Hash :
13cfd276
Author :
Date :
2014-07-17T14:16:28
Move shader variables header to include folder. This allows the API to query for clear type introspection into the parsed GL types from the translator. The returned types are not expanded and have properly nested fields. This patch uses the types from ShaderVars.h to return GL type information. The app must include this header to get access to the types structs. BUG=angle:466 Change-Id: I28ad0d6f11a964804dd234ef0d00651f665d1ae3 Reviewed-on: https://chromium-review.googlesource.com/208751 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Zhenyao Mo <zmo@chromium.org>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="src">
<UniqueIdentifier>{8CDEE807-BC53-E450-C8B8-4DEBB66742D4}</UniqueIdentifier>
</Filter>
<Filter Include="src\libEGL">
<UniqueIdentifier>{D633941D-C923-DFCE-3A9B-DCF851CC7DBA}</UniqueIdentifier>
</Filter>
<Filter Include="src\common">
<UniqueIdentifier>{2F5FD094-EF52-77F7-7AA8-4327A01BF747}</UniqueIdentifier>
</Filter>
<Filter Include="include">
<UniqueIdentifier>{57CA55B8-BCC5-4000-CE3A-58972F82E9CB}</UniqueIdentifier>
</Filter>
<Filter Include="include\KHR">
<UniqueIdentifier>{6D4588DE-6319-FB13-135F-FA88843373FC}</UniqueIdentifier>
</Filter>
<Filter Include="include\GLSLANG">
<UniqueIdentifier>{AD7D3D9B-E716-B150-1F3A-64569B7F5415}</UniqueIdentifier>
</Filter>
<Filter Include="include\GLES2">
<UniqueIdentifier>{3FFE2AF8-8DA3-57BA-8037-4BE936BC5045}</UniqueIdentifier>
</Filter>
<Filter Include="include\GLES3">
<UniqueIdentifier>{E18FF71E-3DE4-F6D0-36B6-93BA54EEDEE1}</UniqueIdentifier>
</Filter>
<Filter Include="include\EGL">
<UniqueIdentifier>{79AE79DD-7922-70CC-3439-C9B3586338EF}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<None Include="..\..\src\angle.gyp">
<Filter>src</Filter>
</None>
<ClInclude Include="..\..\src\libEGL\Surface.h">
<Filter>src\libEGL</Filter>
</ClInclude>
<ClCompile Include="..\..\src\libEGL\Surface.cpp">
<Filter>src\libEGL</Filter>
</ClCompile>
<ClCompile Include="..\..\src\libEGL\Config.cpp">
<Filter>src\libEGL</Filter>
</ClCompile>
<ClInclude Include="..\..\src\libEGL\resource.h">
<Filter>src\libEGL</Filter>
</ClInclude>
<ClCompile Include="..\..\src\libEGL\main.cpp">
<Filter>src\libEGL</Filter>
</ClCompile>
<ClInclude Include="..\..\src\libEGL\Config.h">
<Filter>src\libEGL</Filter>
</ClInclude>
<ResourceCompile Include="..\..\src\libEGL\libEGL.rc">
<Filter>src\libEGL</Filter>
</ResourceCompile>
<ClInclude Include="..\..\src\libEGL\main.h">
<Filter>src\libEGL</Filter>
</ClInclude>
<ClInclude Include="..\..\src\libEGL\Display.h">
<Filter>src\libEGL</Filter>
</ClInclude>
<ClCompile Include="..\..\src\libEGL\Display.cpp">
<Filter>src\libEGL</Filter>
</ClCompile>
<ClCompile Include="..\..\src\libEGL\libEGL.cpp">
<Filter>src\libEGL</Filter>
</ClCompile>
<None Include="..\..\src\libEGL\libEGL.def">
<Filter>src\libEGL</Filter>
</None>
<ClInclude Include="..\..\src\common\RefCountObject.h">
<Filter>src\common</Filter>
</ClInclude>
<ClCompile Include="..\..\src\common\RefCountObject.cpp">
<Filter>src\common</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\mathutil.cpp">
<Filter>src\common</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\tls.cpp">
<Filter>src\common</Filter>
</ClCompile>
<ClInclude Include="..\..\src\common\debug.h">
<Filter>src\common</Filter>
</ClInclude>
<ClCompile Include="..\..\src\common\debug.cpp">
<Filter>src\common</Filter>
</ClCompile>
<ClInclude Include="..\..\src\common\mathutil.h">
<Filter>src\common</Filter>
</ClInclude>
<ClInclude Include="..\..\src\common\event_tracer.h">
<Filter>src\common</Filter>
</ClInclude>
<ClInclude Include="..\..\src\common\platform.h">
<Filter>src\common</Filter>
</ClInclude>
<ClInclude Include="..\..\src\common\version.h">
<Filter>src\common</Filter>
</ClInclude>
<ClInclude Include="..\..\src\common\utilities.h">
<Filter>src\common</Filter>
</ClInclude>
<ClCompile Include="..\..\src\common\event_tracer.cpp">
<Filter>src\common</Filter>
</ClCompile>
<ClInclude Include="..\..\src\common\tls.h">
<Filter>src\common</Filter>
</ClInclude>
<ClCompile Include="..\..\src\common\utilities.cpp">
<Filter>src\common</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\shadervars.cpp">
<Filter>src\common</Filter>
</ClCompile>
<ClInclude Include="..\..\src\common\angleutils.h">
<Filter>src\common</Filter>
</ClInclude>
<ClInclude Include="..\..\src\common\blocklayout.h">
<Filter>src\common</Filter>
</ClInclude>
<ClCompile Include="..\..\src\common\blocklayout.cpp">
<Filter>src\common</Filter>
</ClCompile>
<ClInclude Include="..\..\include\angle_gl.h">
<Filter>include</Filter>
</ClInclude>
<ClInclude Include="..\..\include\KHR\khrplatform.h">
<Filter>include\KHR</Filter>
</ClInclude>
<ClInclude Include="..\..\include\GLSLANG\ShaderLang.h">
<Filter>include\GLSLANG</Filter>
</ClInclude>
<ClInclude Include="..\..\include\GLSLANG\ShaderVars.h">
<Filter>include\GLSLANG</Filter>
</ClInclude>
<ClInclude Include="..\..\include\GLES2\gl2.h">
<Filter>include\GLES2</Filter>
</ClInclude>
<ClInclude Include="..\..\include\GLES2\gl2platform.h">
<Filter>include\GLES2</Filter>
</ClInclude>
<ClInclude Include="..\..\include\GLES2\gl2ext.h">
<Filter>include\GLES2</Filter>
</ClInclude>
<ClInclude Include="..\..\include\GLES3\gl3ext.h">
<Filter>include\GLES3</Filter>
</ClInclude>
<ClInclude Include="..\..\include\GLES3\gl3.h">
<Filter>include\GLES3</Filter>
</ClInclude>
<ClInclude Include="..\..\include\GLES3\gl3platform.h">
<Filter>include\GLES3</Filter>
</ClInclude>
<ClInclude Include="..\..\include\EGL\eglext.h">
<Filter>include\EGL</Filter>
</ClInclude>
<ClInclude Include="..\..\include\EGL\eglplatform.h">
<Filter>include\EGL</Filter>
</ClInclude>
<ClInclude Include="..\..\include\EGL\egl.h">
<Filter>include\EGL</Filter>
</ClInclude>
</ItemGroup>
</Project>