Hash :
13cfd276
Author :
Date :
2014-07-17T14:16:28
Move shader variables header to include folder. This allows the API to query for clear type introspection into the parsed GL types from the translator. The returned types are not expanded and have properly nested fields. This patch uses the types from ShaderVars.h to return GL type information. The app must include this header to get access to the types structs. BUG=angle:466 Change-Id: I28ad0d6f11a964804dd234ef0d00651f665d1ae3 Reviewed-on: https://chromium-review.googlesource.com/208751 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Zhenyao Mo <zmo@chromium.org>
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# Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
# Use of this source code is governed by a BSD-style license that can be
# found in the LICENSE file.
{
'variables':
{
'angle_enable_d3d9%': 1,
'angle_enable_d3d11%': 1,
# This file list is shared with the GN build.
'angle_libegl_sources':
[
'../include/EGL/egl.h',
'../include/EGL/eglext.h',
'../include/EGL/eglplatform.h',
'../include/GLES2/gl2.h',
'../include/GLES2/gl2ext.h',
'../include/GLES2/gl2platform.h',
'../include/GLES3/gl3.h',
'../include/GLES3/gl3ext.h',
'../include/GLES3/gl3platform.h',
'../include/GLSLANG/ShaderLang.h',
'../include/GLSLANG/ShaderVars.h',
'../include/KHR/khrplatform.h',
'../include/angle_gl.h',
'common/RefCountObject.cpp',
'common/RefCountObject.h',
'common/angleutils.h',
'common/blocklayout.cpp',
'common/blocklayout.h',
'common/debug.cpp',
'common/debug.h',
'common/event_tracer.cpp',
'common/event_tracer.h',
'common/mathutil.cpp',
'common/mathutil.h',
'common/platform.h',
'common/shadervars.cpp',
'common/tls.cpp',
'common/tls.h',
'common/utilities.cpp',
'common/utilities.h',
'common/version.h',
'libEGL/Config.cpp',
'libEGL/Config.h',
'libEGL/Display.cpp',
'libEGL/Display.h',
'libEGL/Surface.cpp',
'libEGL/Surface.h',
'libEGL/libEGL.cpp',
'libEGL/libEGL.def',
'libEGL/libEGL.rc',
'libEGL/main.cpp',
'libEGL/main.h',
'libEGL/resource.h',
],
},
# Everything below this is duplicated in the GN build. If you change
# anything also change angle/BUILD.gn
'conditions':
[
['OS=="win"',
{
'targets':
[
{
'target_name': 'libEGL',
'type': 'shared_library',
'dependencies': [ 'libGLESv2', 'commit_id' ],
'include_dirs':
[
'.',
'../include',
'libGLESv2',
],
'sources':
[
'<@(angle_libegl_sources)',
],
'defines':
[
'GL_APICALL=',
'GL_GLEXT_PROTOTYPES=',
'EGLAPI=',
],
'conditions':
[
['angle_enable_d3d9==1',
{
'defines':
[
'ANGLE_ENABLE_D3D9',
],
}],
['angle_enable_d3d11==1',
{
'defines':
[
'ANGLE_ENABLE_D3D11',
],
}],
],
'includes': [ '../build/common_defines.gypi', ],
'msvs_settings':
{
'VCLinkerTool':
{
'AdditionalDependencies':
[
'd3d9.lib',
],
},
},
'configurations':
{
'Debug':
{
'defines':
[
'ANGLE_ENABLE_PERF',
],
},
},
},
],
},
],
],
}