Hash :
6e18a238
Author :
Date :
2019-01-16T13:27:14
Optimize more front-end VertexArray binding. Improves perf slightly (1-2%) in the Vulkan VBO state change test. Bug: angleproject:3014 Change-Id: Ia8082b5b3f5e847a6b2775e896893fa8d38c1afd Reviewed-on: https://chromium-review.googlesource.com/c/1393904 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640
//
// Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// angletypes.h : Defines a variety of structures and enum types that are used throughout libGLESv2
#ifndef LIBANGLE_ANGLETYPES_H_
#define LIBANGLE_ANGLETYPES_H_
#include "common/Color.h"
#include "common/FixedVector.h"
#include "common/PackedEnums.h"
#include "common/bitset_utils.h"
#include "common/vector_utils.h"
#include "libANGLE/Constants.h"
#include "libANGLE/Error.h"
#include "libANGLE/RefCountObject.h"
#include <inttypes.h>
#include <stdint.h>
#include <bitset>
#include <map>
#include <unordered_map>
namespace gl
{
class Buffer;
class Texture;
struct Rectangle
{
Rectangle() : x(0), y(0), width(0), height(0) {}
constexpr Rectangle(int x_in, int y_in, int width_in, int height_in)
: x(x_in), y(y_in), width(width_in), height(height_in)
{}
int x0() const { return x; }
int y0() const { return y; }
int x1() const { return x + width; }
int y1() const { return y + height; }
bool isReversedX() const { return width < 0; }
bool isReversedY() const { return height < 0; }
// Returns a rectangle with the same area but with height and width guaranteed to be positive.
Rectangle removeReversal() const;
int x;
int y;
int width;
int height;
};
bool operator==(const Rectangle &a, const Rectangle &b);
bool operator!=(const Rectangle &a, const Rectangle &b);
bool ClipRectangle(const Rectangle &source, const Rectangle &clip, Rectangle *intersection);
struct Offset
{
constexpr Offset() : x(0), y(0), z(0) {}
constexpr Offset(int x_in, int y_in, int z_in) : x(x_in), y(y_in), z(z_in) {}
int x;
int y;
int z;
};
constexpr Offset kOffsetZero(0, 0, 0);
bool operator==(const Offset &a, const Offset &b);
bool operator!=(const Offset &a, const Offset &b);
struct Extents
{
Extents() : width(0), height(0), depth(0) {}
Extents(int width_, int height_, int depth_) : width(width_), height(height_), depth(depth_) {}
Extents(const Extents &other) = default;
Extents &operator=(const Extents &other) = default;
bool empty() const { return (width * height * depth) == 0; }
int width;
int height;
int depth;
};
bool operator==(const Extents &lhs, const Extents &rhs);
bool operator!=(const Extents &lhs, const Extents &rhs);
struct Box
{
Box() : x(0), y(0), z(0), width(0), height(0), depth(0) {}
Box(int x_in, int y_in, int z_in, int width_in, int height_in, int depth_in)
: x(x_in), y(y_in), z(z_in), width(width_in), height(height_in), depth(depth_in)
{}
Box(const Offset &offset, const Extents &size)
: x(offset.x),
y(offset.y),
z(offset.z),
width(size.width),
height(size.height),
depth(size.depth)
{}
bool operator==(const Box &other) const;
bool operator!=(const Box &other) const;
Rectangle toRect() const;
int x;
int y;
int z;
int width;
int height;
int depth;
};
struct RasterizerState final
{
// This will zero-initialize the struct, including padding.
RasterizerState();
bool cullFace;
CullFaceMode cullMode;
GLenum frontFace;
bool polygonOffsetFill;
GLfloat polygonOffsetFactor;
GLfloat polygonOffsetUnits;
bool pointDrawMode;
bool multiSample;
bool rasterizerDiscard;
};
bool operator==(const RasterizerState &a, const RasterizerState &b);
bool operator!=(const RasterizerState &a, const RasterizerState &b);
struct BlendState final
{
// This will zero-initialize the struct, including padding.
BlendState();
BlendState(const BlendState &other);
bool blend;
GLenum sourceBlendRGB;
GLenum destBlendRGB;
GLenum sourceBlendAlpha;
GLenum destBlendAlpha;
GLenum blendEquationRGB;
GLenum blendEquationAlpha;
bool colorMaskRed;
bool colorMaskGreen;
bool colorMaskBlue;
bool colorMaskAlpha;
bool sampleAlphaToCoverage;
bool dither;
};
bool operator==(const BlendState &a, const BlendState &b);
bool operator!=(const BlendState &a, const BlendState &b);
struct DepthStencilState final
{
// This will zero-initialize the struct, including padding.
DepthStencilState();
DepthStencilState(const DepthStencilState &other);
bool depthTest;
GLenum depthFunc;
bool depthMask;
bool stencilTest;
GLenum stencilFunc;
GLuint stencilMask;
GLenum stencilFail;
GLenum stencilPassDepthFail;
GLenum stencilPassDepthPass;
GLuint stencilWritemask;
GLenum stencilBackFunc;
GLuint stencilBackMask;
GLenum stencilBackFail;
GLenum stencilBackPassDepthFail;
GLenum stencilBackPassDepthPass;
GLuint stencilBackWritemask;
};
bool operator==(const DepthStencilState &a, const DepthStencilState &b);
bool operator!=(const DepthStencilState &a, const DepthStencilState &b);
// Packs a sampler state for completeness checks:
// * minFilter: 5 values (3 bits)
// * magFilter: 2 values (1 bit)
// * wrapS: 3 values (2 bits)
// * wrapT: 3 values (2 bits)
// * compareMode: 1 bit (for == GL_NONE).
// This makes a total of 9 bits. We can pack this easily into 32 bits:
// * minFilter: 8 bits
// * magFilter: 8 bits
// * wrapS: 8 bits
// * wrapT: 4 bits
// * compareMode: 4 bits
struct PackedSamplerCompleteness
{
uint8_t minFilter;
uint8_t magFilter;
uint8_t wrapS;
uint8_t wrapTCompareMode;
};
static_assert(sizeof(PackedSamplerCompleteness) == sizeof(uint32_t), "Unexpected size");
// State from Table 6.10 (state per sampler object)
class SamplerState final
{
public:
// This will zero-initialize the struct, including padding.
SamplerState();
SamplerState(const SamplerState &other);
static SamplerState CreateDefaultForTarget(TextureType type);
GLenum getMinFilter() const { return mMinFilter; }
void setMinFilter(GLenum minFilter);
GLenum getMagFilter() const { return mMagFilter; }
void setMagFilter(GLenum magFilter);
GLenum getWrapS() const { return mWrapS; }
void setWrapS(GLenum wrapS);
GLenum getWrapT() const { return mWrapT; }
void setWrapT(GLenum wrapT);
GLenum getWrapR() const { return mWrapR; }
void setWrapR(GLenum wrapR);
float getMaxAnisotropy() const { return mMaxAnisotropy; }
void setMaxAnisotropy(float maxAnisotropy);
GLfloat getMinLod() const { return mMinLod; }
void setMinLod(GLfloat minLod);
GLfloat getMaxLod() const { return mMaxLod; }
void setMaxLod(GLfloat maxLod);
GLenum getCompareMode() const { return mCompareMode; }
void setCompareMode(GLenum compareMode);
GLenum getCompareFunc() const { return mCompareFunc; }
void setCompareFunc(GLenum compareFunc);
GLenum getSRGBDecode() const { return mSRGBDecode; }
void setSRGBDecode(GLenum sRGBDecode);
void setBorderColor(const ColorGeneric &color);
const ColorGeneric &getBorderColor() const { return mBorderColor; }
bool sameCompleteness(const SamplerState &samplerState) const
{
return mCompleteness.packed == samplerState.mCompleteness.packed;
}
private:
void updateWrapTCompareMode();
GLenum mMinFilter;
GLenum mMagFilter;
GLenum mWrapS;
GLenum mWrapT;
GLenum mWrapR;
// From EXT_texture_filter_anisotropic
float mMaxAnisotropy;
GLfloat mMinLod;
GLfloat mMaxLod;
GLenum mCompareMode;
GLenum mCompareFunc;
GLenum mSRGBDecode;
ColorGeneric mBorderColor;
union Completeness
{
uint32_t packed;
PackedSamplerCompleteness typed;
};
Completeness mCompleteness;
};
bool operator==(const SamplerState &a, const SamplerState &b);
bool operator!=(const SamplerState &a, const SamplerState &b);
struct DrawArraysIndirectCommand
{
GLuint count;
GLuint instanceCount;
GLuint first;
GLuint baseInstance;
};
static_assert(sizeof(DrawArraysIndirectCommand) == 16,
"Unexpected size of DrawArraysIndirectCommand");
struct DrawElementsIndirectCommand
{
GLuint count;
GLuint primCount;
GLuint firstIndex;
GLint baseVertex;
GLuint baseInstance;
};
static_assert(sizeof(DrawElementsIndirectCommand) == 20,
"Unexpected size of DrawElementsIndirectCommand");
struct ImageUnit
{
ImageUnit();
ImageUnit(const ImageUnit &other);
~ImageUnit();
BindingPointer<Texture> texture;
GLint level;
GLboolean layered;
GLint layer;
GLenum access;
GLenum format;
};
using ImageUnitTextureTypeMap = std::map<unsigned int, gl::TextureType>;
struct PixelStoreStateBase
{
GLint alignment = 4;
GLint rowLength = 0;
GLint skipRows = 0;
GLint skipPixels = 0;
GLint imageHeight = 0;
GLint skipImages = 0;
};
struct PixelUnpackState : PixelStoreStateBase
{};
struct PixelPackState : PixelStoreStateBase
{
bool reverseRowOrder = false;
};
// Used in Program and VertexArray.
using AttributesMask = angle::BitSet<MAX_VERTEX_ATTRIBS>;
// Used in Program
using UniformBlockBindingMask = angle::BitSet<IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS>;
// Used in Framebuffer / Program
using DrawBufferMask = angle::BitSet<IMPLEMENTATION_MAX_DRAW_BUFFERS>;
template <typename T>
using TexLevelArray = std::array<T, IMPLEMENTATION_MAX_TEXTURE_LEVELS>;
enum class ComponentType
{
Float = 0,
Int = 1,
UnsignedInt = 2,
NoType = 3,
EnumCount = 4,
InvalidEnum = 4,
};
constexpr ComponentType GLenumToComponentType(GLenum componentType)
{
switch (componentType)
{
case GL_FLOAT:
return ComponentType::Float;
case GL_INT:
return ComponentType::Int;
case GL_UNSIGNED_INT:
return ComponentType::UnsignedInt;
case GL_NONE:
return ComponentType::NoType;
default:
return ComponentType::InvalidEnum;
}
}
constexpr angle::PackedEnumMap<ComponentType, uint32_t> kComponentMasks = {{
{ComponentType::Float, 0x10001},
{ComponentType::Int, 0x00001},
{ComponentType::UnsignedInt, 0x10000},
}};
constexpr size_t kMaxComponentTypeMaskIndex = 16;
using ComponentTypeMask = angle::BitSet<kMaxComponentTypeMaskIndex * 2>;
ANGLE_INLINE void SetComponentTypeMask(ComponentType type, size_t index, ComponentTypeMask *mask)
{
ASSERT(index <= kMaxComponentTypeMaskIndex);
*mask &= ~(0x10001 << index);
*mask |= kComponentMasks[type] << index;
}
bool ValidateComponentTypeMasks(unsigned long outputTypes,
unsigned long inputTypes,
unsigned long outputMask,
unsigned long inputMask);
using ContextID = uintptr_t;
constexpr size_t kCubeFaceCount = 6;
using TextureMap = angle::PackedEnumMap<TextureType, BindingPointer<Texture>>;
template <typename T>
using AttachmentArray = std::array<T, IMPLEMENTATION_MAX_FRAMEBUFFER_ATTACHMENTS>;
template <typename T>
using DrawBuffersArray = std::array<T, IMPLEMENTATION_MAX_DRAW_BUFFERS>;
template <typename T>
using DrawBuffersVector = angle::FixedVector<T, IMPLEMENTATION_MAX_DRAW_BUFFERS>;
template <typename T>
using AttribArray = std::array<T, MAX_VERTEX_ATTRIBS>;
using ActiveTextureMask = angle::BitSet<IMPLEMENTATION_MAX_ACTIVE_TEXTURES>;
template <typename T>
using ActiveTextureArray = std::array<T, IMPLEMENTATION_MAX_ACTIVE_TEXTURES>;
using ActiveTexturePointerArray = ActiveTextureArray<Texture *>;
using ActiveTextureTypeArray = ActiveTextureArray<TextureType>;
using ImageUnitMask = angle::BitSet<IMPLEMENTATION_MAX_IMAGE_UNITS>;
// OffsetBindingPointer.getSize() returns the size specified by the user, which may be larger than
// the size of the bound buffer. This function reduces the returned size to fit the bound buffer if
// necessary. Returns 0 if no buffer is bound or if integer overflow occurs.
GLsizeiptr GetBoundBufferAvailableSize(const OffsetBindingPointer<Buffer> &binding);
} // namespace gl
namespace rx
{
// A macro that determines whether an object has a given runtime type.
#if defined(__clang__)
# if __has_feature(cxx_rtti)
# define ANGLE_HAS_DYNAMIC_CAST 1
# endif
#elif !defined(NDEBUG) && (!defined(_MSC_VER) || defined(_CPPRTTI)) && \
(!defined(__GNUC__) || __GNUC__ < 4 || (__GNUC__ == 4 && __GNUC_MINOR__ < 3) || \
defined(__GXX_RTTI))
# define ANGLE_HAS_DYNAMIC_CAST 1
#endif
#ifdef ANGLE_HAS_DYNAMIC_CAST
# define ANGLE_HAS_DYNAMIC_TYPE(type, obj) (dynamic_cast<type>(obj) != nullptr)
# undef ANGLE_HAS_DYNAMIC_CAST
#else
# define ANGLE_HAS_DYNAMIC_TYPE(type, obj) (obj != nullptr)
#endif
// Downcast a base implementation object (EG TextureImpl to TextureD3D)
template <typename DestT, typename SrcT>
inline DestT *GetAs(SrcT *src)
{
ASSERT(ANGLE_HAS_DYNAMIC_TYPE(DestT *, src));
return static_cast<DestT *>(src);
}
template <typename DestT, typename SrcT>
inline const DestT *GetAs(const SrcT *src)
{
ASSERT(ANGLE_HAS_DYNAMIC_TYPE(const DestT *, src));
return static_cast<const DestT *>(src);
}
#undef ANGLE_HAS_DYNAMIC_TYPE
// Downcast a GL object to an Impl (EG gl::Texture to rx::TextureD3D)
template <typename DestT, typename SrcT>
inline DestT *GetImplAs(SrcT *src)
{
return GetAs<DestT>(src->getImplementation());
}
template <typename DestT, typename SrcT>
inline DestT *SafeGetImplAs(SrcT *src)
{
return src != nullptr ? GetAs<DestT>(src->getImplementation()) : nullptr;
}
} // namespace rx
#include "angletypes.inl"
namespace angle
{
// Zero-based for better array indexing
enum FramebufferBinding
{
FramebufferBindingRead = 0,
FramebufferBindingDraw,
FramebufferBindingSingletonMax,
FramebufferBindingBoth = FramebufferBindingSingletonMax,
FramebufferBindingMax,
FramebufferBindingUnknown = FramebufferBindingMax,
};
inline FramebufferBinding EnumToFramebufferBinding(GLenum enumValue)
{
switch (enumValue)
{
case GL_READ_FRAMEBUFFER:
return FramebufferBindingRead;
case GL_DRAW_FRAMEBUFFER:
return FramebufferBindingDraw;
case GL_FRAMEBUFFER:
return FramebufferBindingBoth;
default:
UNREACHABLE();
return FramebufferBindingUnknown;
}
}
inline GLenum FramebufferBindingToEnum(FramebufferBinding binding)
{
switch (binding)
{
case FramebufferBindingRead:
return GL_READ_FRAMEBUFFER;
case FramebufferBindingDraw:
return GL_DRAW_FRAMEBUFFER;
case FramebufferBindingBoth:
return GL_FRAMEBUFFER;
default:
UNREACHABLE();
return GL_NONE;
}
}
template <typename ObjT, typename ContextT>
class DestroyThenDelete
{
public:
DestroyThenDelete(const ContextT *context) : mContext(context) {}
void operator()(ObjT *obj)
{
(void)(obj->onDestroy(mContext));
delete obj;
}
private:
const ContextT *mContext;
};
// Helper class for wrapping an onDestroy function.
template <typename ObjT, typename DeleterT>
class UniqueObjectPointerBase : angle::NonCopyable
{
public:
template <typename ContextT>
UniqueObjectPointerBase(const ContextT *context) : mObject(nullptr), mDeleter(context)
{}
template <typename ContextT>
UniqueObjectPointerBase(ObjT *obj, const ContextT *context) : mObject(obj), mDeleter(context)
{}
~UniqueObjectPointerBase()
{
if (mObject)
{
mDeleter(mObject);
}
}
ObjT *operator->() const { return mObject; }
ObjT *release()
{
auto obj = mObject;
mObject = nullptr;
return obj;
}
ObjT *get() const { return mObject; }
void reset(ObjT *obj)
{
if (mObject)
{
mDeleter(mObject);
}
mObject = obj;
}
private:
ObjT *mObject;
DeleterT mDeleter;
};
template <typename ObjT, typename ContextT>
using UniqueObjectPointer = UniqueObjectPointerBase<ObjT, DestroyThenDelete<ObjT, ContextT>>;
} // namespace angle
namespace gl
{
class State;
} // namespace gl
#endif // LIBANGLE_ANGLETYPES_H_