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  • Hash : bb3f79dc
    Author : Mohan Maiya
    Date : 2025-06-26T16:59:48

    Reorder shader resource dirty bits
    
    Process storage and atomic buffer dirty bits before uniform dirty bits.
    This helps the vulkan backend avoid duplicate work when multiple shader
    resources are dirty
    
    Bug: angleproject:426412564
    Change-Id: Ibab3da44ee32d22078df851bfed4967d1c2a605e
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6680035
    Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
    Commit-Queue: mohan maiya <m.maiya@samsung.com>
    Reviewed-by: Charlie Lao <cclao@google.com>
    

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    A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

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