Hash :
79a2f7e4
Author :
Date :
2023-04-06T10:42:19
EAGL: Remove the impl preprocessor guards Adhere to the project formatting: - Remove #if preprocessor guards from the EAGL implementation. - Order the includes as in style guide - Use include / import consistently - Move GLES_SILENCE_DEPRECIATION into .gn, similar to CGL - Remove or add platform.h include based on whether the file itself actually the platform.h defined macros Simplifies the nested preprocessor macros. Makes it simpler to further fix the preprocessor use. WebKit should instead have a non-ANGLE .mm file #importing the implementations with the proper include guards. Bug: angleproject:8121 Change-Id: I775bedd048fe3382f873abffb693f130f6104c5c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4404158 Auto-Submit: Kimmo Kinnunen <kkinnunen@apple.com> Commit-Queue: Kenneth Russell <kbr@chromium.org> Reviewed-by: Dan Glastonbury <djg@apple.com> Reviewed-by: Kenneth Russell <kbr@chromium.org>
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//
// Copyright 2020 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// PBufferSurfaceEAGL.cpp: an implementation of egl::Surface for PBuffers for the EAGL backend,
// currently implemented using renderbuffers
#include "libANGLE/renderer/gl/eagl/PbufferSurfaceEAGL.h"
#include "common/debug.h"
#include "libANGLE/renderer/gl/FramebufferGL.h"
#include "libANGLE/renderer/gl/FunctionsGL.h"
#include "libANGLE/renderer/gl/RendererGL.h"
#include "libANGLE/renderer/gl/StateManagerGL.h"
namespace rx
{
PbufferSurfaceEAGL::PbufferSurfaceEAGL(const egl::SurfaceState &state,
RendererGL *renderer,
EGLint width,
EGLint height)
: SurfaceGL(state),
mWidth(width),
mHeight(height),
mFunctions(renderer->getFunctions()),
mStateManager(renderer->getStateManager()),
mColorRenderbuffer(0),
mDSRenderbuffer(0),
mFramebufferID(0)
{}
PbufferSurfaceEAGL::~PbufferSurfaceEAGL()
{
if (mFramebufferID != 0)
{
mStateManager->deleteFramebuffer(mFramebufferID);
mFramebufferID = 0;
}
if (mColorRenderbuffer != 0)
{
mStateManager->deleteRenderbuffer(mColorRenderbuffer);
mColorRenderbuffer = 0;
}
if (mDSRenderbuffer != 0)
{
mStateManager->deleteRenderbuffer(mDSRenderbuffer);
mDSRenderbuffer = 0;
}
}
egl::Error PbufferSurfaceEAGL::initialize(const egl::Display *display)
{
mFunctions->genRenderbuffers(1, &mColorRenderbuffer);
mStateManager->bindRenderbuffer(GL_RENDERBUFFER, mColorRenderbuffer);
mFunctions->renderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, mWidth, mHeight);
mFunctions->genRenderbuffers(1, &mDSRenderbuffer);
mStateManager->bindRenderbuffer(GL_RENDERBUFFER, mDSRenderbuffer);
mFunctions->renderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, mWidth, mHeight);
return egl::NoError();
}
egl::Error PbufferSurfaceEAGL::makeCurrent(const gl::Context *context)
{
return egl::NoError();
}
egl::Error PbufferSurfaceEAGL::swap(const gl::Context *context)
{
return egl::NoError();
}
egl::Error PbufferSurfaceEAGL::postSubBuffer(const gl::Context *context,
EGLint x,
EGLint y,
EGLint width,
EGLint height)
{
return egl::NoError();
}
egl::Error PbufferSurfaceEAGL::querySurfacePointerANGLE(EGLint attribute, void **value)
{
UNIMPLEMENTED();
return egl::NoError();
}
egl::Error PbufferSurfaceEAGL::bindTexImage(const gl::Context *context,
gl::Texture *texture,
EGLint buffer)
{
ERR() << "PbufferSurfaceEAGL::bindTexImage";
UNIMPLEMENTED();
return egl::NoError();
}
egl::Error PbufferSurfaceEAGL::releaseTexImage(const gl::Context *context, EGLint buffer)
{
UNIMPLEMENTED();
return egl::NoError();
}
void PbufferSurfaceEAGL::setSwapInterval(EGLint interval) {}
EGLint PbufferSurfaceEAGL::getWidth() const
{
return mWidth;
}
EGLint PbufferSurfaceEAGL::getHeight() const
{
return mHeight;
}
EGLint PbufferSurfaceEAGL::isPostSubBufferSupported() const
{
UNIMPLEMENTED();
return EGL_FALSE;
}
EGLint PbufferSurfaceEAGL::getSwapBehavior() const
{
return EGL_BUFFER_PRESERVED;
}
egl::Error PbufferSurfaceEAGL::attachToFramebuffer(const gl::Context *context,
gl::Framebuffer *framebuffer)
{
FramebufferGL *framebufferGL = GetImplAs<FramebufferGL>(framebuffer);
ASSERT(framebufferGL->getFramebufferID() == 0);
if (mFramebufferID == 0)
{
GLuint framebufferID = 0;
mFunctions->genFramebuffers(1, &framebufferID);
mStateManager->bindFramebuffer(GL_FRAMEBUFFER, framebufferID);
mFunctions->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER,
mColorRenderbuffer);
mFunctions->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT,
GL_RENDERBUFFER, mDSRenderbuffer);
}
framebufferGL->setFramebufferID(mFramebufferID);
return egl::NoError();
}
egl::Error PbufferSurfaceEAGL::detachFromFramebuffer(const gl::Context *context,
gl::Framebuffer *framebuffer)
{
FramebufferGL *framebufferGL = GetImplAs<FramebufferGL>(framebuffer);
ASSERT(framebufferGL->getFramebufferID() == mFramebufferID);
framebufferGL->setFramebufferID(0);
return egl::NoError();
}
} // namespace rx