexedBuffers() const
{
return mIndexedBuffers;
}
TransformFeedback::TransformFeedback(rx::GLImplFactory *implFactory, GLuint id, const Caps &caps)
: RefCountObject(id),
mState(caps.maxTransformFeedbackSeparateAttributes),
mImplementation(implFactory->createTransformFeedback(mState))
{
ASSERT(mImplementation != nullptr);
}
void TransformFeedback::onDestroy(const Context *context)
{
ASSERT(!context || !context->isCurrentTransformFeedback(this));
if (mState.mProgram)
{
mState.mProgram->release(context);
mState.mProgram = nullptr;
}
ASSERT(!mState.mProgram);
for (size_t i = 0; i < mState.mIndexedBuffers.size(); i++)
{
mState.mIndexedBuffers[i].set(context, nullptr, 0, 0);
}
}
TransformFeedback::~TransformFeedback()
{
SafeDelete(mImplementation);
}
void TransformFeedback::setLabel(const Context *context, const std::string &label)
{
mState.mLabel = label;
}
const std::string &TransformFeedback::getLabel() const
{
return mState.mLabel;
}
angle::Result TransformFeedback::begin(const Context *context,
PrimitiveMode primitiveMode,
Program *program)
{
ANGLE_TRY(mImplementation->begin(context, primitiveMode));
mState.mActive = true;
mState.mPrimitiveMode = primitiveMode;
mState.mPaused = false;
mState.mVerticesDrawn = 0;
bindProgram(context, program);
if (program)
{
// Compute the number of vertices we can draw before overflowing the bound buffers.
auto strides = program->getTransformFeedbackStrides();
ASSERT(strides.size() <= mState.mIndexedBuffers.size() && !strides.empty());
GLsizeiptr minCapacity = std::numeric_limits<GLsizeiptr>::max();
for (size_t index = 0; index < strides.size(); index++)
{
GLsizeiptr capacity =
GetBoundBufferAvailableSize(mState.mIndexedBuffers[index]) / strides[index];
minCapacity = std::min(minCapacity, capacity);
}
mState.mVertexCapacity = minCapacity;
}
else
{
mState.mVertexCapacity = 0;
}
return angle::Result::Continue;
}
angle::Result TransformFeedback::end(const Context *context)
{
ANGLE_TRY(mImplementation->end(context));
mState.mActive = false;
mState.mPrimitiveMode = PrimitiveMode::InvalidEnum;
mState.mPaused = false;
mState.mVerticesDrawn = 0;
mState.mVertexCapacity = 0;
if (mState.mProgram)
{
mState.mProgram->release(context);
mState.mProgram = nullptr;
}
return angle::Result::Continue;
}
angle::Result TransformFeedback::pause(const Context *context)
{
ANGLE_TRY(mImplementation->pause(context));
mState.mPaused = true;
return angle::Result::Continue;
}
angle::Result TransformFeedback::resume(const Context *context)
{
ANGLE_TRY(mImplementation->resume(context));
mState.mPaused = false;
return angle::Result::Continue;
}
bool TransformFeedback::isPaused() const
{
return mState.mPaused;
}
PrimitiveMode TransformFeedback::getPrimitiveMode() const
{
return mState.mPrimitiveMode;
}
bool TransformFeedback::checkBufferSpaceForDraw(GLsizei count, GLsizei primcount) const
{
auto vertices =
mState.mVerticesDrawn + GetVerticesNeededForDraw(mState.mPrimitiveMode, count, primcount);
return vertices.IsValid() && vertices.ValueOrDie() <= mState.mVertexCapacity;
}
void TransformFeedback::onVerticesDrawn(const Context *context, GLsizei count, GLsizei primcount)
{
ASSERT(mState.mActive && !mState.mPaused);
// All draws should be validated with checkBufferSpaceForDraw so ValueOrDie should never fail.
mState.mVerticesDrawn =
(mState.mVerticesDrawn + GetVerticesNeededForDraw(mState.mPrimitiveMode, count, primcount))
.ValueOrDie();
for (auto &buffer : mState.mIndexedBuffers)
{
if (buffer.get() != nullptr)
{
buffer->onTransformFeedback(context);
}
}
}
void TransformFeedback::bindProgram(const Context *context, Program *program)
{
if (mState.mProgram != program)
{
if (mState.mProgram != nullptr)
{
mState.mProgram->release(context);
}
mState.mProgram = program;
if (mState.mProgram != nullptr)
{
mState.mProgram->addRef();
}
}
}
bool TransformFeedback::hasBoundProgram(GLuint program) const
{
return mState.mProgram != nullptr && mState.mProgram->id() == program;
}
angle::Result TransformFeedback::detachBuffer(const Context *context, GLuint bufferName)
{
bool isBound = context->isCurrentTransformFeedback(this);
for (size_t index = 0; index < mState.mIndexedBuffers.size(); index++)
{
if (mState.mIndexedBuffers[index].id() == bufferName)
{
if (isBound)
{
mState.mIndexedBuffers[index]->onTFBindingChanged(context, false, true);
}
mState.mIndexedBuffers[index].set(context, nullptr, 0, 0);
ANGLE_TRY(
mImplementation->bindIndexedBuffer(context, index, mState.mIndexedBuffers[index]));
}
}
return angle::Result::Continue;
}
angle::Result TransformFeedback::bindIndexedBuffer(const Context *context,
size_t index,
Buffer *buffer,
size_t offset,
size_t size)
{
ASSERT(index < mState.mIndexedBuffers.size());
bool isBound = context && context->isCurrentTransformFeedback(this);
if (isBound && mState.mIndexedBuffers[index].get())
{
mState.mIndexedBuffers[index]->onTFBindingChanged(context, false, true);
}
mState.mIndexedBuffers[index].set(context, buffer, offset, size);
if (isBound && buffer)
{
buffer->onTFBindingChanged(context, true, true);
}
return mImplementation->bindIndexedBuffer(context, index, mState.mIndexedBuffers[index]);
}
const OffsetBindingPointer<Buffer> &TransformFeedback::getIndexedBuffer(size_t index) const
{
ASSERT(index < mState.mIndexedBuffers.size());
return mState.mIndexedBuffers[index];
}
size_t TransformFeedback::getIndexedBufferCount() const
{
return mState.mIndexedBuffers.size();
}
bool TransformFeedback::buffersBoundForOtherUse() const
{
for (auto &buffer : mState.mIndexedBuffers)
{
if (buffer.get() && buffer->isBoundForTransformFeedbackAndOtherUse())
{
return true;
}
}
return false;
}
rx::TransformFeedbackImpl *TransformFeedback::getImplementation()
{
return mImplementation;
}
const rx::TransformFeedbackImpl *TransformFeedback::getImplementation() const
{
return mImplementation;
}
void TransformFeedback::onBindingChanged(const Context *context, bool bound)
{
for (auto &buffer : mState.mIndexedBuffers)
{
if (buffer.get())
{
buffer->onTFBindingChanged(context, bound, true);
}
}
}
} // namespace gl