Hash :
b980c563
        
        Author :
  
        
        Date :
2018-11-27T11:34:27
        
      
Reformat all cpp and h files. This applies git cl format --full to all ANGLE sources. Bug: angleproject:2986 Change-Id: Ib504e618c1589332a37e97696cdc3515d739308f Reviewed-on: https://chromium-review.googlesource.com/c/1351367 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99
//
// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// WorkGroupSize_test.cpp:
// tests for local group size in a compute shader
//
#include "GLSLANG/ShaderLang.h"
#include "angle_gl.h"
#include "compiler/translator/TranslatorESSL.h"
#include "gtest/gtest.h"
#include "tests/test_utils/compiler_test.h"
using namespace sh;
class WorkGroupSizeTest : public testing::Test
{
  public:
    WorkGroupSizeTest() {}
  protected:
    void SetUp() override
    {
        ShBuiltInResources resources;
        InitBuiltInResources(&resources);
        mTranslator = new TranslatorESSL(GL_COMPUTE_SHADER, SH_GLES3_1_SPEC);
        ASSERT_TRUE(mTranslator->Init(resources));
    }
    void TearDown() override { SafeDelete(mTranslator); }
    // Return true when compilation succeeds
    bool compile(const std::string &shaderString)
    {
        const char *shaderStrings[] = {shaderString.c_str()};
        bool status = mTranslator->compile(shaderStrings, 1, SH_INTERMEDIATE_TREE | SH_VARIABLES);
        TInfoSink &infoSink = mTranslator->getInfoSink();
        mInfoLog            = infoSink.info.c_str();
        return status;
    }
  protected:
    std::string mInfoLog;
    TranslatorESSL *mTranslator = nullptr;
};
// checks whether compiler has parsed the local size layout qualifiers qcorrectly
TEST_F(WorkGroupSizeTest, OnlyLocalSizeXSpecified)
{
    const std::string &shaderString =
        "#version 310 es\n"
        "layout(local_size_x=5) in;\n"
        "void main() {\n"
        "}\n";
    compile(shaderString);
    const WorkGroupSize &localSize = mTranslator->getComputeShaderLocalSize();
    ASSERT_EQ(5, localSize[0]);
    ASSERT_EQ(1, localSize[1]);
    ASSERT_EQ(1, localSize[2]);
}
// checks whether compiler has parsed the local size layout qualifiers qcorrectly
TEST_F(WorkGroupSizeTest, LocalSizeXandZ)
{
    const std::string &shaderString =
        "#version 310 es\n"
        "layout(local_size_x=5, local_size_z=10) in;\n"
        "void main() {\n"
        "}\n";
    compile(shaderString);
    const WorkGroupSize &localSize = mTranslator->getComputeShaderLocalSize();
    ASSERT_EQ(5, localSize[0]);
    ASSERT_EQ(1, localSize[1]);
    ASSERT_EQ(10, localSize[2]);
}
// checks whether compiler has parsed the local size layout qualifiers qcorrectly
TEST_F(WorkGroupSizeTest, LocalSizeAll)
{
    const std::string &shaderString =
        "#version 310 es\n"
        "layout(local_size_x=5, local_size_z=10, local_size_y=15) in;\n"
        "void main() {\n"
        "}\n";
    compile(shaderString);
    const WorkGroupSize &localSize = mTranslator->getComputeShaderLocalSize();
    ASSERT_EQ(5, localSize[0]);
    ASSERT_EQ(15, localSize[1]);
    ASSERT_EQ(10, localSize[2]);
}