Hash :
d4f07760
Author :
Date :
2018-10-19T19:24:07
GL: Apply dirty bit mask on sync state. This prevents us from updating some dirty bits in some operations. It can prevent us from doing things like updating the Program when we don't use it in a GPU operation. Also adds Framebuffer dirty bits to TexImage to work around a bug on the Windows Intel OpenGL driver. Bug: angleproject:2763 Bug: angleproject:2906 Change-Id: I9f69775fb930a9bbcbd40d0f9012d62a9381c9f8 Reviewed-on: https://chromium-review.googlesource.com/c/1292610 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
//
// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Workarounds.h: Workarounds for driver bugs and other behaviors seen
// on all platforms.
#ifndef LIBANGLE_WORKAROUNDS_H_
#define LIBANGLE_WORKAROUNDS_H_
namespace gl
{
struct Workarounds
{
// Force the context to be lost (via KHR_robustness) if a GL_OUT_OF_MEMORY error occurs. The
// driver may be in an inconsistent state if this happens, and some users of ANGLE rely on this
// notification to prevent further execution.
bool loseContextOnOutOfMemory = false;
// Program binaries don't contain transform feedback varyings on Qualcomm GPUs.
// Work around this by disabling the program cache for programs with transform feedback.
bool disableProgramCachingForTransformFeedback = false;
// On Windows Intel OpenGL drivers TexImage sometimes seems to interact with the Framebuffer.
// Flaky crashes can occur unless we sync the Framebuffer bindings. The workaround is to add
// Framebuffer binding dirty bits to TexImage updates. See http://anglebug.com/2906
bool syncFramebufferBindingsOnTexImage = false;
};
} // namespace gl
#endif // LIBANGLE_WORKAROUNDS_H_