Hash :
5c1e58d0
Author :
Date :
2014-08-04T10:47:58
Add missing cache clears to D3D buffer classes. BUG=angle:709 Change-Id: I93f92b916a0da26975cd459399cc2873cb4ab9f0 Reviewed-on: https://chromium-review.googlesource.com/210642 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Nicolas Capens <capn@chromium.org>
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#include "precompiled.h"
//
// Copyright 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Buffer9.cpp Defines the Buffer9 class.
#include "libGLESv2/renderer/d3d/d3d9/Buffer9.h"
#include "libGLESv2/main.h"
#include "libGLESv2/renderer/d3d/d3d9/Renderer9.h"
namespace rx
{
Buffer9::Buffer9(rx::Renderer9 *renderer)
: BufferD3D(),
mRenderer(renderer),
mSize(0)
{}
Buffer9::~Buffer9()
{
mSize = 0;
}
Buffer9 *Buffer9::makeBuffer9(BufferImpl *buffer)
{
ASSERT(HAS_DYNAMIC_TYPE(Buffer9*, buffer));
return static_cast<Buffer9*>(buffer);
}
void Buffer9::setData(const void* data, size_t size, GLenum usage)
{
if (size > mMemory.size())
{
if (!mMemory.resize(size))
{
return gl::error(GL_OUT_OF_MEMORY);
}
}
mSize = size;
if (data)
{
memcpy(mMemory.data(), data, size);
}
mIndexRangeCache.clear();
invalidateStaticData();
if (usage == GL_STATIC_DRAW)
{
initializeStaticData();
}
}
void *Buffer9::getData()
{
return mMemory.data();
}
void Buffer9::setSubData(const void* data, size_t size, size_t offset)
{
if (offset + size > mMemory.size())
{
if (!mMemory.resize(offset + size))
{
return gl::error(GL_OUT_OF_MEMORY);
}
}
mSize = std::max(mSize, offset + size);
if (data)
{
memcpy(mMemory.data() + offset, data, size);
}
mIndexRangeCache.invalidateRange(offset, size);
invalidateStaticData();
}
void Buffer9::copySubData(BufferImpl* source, GLintptr sourceOffset, GLintptr destOffset, GLsizeiptr size)
{
// Note: this method is currently unreachable
Buffer9* sourceBuffer = makeBuffer9(source);
if (sourceBuffer)
{
memcpy(mMemory.data() + destOffset, sourceBuffer->mMemory.data() + sourceOffset, size);
}
mIndexRangeCache.invalidateRange(destOffset, size);
invalidateStaticData();
}
// We do not suppot buffer mapping in D3D9
GLvoid* Buffer9::map(size_t offset, size_t length, GLbitfield access)
{
UNREACHABLE();
return NULL;
}
void Buffer9::unmap()
{
UNREACHABLE();
}
void Buffer9::markTransformFeedbackUsage()
{
UNREACHABLE();
}
Renderer* Buffer9::getRenderer()
{
return mRenderer;
}
}