Hash :
ad398ee8
        
        Author :
  
        
        Date :
2019-01-03T13:01:08
        
      
Free OSWindow and EGLWindow through helpers. This cleans up any potential problems with allocating and freeing resources in different shared objects or DLLs. Previously we were using a dynamically linked allocation function and then calling the standard delete function. Also adds a base class helper for EGLWindow. Will base the WGL Window class on this. Needed for running ANGLE tests against native drivers. Bug: angleproject:2995 Change-Id: Ic92b447649ebb32c547605c20086c07a601842f0 Reviewed-on: https://chromium-review.googlesource.com/c/1393443 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211
//
// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// EGLX11VisualTest.cpp: tests for EGL_ANGLE_x11_visual extension
#include <gtest/gtest.h>
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <X11/Xlib.h>
#include "test_utils/ANGLETest.h"
#include "util/OSWindow.h"
#include "util/x11/X11Window.h"
using namespace angle;
namespace
{
const EGLint contextAttribs[] = {EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE};
}
class EGLX11VisualHintTest : public EGLTest,
                             public ::testing::WithParamInterface<angle::PlatformParameters>
{
  public:
    void SetUp() override
    {
        EGLTest::SetUp();
        mDisplay = XOpenDisplay(nullptr);
    }
    std::vector<EGLint> getDisplayAttributes(int visualId) const
    {
        std::vector<EGLint> attribs;
        attribs.push_back(EGL_PLATFORM_ANGLE_TYPE_ANGLE);
        attribs.push_back(GetParam().getRenderer());
        attribs.push_back(EGL_X11_VISUAL_ID_ANGLE);
        attribs.push_back(visualId);
        attribs.push_back(EGL_NONE);
        return attribs;
    }
    unsigned int chooseDifferentVisual(unsigned int visualId)
    {
        int numVisuals;
        XVisualInfo visualTemplate;
        visualTemplate.screen = DefaultScreen(mDisplay);
        XVisualInfo *visuals =
            XGetVisualInfo(mDisplay, VisualScreenMask, &visualTemplate, &numVisuals);
        EXPECT_TRUE(numVisuals >= 2);
        for (int i = 0; i < numVisuals; ++i)
        {
            if (visuals[i].visualid != visualId)
            {
                int result = visuals[i].visualid;
                XFree(visuals);
                return result;
            }
        }
        EXPECT_TRUE(false);
        return -1;
    }
  protected:
    Display *mDisplay;
};
// Test that display creation fails if the visual ID passed in invalid.
TEST_P(EGLX11VisualHintTest, InvalidVisualID)
{
    static const int gInvalidVisualId = -1;
    auto attributes                   = getDisplayAttributes(gInvalidVisualId);
    EGLDisplay display =
        eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, EGL_DEFAULT_DISPLAY, attributes.data());
    ASSERT_TRUE(display != EGL_NO_DISPLAY);
    ASSERT_TRUE(EGL_FALSE == eglInitialize(display, nullptr, nullptr));
    ASSERT_EGL_ERROR(EGL_NOT_INITIALIZED);
}
// Test that context creation with a visual ID succeeds, that the context exposes
// only one config, and that a clear on a surface with this config works.
TEST_P(EGLX11VisualHintTest, ValidVisualIDAndClear)
{
    // We'll test the extension with one visual ID but we don't care which one. This means we
    // can use OSWindow to create a window and just grab its visual.
    OSWindow *osWindow = OSWindow::New();
    osWindow->initialize("EGLX11VisualHintTest", 500, 500);
    osWindow->setVisible(true);
    Window xWindow = osWindow->getNativeWindow();
    XWindowAttributes windowAttributes;
    ASSERT_NE(0, XGetWindowAttributes(mDisplay, xWindow, &windowAttributes));
    int visualId = windowAttributes.visual->visualid;
    auto attributes = getDisplayAttributes(visualId);
    EGLDisplay display =
        eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, EGL_DEFAULT_DISPLAY, attributes.data());
    ASSERT_NE(EGL_NO_DISPLAY, display);
    ASSERT_TRUE(EGL_TRUE == eglInitialize(display, nullptr, nullptr));
    // While this is not required by the extension, test that our implementation returns only one
    // config, with the same native visual Id that we provided.
    int nConfigs = 0;
    ASSERT_TRUE(EGL_TRUE == eglGetConfigs(display, nullptr, 0, &nConfigs));
    ASSERT_EQ(1, nConfigs);
    int nReturnedConfigs = 0;
    EGLConfig config;
    ASSERT_TRUE(EGL_TRUE == eglGetConfigs(display, &config, 1, &nReturnedConfigs));
    ASSERT_EQ(nConfigs, nReturnedConfigs);
    EGLint eglNativeId;
    ASSERT_TRUE(EGL_TRUE ==
                eglGetConfigAttrib(display, config, EGL_NATIVE_VISUAL_ID, &eglNativeId));
    ASSERT_EQ(visualId, eglNativeId);
    // Finally, try to do a clear on the window.
    EGLContext context = eglCreateContext(display, config, EGL_NO_CONTEXT, contextAttribs);
    ASSERT_NE(EGL_NO_CONTEXT, context);
    EGLSurface window = eglCreateWindowSurface(display, config, xWindow, nullptr);
    ASSERT_EGL_SUCCESS();
    eglMakeCurrent(display, window, window, context);
    ASSERT_EGL_SUCCESS();
    glViewport(0, 0, 500, 500);
    glClearColor(0.0f, 0.0f, 1.0f, 1.0f);
    glClear(GL_COLOR_BUFFER_BIT);
    ASSERT_GL_NO_ERROR();
    EXPECT_PIXEL_EQ(250, 250, 0, 0, 255, 255);
    // Teardown
    eglDestroySurface(display, window);
    ASSERT_EGL_SUCCESS();
    eglDestroyContext(display, context);
    ASSERT_EGL_SUCCESS();
    OSWindow::Delete(&osWindow);
    eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
    eglTerminate(display);
}
// Test that EGL_BAD_MATCH is generated when trying to create an EGL window from
// an X11 window whose visual ID doesn't match the visual ID passed at display creation.
TEST_P(EGLX11VisualHintTest, InvalidWindowVisualID)
{
    // Get the default visual ID, as a good guess of a visual id for which display
    // creation will succeed.
    int visualId;
    {
        OSWindow *osWindow = OSWindow::New();
        osWindow->initialize("EGLX11VisualHintTest", 500, 500);
        osWindow->setVisible(true);
        Window xWindow = osWindow->getNativeWindow();
        XWindowAttributes windowAttributes;
        ASSERT_NE(0, XGetWindowAttributes(mDisplay, xWindow, &windowAttributes));
        visualId = windowAttributes.visual->visualid;
        OSWindow::Delete(&osWindow);
    }
    auto attributes = getDisplayAttributes(visualId);
    EGLDisplay display =
        eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, EGL_DEFAULT_DISPLAY, attributes.data());
    ASSERT_NE(EGL_NO_DISPLAY, display);
    ASSERT_TRUE(EGL_TRUE == eglInitialize(display, nullptr, nullptr));
    // Initialize the window with a visual id different from the display's visual id
    int otherVisualId = chooseDifferentVisual(visualId);
    ASSERT_NE(visualId, otherVisualId);
    OSWindow *osWindow = new X11Window(otherVisualId);
    osWindow->initialize("EGLX11VisualHintTest", 500, 500);
    osWindow->setVisible(true);
    Window xWindow = osWindow->getNativeWindow();
    // Creating the EGL window should fail with EGL_BAD_MATCH
    int nReturnedConfigs = 0;
    EGLConfig config;
    ASSERT_TRUE(EGL_TRUE == eglGetConfigs(display, &config, 1, &nReturnedConfigs));
    ASSERT_EQ(1, nReturnedConfigs);
    EGLSurface window = eglCreateWindowSurface(display, config, xWindow, nullptr);
    ASSERT_EQ(EGL_NO_SURFACE, window);
    ASSERT_EGL_ERROR(EGL_BAD_MATCH);
    OSWindow::Delete(&osWindow);
}
ANGLE_INSTANTIATE_TEST(EGLX11VisualHintTest, ES2_OPENGL());