Hash :
e3981cf7
Author :
Date :
2019-02-27T11:05:15
Vulkan:Add SecondaryCommandBuffer class SecondaryCommandBuffer is a CPU-side command buffer construct intended to delay allocation/construction of GPU-side command buffers until absolutely necessary. Initially ANGLE was batching commands into Vulkan secondary command buffers and then submitting those command buffers when rendering was required. On at least some devices we saw two areas of overhead that SecondaryCommandBuffers are intended to reduce: 1. Commands in secondary cmd buffers taking longer than equivalent commands in a single primary cmd buffer. 2. Allocation/free/reset overhead of the secondary command buffers was a hotspot for some workloads. Bug: angleproject:3136 Change-Id: Ife8ffe2968eee423d89ff433d62596c432156661 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1492016 Commit-Queue: Tobin Ehlis <tobine@google.com> Reviewed-by: Jamie Madill <jmadill@google.com>
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//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// SecondaryCommandBuffer:
// Lightweight, CPU-Side command buffers used to hold command state until
// it has to be submitted to GPU.
//
#ifndef LIBANGLE_RENDERER_VULKAN_SECONDARYCOMMANDBUFFERVK_H_
#define LIBANGLE_RENDERER_VULKAN_SECONDARYCOMMANDBUFFERVK_H_
#include <vulkan/vulkan.h>
#include "common/PoolAlloc.h"
namespace rx
{
namespace vk
{
enum class CommandID
{
// State update cmds
BindDescriptorSets = 0,
BindIndexBuffer = 1,
BindPipeline = 2,
BindVertexBuffers = 3,
BlitImage = 4,
CopyBuffer = 5,
CopyBufferToImage = 6,
CopyImage = 7,
CopyImageToBuffer = 8,
ClearAttachments = 9,
ClearColorImage = 10,
ClearDepthStencilImage = 11,
UpdateBuffer = 12,
PushConstants = 13,
SetViewport = 14,
SetScissor = 15,
// Draw/dispatch cmds
Draw = 16,
DrawIndexed = 17,
Dispatch = 18,
// Sync & Query cmds
PipelinBarrier = 19,
ResetEvent = 20,
SetEvent = 21,
WaitEvents = 22,
ResetQueryPool = 23,
BeginQuery = 24,
EndQuery = 25,
WriteTimestamp = 26,
};
// Structs to encapsulate parameters for different commands
// This makes it easy to know the size of params & to copy params
// TODO: Could optimize the size of some of these structs through bit-packing
// and customizing sizing based on limited parameter sets used by ANGLE
struct BindDescriptorSetParams
{
VkPipelineBindPoint bindPoint;
VkPipelineLayout layout;
uint32_t firstSet;
uint32_t descriptorSetCount;
const VkDescriptorSet *descriptorSets;
uint32_t dynamicOffsetCount;
const uint32_t *dynamicOffsets;
};
struct BindIndexBufferParams
{
VkBuffer buffer;
VkDeviceSize offset;
VkIndexType indexType;
};
struct BindPipelineParams
{
VkPipelineBindPoint pipelineBindPoint;
VkPipeline pipeline;
};
struct BindVertexBuffersParams
{
uint32_t firstBinding;
uint32_t bindingCount;
const VkBuffer *buffers;
const VkDeviceSize *offsets;
};
struct BlitImageParams
{
VkImage srcImage;
VkImageLayout srcImageLayout;
VkImage dstImage;
VkImageLayout dstImageLayout;
uint32_t regionCount;
const VkImageBlit *pRegions;
VkFilter filter;
};
struct CopyBufferParams
{
VkBuffer srcBuffer;
VkBuffer destBuffer;
uint32_t regionCount;
const VkBufferCopy *regions;
};
struct CopyBufferToImageParams
{
VkBuffer srcBuffer;
VkImage dstImage;
VkImageLayout dstImageLayout;
uint32_t regionCount;
const VkBufferImageCopy *regions;
};
struct CopyImageParams
{
VkImage srcImage;
VkImageLayout srcImageLayout;
VkImage dstImage;
VkImageLayout dstImageLayout;
uint32_t regionCount;
const VkImageCopy *regions;
};
struct CopyImageToBufferParams
{
VkImage srcImage;
VkImageLayout srcImageLayout;
VkBuffer dstBuffer;
uint32_t regionCount;
const VkBufferImageCopy *regions;
};
struct ClearAttachmentsParams
{
uint32_t attachmentCount;
const VkClearAttachment *attachments;
uint32_t rectCount;
const VkClearRect *rects;
};
struct ClearColorImageParams
{
VkImage image;
VkImageLayout imageLayout;
VkClearColorValue color;
uint32_t rangeCount;
const VkImageSubresourceRange *ranges;
};
struct ClearDepthStencilImageParams
{
VkImage image;
VkImageLayout imageLayout;
VkClearDepthStencilValue depthStencil;
uint32_t rangeCount;
const VkImageSubresourceRange *ranges;
};
struct UpdateBufferParams
{
VkBuffer buffer;
VkDeviceSize dstOffset;
VkDeviceSize dataSize;
const void *data;
};
struct PushConstantsParams
{
VkPipelineLayout layout;
VkShaderStageFlags flag;
uint32_t offset;
uint32_t size;
const void *data;
};
struct SetViewportParams
{
uint32_t firstViewport;
uint32_t viewportCount;
const VkViewport *viewports;
};
struct SetScissorParams
{
uint32_t firstScissor;
uint32_t scissorCount;
const VkRect2D *scissors;
};
struct DrawParams
{
uint32_t vertexCount;
uint32_t instanceCount;
uint32_t firstVertex;
uint32_t firstInstance;
};
struct DrawIndexedParams
{
uint32_t indexCount;
uint32_t instanceCount;
uint32_t firstIndex;
int32_t vertexOffset;
uint32_t firstInstance;
};
struct DispatchParams
{
uint32_t groupCountX;
uint32_t groupCountY;
uint32_t groupCountZ;
};
struct PipelineBarrierParams
{
VkPipelineStageFlags srcStageMask;
VkPipelineStageFlags dstStageMask;
VkDependencyFlags dependencyFlags;
uint32_t memoryBarrierCount;
const VkMemoryBarrier *memoryBarriers;
uint32_t bufferMemoryBarrierCount;
const VkBufferMemoryBarrier *bufferMemoryBarriers;
uint32_t imageMemoryBarrierCount;
const VkImageMemoryBarrier *imageMemoryBarriers;
};
struct SetEventParams
{
VkEvent event;
VkPipelineStageFlags stageMask;
};
struct ResetEventParams
{
VkEvent event;
VkPipelineStageFlags stageMask;
};
struct WaitEventsParams
{
uint32_t eventCount;
const VkEvent *events;
VkPipelineStageFlags srcStageMask;
VkPipelineStageFlags dstStageMask;
uint32_t memoryBarrierCount;
const VkMemoryBarrier *memoryBarriers;
uint32_t bufferMemoryBarrierCount;
const VkBufferMemoryBarrier *bufferMemoryBarriers;
uint32_t imageMemoryBarrierCount;
const VkImageMemoryBarrier *imageMemoryBarriers;
};
struct ResetQueryPoolParams
{
VkQueryPool queryPool;
uint32_t firstQuery;
uint32_t queryCount;
};
struct BeginQueryParams
{
VkQueryPool queryPool;
uint32_t query;
VkQueryControlFlags flags;
};
struct EndQueryParams
{
VkQueryPool queryPool;
uint32_t query;
};
struct WriteTimestampParams
{
VkPipelineStageFlagBits pipelineStage;
VkQueryPool queryPool;
uint32_t query;
};
// Header for every cmd in custom cmd buffer
struct CommandHeader
{
CommandID id;
CommandHeader *next;
};
class SecondaryCommandBuffer final : angle::NonCopyable
{
public:
SecondaryCommandBuffer(angle::PoolAllocator *allocator)
: mHead(nullptr), mLast(nullptr), mAllocator(allocator)
{}
~SecondaryCommandBuffer() {}
// Add commands
void bindDescriptorSets(VkPipelineBindPoint bindPoint,
VkPipelineLayout layout,
uint32_t firstSet,
uint32_t descriptorSetCount,
const VkDescriptorSet *descriptorSets,
uint32_t dynamicOffsetCount,
const uint32_t *dynamicOffsets);
void bindIndexBuffer(const VkBuffer &buffer, VkDeviceSize offset, VkIndexType indexType);
void bindPipeline(VkPipelineBindPoint pipelineBindPoint, VkPipeline pipeline);
void bindVertexBuffers(uint32_t firstBinding,
uint32_t bindingCount,
const VkBuffer *buffers,
const VkDeviceSize *offsets);
void blitImage(VkImage srcImage,
VkImageLayout srcImageLayout,
VkImage dstImage,
VkImageLayout dstImageLayout,
uint32_t regionCount,
const VkImageBlit *pRegions,
VkFilter filter);
void copyBuffer(const VkBuffer &srcBuffer,
const VkBuffer &destBuffer,
uint32_t regionCount,
const VkBufferCopy *regions);
void copyBufferToImage(VkBuffer srcBuffer,
VkImage dstImage,
VkImageLayout dstImageLayout,
uint32_t regionCount,
const VkBufferImageCopy *regions);
void copyImage(VkImage srcImage,
VkImageLayout srcImageLayout,
VkImage dstImage,
VkImageLayout dstImageLayout,
uint32_t regionCount,
const VkImageCopy *regions);
void copyImageToBuffer(VkImage srcImage,
VkImageLayout srcImageLayout,
VkBuffer dstBuffer,
uint32_t regionCount,
const VkBufferImageCopy *regions);
void clearAttachments(uint32_t attachmentCount,
const VkClearAttachment *attachments,
uint32_t rectCount,
const VkClearRect *rects);
void clearColorImage(VkImage image,
VkImageLayout imageLayout,
const VkClearColorValue &color,
uint32_t rangeCount,
const VkImageSubresourceRange *ranges);
void clearDepthStencilImage(VkImage image,
VkImageLayout imageLayout,
const VkClearDepthStencilValue &depthStencil,
uint32_t rangeCount,
const VkImageSubresourceRange *ranges);
void updateBuffer(VkBuffer buffer,
VkDeviceSize dstOffset,
VkDeviceSize dataSize,
const void *data);
void pushConstants(VkPipelineLayout layout,
VkShaderStageFlags flag,
uint32_t offset,
uint32_t size,
const void *data);
void setViewport(uint32_t firstViewport, uint32_t viewportCount, const VkViewport *viewports);
void setScissor(uint32_t firstScissor, uint32_t scissorCount, const VkRect2D *scissors);
void draw(uint32_t vertexCount,
uint32_t instanceCount,
uint32_t firstVertex,
uint32_t firstInstance);
void drawIndexed(uint32_t indexCount,
uint32_t instanceCount,
uint32_t firstIndex,
int32_t vertexOffset,
uint32_t firstInstance);
void dispatch(uint32_t groupCountX, uint32_t groupCountY, uint32_t groupCountZ);
void pipelineBarrier(VkPipelineStageFlags srcStageMask,
VkPipelineStageFlags dstStageMask,
VkDependencyFlags dependencyFlags,
uint32_t memoryBarrierCount,
const VkMemoryBarrier *memoryBarriers,
uint32_t bufferMemoryBarrierCount,
const VkBufferMemoryBarrier *bufferMemoryBarriers,
uint32_t imageMemoryBarrierCount,
const VkImageMemoryBarrier *imageMemoryBarriers);
void setEvent(VkEvent event, VkPipelineStageFlags stageMask);
void resetEvent(VkEvent event, VkPipelineStageFlags stageMask);
void waitEvents(uint32_t eventCount,
const VkEvent *events,
VkPipelineStageFlags srcStageMask,
VkPipelineStageFlags dstStageMask,
uint32_t memoryBarrierCount,
const VkMemoryBarrier *memoryBarriers,
uint32_t bufferMemoryBarrierCount,
const VkBufferMemoryBarrier *bufferMemoryBarriers,
uint32_t imageMemoryBarrierCount,
const VkImageMemoryBarrier *imageMemoryBarriers);
void resetQueryPool(VkQueryPool queryPool, uint32_t firstQuery, uint32_t queryCount);
void beginQuery(VkQueryPool queryPool, uint32_t query, VkQueryControlFlags flags);
void endQuery(VkQueryPool queryPool, uint32_t query);
void writeTimestamp(VkPipelineStageFlagBits pipelineStage,
VkQueryPool queryPool,
uint32_t query);
// Parse the cmds in this cmd buffer into given primary cmd buffer for execution
void executeCommands(VkCommandBuffer cmdBuffer);
private:
// Allocate and initialize memory for given commandID & variable param size
// returning a pointer to the start of the commands parameter data and updating
// mPtrCmdData to just past the fixed parameter data.
template <class StructType>
StructType *initCommand(CommandID cmdID, size_t variableSize);
// Return a ptr to the parameter type
template <class StructType>
StructType *getParamPtr(CommandHeader *header)
{
return reinterpret_cast<StructType *>(reinterpret_cast<char *>(header) +
sizeof(CommandHeader));
}
// Copy sizeInBytes data from paramData to mPtrCmdData and assign *writePtr
// to mPtrCmdData. Then increment mPtrCmdData by sizeInBytes.
// Precondition: initCommand() must have already been called on the given cmd
template <class PtrType>
void storePointerParameter(const PtrType *paramData,
const PtrType **writePtr,
size_t sizeInBytes);
// Pointer to start of cmd buffer
CommandHeader *mHead;
// Last command inserted in cmd buffer
CommandHeader *mLast;
angle::PoolAllocator *mAllocator;
// Ptr to write variable ptr data section of cmd into.
// This is set to just past fixed parameter data when initCommand() is called
uint8_t *mPtrCmdData;
};
} // namespace vk
} // namespace rx
#endif // LIBANGLE_RENDERER_VULKAN_SECONDARYCOMMANDBUFFERVK_H_