Hash :
5063f55a
Author :
Date :
2014-07-23T16:27:31
Add a MemoryBuffer type to safely allocate large user data buffers. MemoryBuffer has a similar interface to std::vector but returns a bool on resize to do error checking. BUG=angle:700 Change-Id: Ib201eeb91b07f5b7f970e153f5d1e110f9b2fa55 Reviewed-on: https://chromium-review.googlesource.com/209612 Reviewed-by: Nico Weber <thakis@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
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//
// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#include "libGLESv2/renderer/d3d/MemoryBuffer.h"
#include <algorithm>
#include <cstdlib>
namespace rx
{
MemoryBuffer::MemoryBuffer()
: mSize(0),
mData(NULL)
{
}
MemoryBuffer::~MemoryBuffer()
{
free(mData);
mData = NULL;
}
bool MemoryBuffer::resize(size_t size)
{
if (size == 0)
{
free(mData);
mData = NULL;
mSize = 0;
}
else
{
uint8_t *newMemory = reinterpret_cast<uint8_t*>(malloc(sizeof(uint8_t) * size));
if (newMemory == NULL)
{
return false;
}
if (mData)
{
// Copy the intersection of the old data and the new data
std::copy(mData, mData + std::min(mSize, size), newMemory);
free(mData);
}
mData = newMemory;
mSize = size;
}
return true;
}
size_t MemoryBuffer::size() const
{
return mSize;
}
const uint8_t *MemoryBuffer::data() const
{
return mData;
}
uint8_t *MemoryBuffer::data()
{
return mData;
}
}