Hash :
b980c563
Author :
Date :
2018-11-27T11:34:27
Reformat all cpp and h files. This applies git cl format --full to all ANGLE sources. Bug: angleproject:2986 Change-Id: Ib504e618c1589332a37e97696cdc3515d739308f Reviewed-on: https://chromium-review.googlesource.com/c/1351367 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144
//
// Copyright 2018 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// MemorySizeTest.cpp : Tests of the GL_ANGLE_memory_size extension.
#include "test_utils/ANGLETest.h"
#include "test_utils/gl_raii.h"
namespace angle
{
class MemorySizeTest : public ANGLETest
{
protected:
MemorySizeTest()
{
setWindowWidth(128);
setWindowHeight(128);
setConfigRedBits(8);
setConfigGreenBits(8);
setConfigBlueBits(8);
setConfigAlphaBits(8);
}
};
// GL_ANGLE_memory_size is implemented in the front-end and should always be exposed.
TEST_P(MemorySizeTest, ExtensionStringExposed)
{
EXPECT_TRUE(ensureExtensionEnabled("GL_ANGLE_memory_size"));
}
// Test basic queries of textures
TEST_P(MemorySizeTest, BasicUsageTexture)
{
ANGLE_SKIP_TEST_IF(!ensureExtensionEnabled("GL_ANGLE_memory_size"));
GLTexture texture;
glBindTexture(GL_TEXTURE_2D, texture);
GLint result;
glGetTexParameteriv(GL_TEXTURE_2D, GL_MEMORY_SIZE_ANGLE, &result);
EXPECT_GL_NO_ERROR();
EXPECT_EQ(0, result);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
glGetTexParameteriv(GL_TEXTURE_2D, GL_MEMORY_SIZE_ANGLE, &result);
EXPECT_GL_NO_ERROR();
EXPECT_GT(result, 0);
if (getClientMajorVersion() > 3)
{
glGetTexLevelParameteriv(GL_TEXTURE_2D, 1, GL_MEMORY_SIZE_ANGLE, &result);
EXPECT_GL_NO_ERROR();
EXPECT_EQ(0, result);
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_MEMORY_SIZE_ANGLE, &result);
EXPECT_GL_NO_ERROR();
EXPECT_GT(result, 0);
}
}
// Test basic queries of buffers
TEST_P(MemorySizeTest, BasicUsageBuffer)
{
ANGLE_SKIP_TEST_IF(!ensureExtensionEnabled("GL_ANGLE_memory_size"));
GLBuffer buffer;
glBindBuffer(GL_ARRAY_BUFFER, buffer);
GLint result;
glGetBufferParameteriv(GL_ARRAY_BUFFER, GL_MEMORY_SIZE_ANGLE, &result);
EXPECT_GL_NO_ERROR();
EXPECT_EQ(0, result);
if (getClientMajorVersion() > 3)
{
GLint64 result64;
glGetBufferParameteri64v(GL_ARRAY_BUFFER, GL_MEMORY_SIZE_ANGLE, &result64);
EXPECT_GL_NO_ERROR();
EXPECT_EQ(0, result64);
}
constexpr GLsizeiptr kBufSize = 16;
std::array<uint8_t, kBufSize> buf;
glBufferData(GL_ARRAY_BUFFER, kBufSize, buf.data(), GL_STATIC_DRAW);
glGetBufferParameteriv(GL_ARRAY_BUFFER, GL_MEMORY_SIZE_ANGLE, &result);
EXPECT_GL_NO_ERROR();
// This value may have to be reset to 1 if some backend delays allocations or compresses
// buffers.
constexpr GLint kExpectedMinBufMemorySize = 15;
EXPECT_GT(result, kExpectedMinBufMemorySize);
if (getClientMajorVersion() > 3)
{
GLint64 result64;
glGetBufferParameteri64v(GL_ARRAY_BUFFER, GL_MEMORY_SIZE_ANGLE, &result64);
EXPECT_GL_NO_ERROR();
EXPECT_GT(result64, static_cast<GLint64>(kExpectedMinBufMemorySize));
}
// No way to easily test the GLint64 to GLint64 clamping behaviour of glGetBufferParameteriv
// without allocating a buffer >2gb.
}
// Test basic queries of renderbuffers
TEST_P(MemorySizeTest, BasicUsageRenderbuffer)
{
ANGLE_SKIP_TEST_IF(!ensureExtensionEnabled("GL_ANGLE_memory_size"));
GLRenderbuffer renderbuffer;
glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer);
GLint result;
glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_MEMORY_SIZE_ANGLE, &result);
EXPECT_GL_NO_ERROR();
EXPECT_EQ(0, result);
glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA4, 4, 4);
glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_MEMORY_SIZE_ANGLE, &result);
EXPECT_GL_NO_ERROR();
EXPECT_GT(result, 0);
}
// No errors specific to GL_ANGLE_memory_size to test for.
// Use this to select which configurations (e.g. which renderer, which GLES major version) these
// tests should be run against.
ANGLE_INSTANTIATE_TEST(MemorySizeTest,
ES2_D3D9(),
ES2_D3D11(),
ES3_D3D11(),
ES2_D3D11_FL9_3(),
ES2_OPENGL(),
ES3_OPENGL(),
ES2_OPENGLES(),
ES3_OPENGLES(),
ES2_VULKAN());
} // namespace angle