• Show log

    Commit

  • Hash : f4e776a8
    Author : Lina Versace
    Date : 2024-10-14T22:41:34

    GLES1: Fix eye distance for fog
    
    Distance should be non-negative, so use abs().
    
    From the spec, OpenGL ES 1.1 ยง3.8. Note the 'abs' symbols.
        An implementation may choose to approximate the eye-coordinate
        distance from the eye to each fragment center by |z_{e}|.
    
    Bug: b/369665616
    Test: angle_trace_tests --gtest_filter="*minetest*"
    Change-Id: Ic6c162ba2469600fa6a8c8d61e5bccf5c0cb12d9
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5933566
    Reviewed-by: Charlie Lao <cclao@google.com>
    Commit-Queue: Lina Versace <linyaa@google.com>
    Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
    Commit-Queue: Cody Northrop <cnorthrop@google.com>
    Reviewed-by: Lina Versace <linyaa@google.com>
    

  • Properties

  • Git HTTP https://git.kmx.io/kc3-lang/angle.git
    Git SSH git@git.kmx.io:kc3-lang/angle.git
    Public access ? public
    Description

    A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

    Homepage

    Github

    Users
    kc3_lang_org www_kmx_io thodg_w thodg_l thodg thodg_m
    Tags