Hash :
2b0553ce
Author :
Date :
2019-02-08T10:07:21
Implement EXT_instanced_arrays Bug: angleproject:3015 Change-Id: Ib01cc5e0df6db27981cb843a6bd386de5d10c2db Reviewed-on: https://chromium-review.googlesource.com/c/1452740 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099
// GENERATED FILE - DO NOT EDIT.
// Generated by generate_entry_points.py using data from gl.xml and gl_angle_ext.xml.
//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// validationESEXT_autogen.h:
// Validation functions for the OpenGL ES extension entry points.
#ifndef LIBANGLE_VALIDATION_ESEXT_AUTOGEN_H_
#define LIBANGLE_VALIDATION_ESEXT_AUTOGEN_H_
#include "common/PackedEnums.h"
namespace gl
{
class Context;
// GL_ANGLE_copy_texture_3d
bool ValidateCopyTexture3DANGLE(Context *context,
GLuint sourceId,
GLint sourceLevel,
TextureTarget destTargetPacked,
GLuint destId,
GLint destLevel,
GLint internalFormat,
GLenum destType,
GLboolean unpackFlipY,
GLboolean unpackPremultiplyAlpha,
GLboolean unpackUnmultiplyAlpha);
bool ValidateCopySubTexture3DANGLE(Context *context,
GLuint sourceId,
GLint sourceLevel,
TextureTarget destTargetPacked,
GLuint destId,
GLint destLevel,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLint x,
GLint y,
GLint z,
GLint width,
GLint height,
GLint depth,
GLboolean unpackFlipY,
GLboolean unpackPremultiplyAlpha,
GLboolean unpackUnmultiplyAlpha);
// GL_ANGLE_framebuffer_blit
bool ValidateBlitFramebufferANGLE(Context *context,
GLint srcX0,
GLint srcY0,
GLint srcX1,
GLint srcY1,
GLint dstX0,
GLint dstY0,
GLint dstX1,
GLint dstY1,
GLbitfield mask,
GLenum filter);
// GL_ANGLE_framebuffer_multisample
bool ValidateRenderbufferStorageMultisampleANGLE(Context *context,
GLenum target,
GLsizei samples,
GLenum internalformat,
GLsizei width,
GLsizei height);
// GL_ANGLE_instanced_arrays
bool ValidateDrawArraysInstancedANGLE(Context *context,
PrimitiveMode modePacked,
GLint first,
GLsizei count,
GLsizei primcount);
bool ValidateDrawElementsInstancedANGLE(Context *context,
PrimitiveMode modePacked,
GLsizei count,
DrawElementsType typePacked,
const void *indices,
GLsizei primcount);
bool ValidateVertexAttribDivisorANGLE(Context *context, GLuint index, GLuint divisor);
// GL_ANGLE_multi_draw
bool ValidateMultiDrawArraysANGLE(Context *context,
PrimitiveMode modePacked,
const GLint *firsts,
const GLsizei *counts,
GLsizei drawcount);
bool ValidateMultiDrawArraysInstancedANGLE(Context *context,
PrimitiveMode modePacked,
const GLint *firsts,
const GLsizei *counts,
const GLsizei *instanceCounts,
GLsizei drawcount);
bool ValidateMultiDrawElementsANGLE(Context *context,
PrimitiveMode modePacked,
const GLsizei *counts,
DrawElementsType typePacked,
const GLvoid *const *indices,
GLsizei drawcount);
bool ValidateMultiDrawElementsInstancedANGLE(Context *context,
PrimitiveMode modePacked,
const GLsizei *counts,
DrawElementsType typePacked,
const GLvoid *const *indices,
const GLsizei *instanceCounts,
GLsizei drawcount);
// GL_ANGLE_multiview
bool ValidateFramebufferTextureMultiviewLayeredANGLE(Context *context,
GLenum target,
GLenum attachment,
GLuint texture,
GLint level,
GLint baseViewIndex,
GLsizei numViews);
bool ValidateFramebufferTextureMultiviewSideBySideANGLE(Context *context,
GLenum target,
GLenum attachment,
GLuint texture,
GLint level,
GLsizei numViews,
const GLint *viewportOffsets);
// GL_ANGLE_provoking_vertex
bool ValidateProvokingVertexANGLE(Context *context, ProvokingVertex modePacked);
// GL_ANGLE_request_extension
bool ValidateRequestExtensionANGLE(Context *context, const GLchar *name);
// GL_ANGLE_robust_client_memory
bool ValidateGetBooleanvRobustANGLE(Context *context,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLboolean *params);
bool ValidateGetBufferParameterivRobustANGLE(Context *context,
BufferBinding targetPacked,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLint *params);
bool ValidateGetFloatvRobustANGLE(Context *context,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLfloat *params);
bool ValidateGetFramebufferAttachmentParameterivRobustANGLE(Context *context,
GLenum target,
GLenum attachment,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLint *params);
bool ValidateGetIntegervRobustANGLE(Context *context,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLint *data);
bool ValidateGetProgramivRobustANGLE(Context *context,
GLuint program,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLint *params);
bool ValidateGetRenderbufferParameterivRobustANGLE(Context *context,
GLenum target,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLint *params);
bool ValidateGetShaderivRobustANGLE(Context *context,
GLuint shader,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLint *params);
bool ValidateGetTexParameterfvRobustANGLE(Context *context,
TextureType targetPacked,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLfloat *params);
bool ValidateGetTexParameterivRobustANGLE(Context *context,
TextureType targetPacked,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLint *params);
bool ValidateGetUniformfvRobustANGLE(Context *context,
GLuint program,
GLint location,
GLsizei bufSize,
GLsizei *length,
GLfloat *params);
bool ValidateGetUniformivRobustANGLE(Context *context,
GLuint program,
GLint location,
GLsizei bufSize,
GLsizei *length,
GLint *params);
bool ValidateGetVertexAttribfvRobustANGLE(Context *context,
GLuint index,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLfloat *params);
bool ValidateGetVertexAttribivRobustANGLE(Context *context,
GLuint index,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLint *params);
bool ValidateGetVertexAttribPointervRobustANGLE(Context *context,
GLuint index,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
void **pointer);
bool ValidateReadPixelsRobustANGLE(Context *context,
GLint x,
GLint y,
GLsizei width,
GLsizei height,
GLenum format,
GLenum type,
GLsizei bufSize,
GLsizei *length,
GLsizei *columns,
GLsizei *rows,
void *pixels);
bool ValidateTexImage2DRobustANGLE(Context *context,
TextureTarget targetPacked,
GLint level,
GLint internalformat,
GLsizei width,
GLsizei height,
GLint border,
GLenum format,
GLenum type,
GLsizei bufSize,
const void *pixels);
bool ValidateTexParameterfvRobustANGLE(Context *context,
TextureType targetPacked,
GLenum pname,
GLsizei bufSize,
const GLfloat *params);
bool ValidateTexParameterivRobustANGLE(Context *context,
TextureType targetPacked,
GLenum pname,
GLsizei bufSize,
const GLint *params);
bool ValidateTexSubImage2DRobustANGLE(Context *context,
TextureTarget targetPacked,
GLint level,
GLint xoffset,
GLint yoffset,
GLsizei width,
GLsizei height,
GLenum format,
GLenum type,
GLsizei bufSize,
const void *pixels);
bool ValidateTexImage3DRobustANGLE(Context *context,
TextureType targetPacked,
GLint level,
GLint internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border,
GLenum format,
GLenum type,
GLsizei bufSize,
const void *pixels);
bool ValidateTexSubImage3DRobustANGLE(Context *context,
TextureType targetPacked,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
GLsizei bufSize,
const void *pixels);
bool ValidateCompressedTexImage2DRobustANGLE(Context *context,
TextureTarget targetPacked,
GLint level,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLint border,
GLsizei imageSize,
GLsizei dataSize,
const GLvoid *data);
bool ValidateCompressedTexSubImage2DRobustANGLE(Context *context,
TextureTarget targetPacked,
GLint level,
GLsizei xoffset,
GLsizei yoffset,
GLsizei width,
GLsizei height,
GLenum format,
GLsizei imageSize,
GLsizei dataSize,
const GLvoid *data);
bool ValidateCompressedTexImage3DRobustANGLE(Context *context,
TextureType targetPacked,
GLint level,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border,
GLsizei imageSize,
GLsizei dataSize,
const GLvoid *data);
bool ValidateCompressedTexSubImage3DRobustANGLE(Context *context,
TextureType targetPacked,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
GLsizei dataSize,
const GLvoid *data);
bool ValidateGetQueryivRobustANGLE(Context *context,
QueryType targetPacked,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLint *params);
bool ValidateGetQueryObjectuivRobustANGLE(Context *context,
GLuint id,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLuint *params);
bool ValidateGetBufferPointervRobustANGLE(Context *context,
BufferBinding targetPacked,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
void **params);
bool ValidateGetIntegeri_vRobustANGLE(Context *context,
GLenum target,
GLuint index,
GLsizei bufSize,
GLsizei *length,
GLint *data);
bool ValidateGetInternalformativRobustANGLE(Context *context,
GLenum target,
GLenum internalformat,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLint *params);
bool ValidateGetVertexAttribIivRobustANGLE(Context *context,
GLuint index,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLint *params);
bool ValidateGetVertexAttribIuivRobustANGLE(Context *context,
GLuint index,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLuint *params);
bool ValidateGetUniformuivRobustANGLE(Context *context,
GLuint program,
GLint location,
GLsizei bufSize,
GLsizei *length,
GLuint *params);
bool ValidateGetActiveUniformBlockivRobustANGLE(Context *context,
GLuint program,
GLuint uniformBlockIndex,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLint *params);
bool ValidateGetInteger64vRobustANGLE(Context *context,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLint64 *data);
bool ValidateGetInteger64i_vRobustANGLE(Context *context,
GLenum target,
GLuint index,
GLsizei bufSize,
GLsizei *length,
GLint64 *data);
bool ValidateGetBufferParameteri64vRobustANGLE(Context *context,
BufferBinding targetPacked,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLint64 *params);
bool ValidateSamplerParameterivRobustANGLE(Context *context,
GLuint sampler,
GLuint pname,
GLsizei bufSize,
const GLint *param);
bool ValidateSamplerParameterfvRobustANGLE(Context *context,
GLuint sampler,
GLenum pname,
GLsizei bufSize,
const GLfloat *param);
bool ValidateGetSamplerParameterivRobustANGLE(Context *context,
GLuint sampler,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLint *params);
bool ValidateGetSamplerParameterfvRobustANGLE(Context *context,
GLuint sampler,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLfloat *params);
bool ValidateGetFramebufferParameterivRobustANGLE(Context *context,
GLuint sampler,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLint *params);
bool ValidateGetProgramInterfaceivRobustANGLE(Context *context,
GLuint program,
GLenum programInterface,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLint *params);
bool ValidateGetBooleani_vRobustANGLE(Context *context,
GLenum target,
GLuint index,
GLsizei bufSize,
GLsizei *length,
GLboolean *data);
bool ValidateGetMultisamplefvRobustANGLE(Context *context,
GLenum pname,
GLuint index,
GLsizei bufSize,
GLsizei *length,
GLfloat *val);
bool ValidateGetTexLevelParameterivRobustANGLE(Context *context,
TextureTarget targetPacked,
GLint level,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLint *params);
bool ValidateGetTexLevelParameterfvRobustANGLE(Context *context,
TextureTarget targetPacked,
GLint level,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLfloat *params);
bool ValidateGetPointervRobustANGLERobustANGLE(Context *context,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
void **params);
bool ValidateReadnPixelsRobustANGLE(Context *context,
GLint x,
GLint y,
GLsizei width,
GLsizei height,
GLenum format,
GLenum type,
GLsizei bufSize,
GLsizei *length,
GLsizei *columns,
GLsizei *rows,
void *data);
bool ValidateGetnUniformfvRobustANGLE(Context *context,
GLuint program,
GLint location,
GLsizei bufSize,
GLsizei *length,
GLfloat *params);
bool ValidateGetnUniformivRobustANGLE(Context *context,
GLuint program,
GLint location,
GLsizei bufSize,
GLsizei *length,
GLint *params);
bool ValidateGetnUniformuivRobustANGLE(Context *context,
GLuint program,
GLint location,
GLsizei bufSize,
GLsizei *length,
GLuint *params);
bool ValidateTexParameterIivRobustANGLE(Context *context,
TextureType targetPacked,
GLenum pname,
GLsizei bufSize,
const GLint *params);
bool ValidateTexParameterIuivRobustANGLE(Context *context,
TextureType targetPacked,
GLenum pname,
GLsizei bufSize,
const GLuint *params);
bool ValidateGetTexParameterIivRobustANGLE(Context *context,
TextureType targetPacked,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLint *params);
bool ValidateGetTexParameterIuivRobustANGLE(Context *context,
TextureType targetPacked,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLuint *params);
bool ValidateSamplerParameterIivRobustANGLE(Context *context,
GLuint sampler,
GLenum pname,
GLsizei bufSize,
const GLint *param);
bool ValidateSamplerParameterIuivRobustANGLE(Context *context,
GLuint sampler,
GLenum pname,
GLsizei bufSize,
const GLuint *param);
bool ValidateGetSamplerParameterIivRobustANGLE(Context *context,
GLuint sampler,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLint *params);
bool ValidateGetSamplerParameterIuivRobustANGLE(Context *context,
GLuint sampler,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLuint *params);
bool ValidateGetQueryObjectivRobustANGLE(Context *context,
GLuint id,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLint *params);
bool ValidateGetQueryObjecti64vRobustANGLE(Context *context,
GLuint id,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLint64 *params);
bool ValidateGetQueryObjectui64vRobustANGLE(Context *context,
GLuint id,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLuint64 *params);
// GL_ANGLE_texture_multisample
bool ValidateTexStorage2DMultisampleANGLE(Context *context,
TextureType targetPacked,
GLsizei samples,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLboolean fixedsamplelocations);
bool ValidateGetTexLevelParameterivANGLE(Context *context,
TextureTarget targetPacked,
GLint level,
GLenum pname,
GLint *params);
bool ValidateGetTexLevelParameterfvANGLE(Context *context,
TextureTarget targetPacked,
GLint level,
GLenum pname,
GLfloat *params);
bool ValidateGetMultisamplefvANGLE(Context *context, GLenum pname, GLuint index, GLfloat *val);
bool ValidateSampleMaskiANGLE(Context *context, GLuint maskNumber, GLbitfield mask);
// GL_ANGLE_translated_shader_source
bool ValidateGetTranslatedShaderSourceANGLE(Context *context,
GLuint shader,
GLsizei bufsize,
GLsizei *length,
GLchar *source);
// GL_CHROMIUM_bind_uniform_location
bool ValidateBindUniformLocationCHROMIUM(Context *context,
GLuint program,
GLint location,
const GLchar *name);
// GL_CHROMIUM_copy_compressed_texture
bool ValidateCompressedCopyTextureCHROMIUM(Context *context, GLuint sourceId, GLuint destId);
// GL_CHROMIUM_copy_texture
bool ValidateCopyTextureCHROMIUM(Context *context,
GLuint sourceId,
GLint sourceLevel,
TextureTarget destTargetPacked,
GLuint destId,
GLint destLevel,
GLint internalFormat,
GLenum destType,
GLboolean unpackFlipY,
GLboolean unpackPremultiplyAlpha,
GLboolean unpackUnmultiplyAlpha);
bool ValidateCopySubTextureCHROMIUM(Context *context,
GLuint sourceId,
GLint sourceLevel,
TextureTarget destTargetPacked,
GLuint destId,
GLint destLevel,
GLint xoffset,
GLint yoffset,
GLint x,
GLint y,
GLint width,
GLint height,
GLboolean unpackFlipY,
GLboolean unpackPremultiplyAlpha,
GLboolean unpackUnmultiplyAlpha);
// GL_CHROMIUM_framebuffer_mixed_samples
bool ValidateCoverageModulationCHROMIUM(Context *context, GLenum components);
bool ValidateMatrixLoadfCHROMIUM(Context *context, GLenum matrixMode, const GLfloat *matrix);
bool ValidateMatrixLoadIdentityCHROMIUM(Context *context, GLenum matrixMode);
// GL_CHROMIUM_path_rendering
bool ValidateGenPathsCHROMIUM(Context *context, GLsizei range);
bool ValidateDeletePathsCHROMIUM(Context *context, GLuint first, GLsizei range);
bool ValidateIsPathCHROMIUM(Context *context, GLuint path);
bool ValidatePathCommandsCHROMIUM(Context *context,
GLuint path,
GLsizei numCommands,
const GLubyte *commands,
GLsizei numCoords,
GLenum coordType,
const void *coords);
bool ValidatePathParameterfCHROMIUM(Context *context, GLuint path, GLenum pname, GLfloat value);
bool ValidatePathParameteriCHROMIUM(Context *context, GLuint path, GLenum pname, GLint value);
bool ValidateGetPathParameterfvCHROMIUM(Context *context,
GLuint path,
GLenum pname,
GLfloat *value);
bool ValidateGetPathParameterivCHROMIUM(Context *context, GLuint path, GLenum pname, GLint *value);
bool ValidatePathStencilFuncCHROMIUM(Context *context, GLenum func, GLint ref, GLuint mask);
bool ValidateStencilFillPathCHROMIUM(Context *context, GLuint path, GLenum fillMode, GLuint mask);
bool ValidateStencilStrokePathCHROMIUM(Context *context, GLuint path, GLint reference, GLuint mask);
bool ValidateCoverFillPathCHROMIUM(Context *context, GLuint path, GLenum coverMode);
bool ValidateCoverStrokePathCHROMIUM(Context *context, GLuint path, GLenum coverMode);
bool ValidateStencilThenCoverFillPathCHROMIUM(Context *context,
GLuint path,
GLenum fillMode,
GLuint mask,
GLenum coverMode);
bool ValidateStencilThenCoverStrokePathCHROMIUM(Context *context,
GLuint path,
GLint reference,
GLuint mask,
GLenum coverMode);
bool ValidateCoverFillPathInstancedCHROMIUM(Context *context,
GLsizei numPath,
GLenum pathNameType,
const void *paths,
GLuint pathBase,
GLenum coverMode,
GLenum transformType,
const GLfloat *transformValues);
bool ValidateCoverStrokePathInstancedCHROMIUM(Context *context,
GLsizei numPath,
GLenum pathNameType,
const void *paths,
GLuint pathBase,
GLenum coverMode,
GLenum transformType,
const GLfloat *transformValues);
bool ValidateStencilStrokePathInstancedCHROMIUM(Context *context,
GLsizei numPath,
GLenum pathNameType,
const void *paths,
GLuint pathBase,
GLint reference,
GLuint mask,
GLenum transformType,
const GLfloat *transformValues);
bool ValidateStencilFillPathInstancedCHROMIUM(Context *context,
GLsizei numPaths,
GLenum pathNameType,
const void *paths,
GLuint pathBase,
GLenum fillMode,
GLuint mask,
GLenum transformType,
const GLfloat *transformValues);
bool ValidateStencilThenCoverFillPathInstancedCHROMIUM(Context *context,
GLsizei numPaths,
GLenum pathNameType,
const void *paths,
GLuint pathBase,
GLenum fillMode,
GLuint mask,
GLenum coverMode,
GLenum transformType,
const GLfloat *transformValues);
bool ValidateStencilThenCoverStrokePathInstancedCHROMIUM(Context *context,
GLsizei numPaths,
GLenum pathNameType,
const void *paths,
GLuint pathBase,
GLint reference,
GLuint mask,
GLenum coverMode,
GLenum transformType,
const GLfloat *transformValues);
bool ValidateBindFragmentInputLocationCHROMIUM(Context *context,
GLuint programs,
GLint location,
const GLchar *name);
bool ValidateProgramPathFragmentInputGenCHROMIUM(Context *context,
GLuint program,
GLint location,
GLenum genMode,
GLint components,
const GLfloat *coeffs);
// GL_EXT_blend_func_extended
bool ValidateBindFragDataLocationEXT(Context *context,
GLuint program,
GLuint color,
const GLchar *name);
bool ValidateBindFragDataLocationIndexedEXT(Context *context,
GLuint program,
GLuint colorNumber,
GLuint index,
const GLchar *name);
bool ValidateGetFragDataIndexEXT(Context *context, GLuint program, const GLchar *name);
bool ValidateGetProgramResourceLocationIndexEXT(Context *context,
GLuint program,
GLenum programInterface,
const GLchar *name);
// GL_EXT_debug_marker
bool ValidateInsertEventMarkerEXT(Context *context, GLsizei length, const GLchar *marker);
bool ValidatePopGroupMarkerEXT(Context *context);
bool ValidatePushGroupMarkerEXT(Context *context, GLsizei length, const GLchar *marker);
// GL_EXT_discard_framebuffer
bool ValidateDiscardFramebufferEXT(Context *context,
GLenum target,
GLsizei numAttachments,
const GLenum *attachments);
// GL_EXT_disjoint_timer_query
bool ValidateBeginQueryEXT(Context *context, QueryType targetPacked, GLuint id);
bool ValidateDeleteQueriesEXT(Context *context, GLsizei n, const GLuint *ids);
bool ValidateEndQueryEXT(Context *context, QueryType targetPacked);
bool ValidateGenQueriesEXT(Context *context, GLsizei n, GLuint *ids);
bool ValidateGetQueryObjecti64vEXT(Context *context, GLuint id, GLenum pname, GLint64 *params);
bool ValidateGetQueryObjectivEXT(Context *context, GLuint id, GLenum pname, GLint *params);
bool ValidateGetQueryObjectui64vEXT(Context *context, GLuint id, GLenum pname, GLuint64 *params);
bool ValidateGetQueryObjectuivEXT(Context *context, GLuint id, GLenum pname, GLuint *params);
bool ValidateGetQueryivEXT(Context *context, QueryType targetPacked, GLenum pname, GLint *params);
bool ValidateIsQueryEXT(Context *context, GLuint id);
bool ValidateQueryCounterEXT(Context *context, GLuint id, QueryType targetPacked);
// GL_EXT_draw_buffers
bool ValidateDrawBuffersEXT(Context *context, GLsizei n, const GLenum *bufs);
// GL_EXT_geometry_shader
bool ValidateFramebufferTextureEXT(Context *context,
GLenum target,
GLenum attachment,
GLuint texture,
GLint level);
// GL_EXT_instanced_arrays
bool ValidateDrawArraysInstancedEXT(Context *context,
PrimitiveMode modePacked,
GLint start,
GLsizei count,
GLsizei primcount);
bool ValidateDrawElementsInstancedEXT(Context *context,
PrimitiveMode modePacked,
GLsizei count,
DrawElementsType typePacked,
const void *indices,
GLsizei primcount);
bool ValidateVertexAttribDivisorEXT(Context *context, GLuint index, GLuint divisor);
// GL_EXT_map_buffer_range
bool ValidateFlushMappedBufferRangeEXT(Context *context,
BufferBinding targetPacked,
GLintptr offset,
GLsizeiptr length);
bool ValidateMapBufferRangeEXT(Context *context,
BufferBinding targetPacked,
GLintptr offset,
GLsizeiptr length,
GLbitfield access);
// GL_EXT_occlusion_query_boolean
// GL_EXT_robustness
bool ValidateGetGraphicsResetStatusEXT(Context *context);
bool ValidateGetnUniformfvEXT(Context *context,
GLuint program,
GLint location,
GLsizei bufSize,
GLfloat *params);
bool ValidateGetnUniformivEXT(Context *context,
GLuint program,
GLint location,
GLsizei bufSize,
GLint *params);
bool ValidateReadnPixelsEXT(Context *context,
GLint x,
GLint y,
GLsizei width,
GLsizei height,
GLenum format,
GLenum type,
GLsizei bufSize,
void *data);
// GL_EXT_texture_storage
bool ValidateTexStorage1DEXT(Context *context,
GLenum target,
GLsizei levels,
GLenum internalformat,
GLsizei width);
bool ValidateTexStorage2DEXT(Context *context,
TextureType targetPacked,
GLsizei levels,
GLenum internalformat,
GLsizei width,
GLsizei height);
bool ValidateTexStorage3DEXT(Context *context,
TextureType targetPacked,
GLsizei levels,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLsizei depth);
// GL_KHR_debug
bool ValidateDebugMessageCallbackKHR(Context *context,
GLDEBUGPROCKHR callback,
const void *userParam);
bool ValidateDebugMessageControlKHR(Context *context,
GLenum source,
GLenum type,
GLenum severity,
GLsizei count,
const GLuint *ids,
GLboolean enabled);
bool ValidateDebugMessageInsertKHR(Context *context,
GLenum source,
GLenum type,
GLuint id,
GLenum severity,
GLsizei length,
const GLchar *buf);
bool ValidateGetDebugMessageLogKHR(Context *context,
GLuint count,
GLsizei bufSize,
GLenum *sources,
GLenum *types,
GLuint *ids,
GLenum *severities,
GLsizei *lengths,
GLchar *messageLog);
bool ValidateGetObjectLabelKHR(Context *context,
GLenum identifier,
GLuint name,
GLsizei bufSize,
GLsizei *length,
GLchar *label);
bool ValidateGetObjectPtrLabelKHR(Context *context,
const void *ptr,
GLsizei bufSize,
GLsizei *length,
GLchar *label);
bool ValidateGetPointervKHR(Context *context, GLenum pname, void **params);
bool ValidateObjectLabelKHR(Context *context,
GLenum identifier,
GLuint name,
GLsizei length,
const GLchar *label);
bool ValidateObjectPtrLabelKHR(Context *context,
const void *ptr,
GLsizei length,
const GLchar *label);
bool ValidatePopDebugGroupKHR(Context *context);
bool ValidatePushDebugGroupKHR(Context *context,
GLenum source,
GLuint id,
GLsizei length,
const GLchar *message);
// GL_KHR_parallel_shader_compile
bool ValidateMaxShaderCompilerThreadsKHR(Context *context, GLuint count);
// GL_NV_fence
bool ValidateDeleteFencesNV(Context *context, GLsizei n, const GLuint *fences);
bool ValidateFinishFenceNV(Context *context, GLuint fence);
bool ValidateGenFencesNV(Context *context, GLsizei n, GLuint *fences);
bool ValidateGetFenceivNV(Context *context, GLuint fence, GLenum pname, GLint *params);
bool ValidateIsFenceNV(Context *context, GLuint fence);
bool ValidateSetFenceNV(Context *context, GLuint fence, GLenum condition);
bool ValidateTestFenceNV(Context *context, GLuint fence);
// GL_OES_EGL_image
bool ValidateEGLImageTargetRenderbufferStorageOES(Context *context,
GLenum target,
GLeglImageOES image);
bool ValidateEGLImageTargetTexture2DOES(Context *context,
TextureType targetPacked,
GLeglImageOES image);
// GL_OES_draw_texture
bool ValidateDrawTexfOES(Context *context,
GLfloat x,
GLfloat y,
GLfloat z,
GLfloat width,
GLfloat height);
bool ValidateDrawTexfvOES(Context *context, const GLfloat *coords);
bool ValidateDrawTexiOES(Context *context, GLint x, GLint y, GLint z, GLint width, GLint height);
bool ValidateDrawTexivOES(Context *context, const GLint *coords);
bool ValidateDrawTexsOES(Context *context,
GLshort x,
GLshort y,
GLshort z,
GLshort width,
GLshort height);
bool ValidateDrawTexsvOES(Context *context, const GLshort *coords);
bool ValidateDrawTexxOES(Context *context,
GLfixed x,
GLfixed y,
GLfixed z,
GLfixed width,
GLfixed height);
bool ValidateDrawTexxvOES(Context *context, const GLfixed *coords);
// GL_OES_framebuffer_object
bool ValidateBindFramebufferOES(Context *context, GLenum target, GLuint framebuffer);
bool ValidateBindRenderbufferOES(Context *context, GLenum target, GLuint renderbuffer);
bool ValidateCheckFramebufferStatusOES(Context *context, GLenum target);
bool ValidateDeleteFramebuffersOES(Context *context, GLsizei n, const GLuint *framebuffers);
bool ValidateDeleteRenderbuffersOES(Context *context, GLsizei n, const GLuint *renderbuffers);
bool ValidateFramebufferRenderbufferOES(Context *context,
GLenum target,
GLenum attachment,
GLenum renderbuffertarget,
GLuint renderbuffer);
bool ValidateFramebufferTexture2DOES(Context *context,
GLenum target,
GLenum attachment,
TextureTarget textargetPacked,
GLuint texture,
GLint level);
bool ValidateGenFramebuffersOES(Context *context, GLsizei n, GLuint *framebuffers);
bool ValidateGenRenderbuffersOES(Context *context, GLsizei n, GLuint *renderbuffers);
bool ValidateGenerateMipmapOES(Context *context, TextureType targetPacked);
bool ValidateGetFramebufferAttachmentParameterivOES(Context *context,
GLenum target,
GLenum attachment,
GLenum pname,
GLint *params);
bool ValidateGetRenderbufferParameterivOES(Context *context,
GLenum target,
GLenum pname,
GLint *params);
bool ValidateIsFramebufferOES(Context *context, GLuint framebuffer);
bool ValidateIsRenderbufferOES(Context *context, GLuint renderbuffer);
bool ValidateRenderbufferStorageOES(Context *context,
GLenum target,
GLenum internalformat,
GLsizei width,
GLsizei height);
// GL_OES_get_program_binary
bool ValidateGetProgramBinaryOES(Context *context,
GLuint program,
GLsizei bufSize,
GLsizei *length,
GLenum *binaryFormat,
void *binary);
bool ValidateProgramBinaryOES(Context *context,
GLuint program,
GLenum binaryFormat,
const void *binary,
GLint length);
// GL_OES_mapbuffer
bool ValidateGetBufferPointervOES(Context *context,
BufferBinding targetPacked,
GLenum pname,
void **params);
bool ValidateMapBufferOES(Context *context, BufferBinding targetPacked, GLenum access);
bool ValidateUnmapBufferOES(Context *context, BufferBinding targetPacked);
// GL_OES_matrix_palette
bool ValidateCurrentPaletteMatrixOES(Context *context, GLuint matrixpaletteindex);
bool ValidateLoadPaletteFromModelViewMatrixOES(Context *context);
bool ValidateMatrixIndexPointerOES(Context *context,
GLint size,
GLenum type,
GLsizei stride,
const void *pointer);
bool ValidateWeightPointerOES(Context *context,
GLint size,
GLenum type,
GLsizei stride,
const void *pointer);
// GL_OES_point_size_array
bool ValidatePointSizePointerOES(Context *context,
VertexAttribType typePacked,
GLsizei stride,
const void *pointer);
// GL_OES_query_matrix
bool ValidateQueryMatrixxOES(Context *context, GLfixed *mantissa, GLint *exponent);
// GL_OES_texture_border_clamp
bool ValidateGetSamplerParameterIivOES(Context *context,
GLuint sampler,
GLenum pname,
GLint *params);
bool ValidateGetSamplerParameterIuivOES(Context *context,
GLuint sampler,
GLenum pname,
GLuint *params);
bool ValidateGetTexParameterIivOES(Context *context,
TextureType targetPacked,
GLenum pname,
GLint *params);
bool ValidateGetTexParameterIuivOES(Context *context,
TextureType targetPacked,
GLenum pname,
GLuint *params);
bool ValidateSamplerParameterIivOES(Context *context,
GLuint sampler,
GLenum pname,
const GLint *param);
bool ValidateSamplerParameterIuivOES(Context *context,
GLuint sampler,
GLenum pname,
const GLuint *param);
bool ValidateTexParameterIivOES(Context *context,
TextureType targetPacked,
GLenum pname,
const GLint *params);
bool ValidateTexParameterIuivOES(Context *context,
TextureType targetPacked,
GLenum pname,
const GLuint *params);
// GL_OES_texture_cube_map
bool ValidateGetTexGenfvOES(Context *context, GLenum coord, GLenum pname, GLfloat *params);
bool ValidateGetTexGenivOES(Context *context, GLenum coord, GLenum pname, GLint *params);
bool ValidateGetTexGenxvOES(Context *context, GLenum coord, GLenum pname, GLfixed *params);
bool ValidateTexGenfOES(Context *context, GLenum coord, GLenum pname, GLfloat param);
bool ValidateTexGenfvOES(Context *context, GLenum coord, GLenum pname, const GLfloat *params);
bool ValidateTexGeniOES(Context *context, GLenum coord, GLenum pname, GLint param);
bool ValidateTexGenivOES(Context *context, GLenum coord, GLenum pname, const GLint *params);
bool ValidateTexGenxOES(Context *context, GLenum coord, GLenum pname, GLfixed param);
bool ValidateTexGenxvOES(Context *context, GLenum coord, GLenum pname, const GLfixed *params);
// GL_OES_texture_storage_multisample_2d_array
bool ValidateTexStorage3DMultisampleOES(Context *context,
TextureType targetPacked,
GLsizei samples,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLboolean fixedsamplelocations);
// GL_OES_vertex_array_object
bool ValidateBindVertexArrayOES(Context *context, GLuint array);
bool ValidateDeleteVertexArraysOES(Context *context, GLsizei n, const GLuint *arrays);
bool ValidateGenVertexArraysOES(Context *context, GLsizei n, GLuint *arrays);
bool ValidateIsVertexArrayOES(Context *context, GLuint array);
} // namespace gl
#endif // LIBANGLE_VALIDATION_ESEXT_AUTOGEN_H_