Hash :
f176027f
Author :
Date :
2023-03-31T13:37:03
CGL: implement EGL_ANGLE_wait_until_work_scheduled It is as important to wait until scheduled in CGL, as it is in Metal. CGL waits until scheduled when glFlush() is called. Fixed: angleproject:8112 Change-Id: Id4a9e87804c6df1828b35cfd30c8427314820e52 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4386400 Commit-Queue: Kenneth Russell <kbr@chromium.org> Auto-Submit: Kimmo Kinnunen <kkinnunen@apple.com> Reviewed-by: Kenneth Russell <kbr@chromium.org>
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//
// Copyright 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// DisplayCGL.h: CGL implementation of egl::Display
#ifndef LIBANGLE_RENDERER_GL_CGL_DISPLAYCGL_H_
#define LIBANGLE_RENDERER_GL_CGL_DISPLAYCGL_H_
#include <unordered_set>
#include "libANGLE/renderer/gl/DisplayGL.h"
struct _CGLContextObject;
typedef _CGLContextObject *CGLContextObj;
struct _CGLPixelFormatObject;
typedef _CGLPixelFormatObject *CGLPixelFormatObj;
namespace rx
{
class WorkerContext;
struct EnsureCGLContextIsCurrent : angle::NonCopyable
{
public:
EnsureCGLContextIsCurrent(CGLContextObj context);
~EnsureCGLContextIsCurrent();
private:
CGLContextObj mOldContext;
bool mResetContext;
};
class DisplayCGL : public DisplayGL
{
public:
DisplayCGL(const egl::DisplayState &state);
~DisplayCGL() override;
egl::Error initialize(egl::Display *display) override;
void terminate() override;
egl::Error prepareForCall() override;
egl::Error releaseThread() override;
egl::Error makeCurrent(egl::Display *display,
egl::Surface *drawSurface,
egl::Surface *readSurface,
gl::Context *context) override;
SurfaceImpl *createWindowSurface(const egl::SurfaceState &state,
EGLNativeWindowType window,
const egl::AttributeMap &attribs) override;
SurfaceImpl *createPbufferSurface(const egl::SurfaceState &state,
const egl::AttributeMap &attribs) override;
SurfaceImpl *createPbufferFromClientBuffer(const egl::SurfaceState &state,
EGLenum buftype,
EGLClientBuffer clientBuffer,
const egl::AttributeMap &attribs) override;
SurfaceImpl *createPixmapSurface(const egl::SurfaceState &state,
NativePixmapType nativePixmap,
const egl::AttributeMap &attribs) override;
ContextImpl *createContext(const gl::State &state,
gl::ErrorSet *errorSet,
const egl::Config *configuration,
const gl::Context *shareContext,
const egl::AttributeMap &attribs) override;
egl::ConfigSet generateConfigs() override;
bool testDeviceLost() override;
egl::Error restoreLostDevice(const egl::Display *display) override;
bool isValidNativeWindow(EGLNativeWindowType window) const override;
egl::Error validateClientBuffer(const egl::Config *configuration,
EGLenum buftype,
EGLClientBuffer clientBuffer,
const egl::AttributeMap &attribs) const override;
DeviceImpl *createDevice() override;
egl::Error waitClient(const gl::Context *context) override;
egl::Error waitUntilWorkScheduled() override;
egl::Error waitNative(const gl::Context *context, EGLint engine) override;
gl::Version getMaxSupportedESVersion() const override;
CGLContextObj getCGLContext() const;
CGLPixelFormatObj getCGLPixelFormat() const;
WorkerContext *createWorkerContext(std::string *infoLog);
void initializeFrontendFeatures(angle::FrontendFeatures *features) const override;
void populateFeatureList(angle::FeatureList *features) override;
RendererGL *getRenderer() const override;
// Support for dual-GPU MacBook Pros. Used only by ContextCGL. The use of
// these entry points is gated by the presence of dual GPUs.
egl::Error referenceDiscreteGPU();
egl::Error unreferenceDiscreteGPU();
egl::Error handleGPUSwitch() override;
egl::Error forceGPUSwitch(EGLint gpuIDHigh, EGLint gpuIDLow) override;
private:
egl::Error makeCurrentSurfaceless(gl::Context *context) override;
void generateExtensions(egl::DisplayExtensions *outExtensions) const override;
void generateCaps(egl::Caps *outCaps) const override;
void checkDiscreteGPUStatus();
void setContextToGPU(uint64_t gpuID, GLint virtualScreen);
std::shared_ptr<RendererGL> mRenderer;
egl::Display *mEGLDisplay;
CGLContextObj mContext;
std::unordered_set<uint64_t> mThreadsWithCurrentContext;
CGLPixelFormatObj mPixelFormat;
bool mSupportsGPUSwitching;
uint64_t mCurrentGPUID;
CGLPixelFormatObj mDiscreteGPUPixelFormat;
int mDiscreteGPURefs;
// This comes from the ANGLE platform's DefaultMonotonicallyIncreasingTime. If the discrete GPU
// is unref'd for the last time, this is set to the time of that last unref. If it isn't
// activated again in 10 seconds, the discrete GPU pixel format is deleted.
double mLastDiscreteGPUUnrefTime;
bool mDeviceContextIsVolatile = false;
};
} // namespace rx
#endif // LIBANGLE_RENDERER_GL_CGL_DISPLAYCGL_H_