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  • Hash : 22438ad8
    Author : Charlie Lao
    Date : 2023-08-02T14:01:45

    Embed ActiveVariable into BufferVariable and ShaderVariableBuffer
    
    This CL embeds ActiveVariable into BufferVariable and
    ShaderVariableBuffer struct instead of subclass. This allows us to
    remove the virtual function of ~ActiveVariable(), which means
    ActiveVariable is a simple struct with basic types and memcpy can be
    used for load/save. Thus, in this CL, I also moved activeVariables to
    LinkedUniform::mFixedSizeData structure and let memcpy handle the
    load/save.
    
    Bug: b/275102061
    Change-Id: I8d21080cfdd72d4d22cef927d136ca428d9b12e4
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4722265
    Reviewed-by: Roman Lavrov <romanl@google.com>
    Commit-Queue: Charlie Lao <cclao@google.com>
    Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
    

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