Hash :
c7a41049
Author :
Date :
2014-06-23T12:03:25
Moved D3D specific files and folders under the D3D folder. Change-Id: I8afd67e08ee558fe94532c377d079673357a7192 Reviewed-on: https://chromium-review.googlesource.com/205229 Reviewed-by: Shannon Woods <shannonwoods@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
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//
// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Indexffer9.h: Defines the D3D9 IndexBuffer implementation.
#ifndef LIBGLESV2_RENDERER_INDEXBUFFER9_H_
#define LIBGLESV2_RENDERER_INDEXBUFFER9_H_
#include "libGLESv2/renderer/d3d/IndexBuffer.h"
namespace rx
{
class Renderer9;
class IndexBuffer9 : public IndexBuffer
{
public:
explicit IndexBuffer9(Renderer9 *const renderer);
virtual ~IndexBuffer9();
virtual bool initialize(unsigned int bufferSize, GLenum indexType, bool dynamic);
static IndexBuffer9 *makeIndexBuffer9(IndexBuffer *indexBuffer);
virtual bool mapBuffer(unsigned int offset, unsigned int size, void** outMappedMemory);
virtual bool unmapBuffer();
virtual GLenum getIndexType() const;
virtual unsigned int getBufferSize() const;
virtual bool setSize(unsigned int bufferSize, GLenum indexType);
virtual bool discard();
D3DFORMAT getIndexFormat() const;
IDirect3DIndexBuffer9 *getBuffer() const;
private:
DISALLOW_COPY_AND_ASSIGN(IndexBuffer9);
rx::Renderer9 *const mRenderer;
IDirect3DIndexBuffer9 *mIndexBuffer;
unsigned int mBufferSize;
GLenum mIndexType;
bool mDynamic;
};
}
#endif // LIBGLESV2_RENDERER_INDEXBUFFER9_H_