Hash :
f4485224
Author :
Date :
2024-04-05T10:29:23
WebGPU: Implement glBufferData and glBufferSubData Define several usages for WebGPU buffers that map to wgpu buffer usage flags. Maintain a set of buffers by usage and a serial of the one with the most recent data. Defer creation of the buffer as long as possible to take advantage of the WebGPU mapAtCreation flag for data upload. If we ever have to unmap these buffers, staging buffers must be used to upload afterwards. Add some helpers for getting Device and Instance from a gl::Context. Bug: angleproject:8654 Change-Id: Ibb8147119af8a98738fc4d579830a02ccaa1d7c5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5426813 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Liza Burakova <liza@chromium.org>
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//
// Copyright 2024 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// DisplayWgpu.h:
// Defines the class interface for DisplayWgpu, implementing DisplayImpl.
//
#ifndef LIBANGLE_RENDERER_WGPU_DISPLAYWGPU_H_
#define LIBANGLE_RENDERER_WGPU_DISPLAYWGPU_H_
#include <dawn/native/DawnNative.h>
#include <dawn/webgpu_cpp.h>
#include "libANGLE/renderer/DisplayImpl.h"
#include "libANGLE/renderer/ShareGroupImpl.h"
namespace rx
{
class ShareGroupWgpu : public ShareGroupImpl
{
public:
ShareGroupWgpu(const egl::ShareGroupState &state) : ShareGroupImpl(state) {}
};
class AllocationTrackerWgpu;
class DisplayWgpu : public DisplayImpl
{
public:
DisplayWgpu(const egl::DisplayState &state);
~DisplayWgpu() override;
egl::Error initialize(egl::Display *display) override;
void terminate() override;
egl::Error makeCurrent(egl::Display *display,
egl::Surface *drawSurface,
egl::Surface *readSurface,
gl::Context *context) override;
egl::ConfigSet generateConfigs() override;
bool testDeviceLost() override;
egl::Error restoreLostDevice(const egl::Display *display) override;
bool isValidNativeWindow(EGLNativeWindowType window) const override;
std::string getRendererDescription() override;
std::string getVendorString() override;
std::string getVersionString(bool includeFullVersion) override;
DeviceImpl *createDevice() override;
egl::Error waitClient(const gl::Context *context) override;
egl::Error waitNative(const gl::Context *context, EGLint engine) override;
gl::Version getMaxSupportedESVersion() const override;
gl::Version getMaxConformantESVersion() const override;
Optional<gl::Version> getMaxSupportedDesktopVersion() const override;
SurfaceImpl *createWindowSurface(const egl::SurfaceState &state,
EGLNativeWindowType window,
const egl::AttributeMap &attribs) override;
SurfaceImpl *createPbufferSurface(const egl::SurfaceState &state,
const egl::AttributeMap &attribs) override;
SurfaceImpl *createPbufferFromClientBuffer(const egl::SurfaceState &state,
EGLenum buftype,
EGLClientBuffer buffer,
const egl::AttributeMap &attribs) override;
SurfaceImpl *createPixmapSurface(const egl::SurfaceState &state,
NativePixmapType nativePixmap,
const egl::AttributeMap &attribs) override;
ImageImpl *createImage(const egl::ImageState &state,
const gl::Context *context,
EGLenum target,
const egl::AttributeMap &attribs) override;
ContextImpl *createContext(const gl::State &state,
gl::ErrorSet *errorSet,
const egl::Config *configuration,
const gl::Context *shareContext,
const egl::AttributeMap &attribs) override;
StreamProducerImpl *createStreamProducerD3DTexture(egl::Stream::ConsumerType consumerType,
const egl::AttributeMap &attribs) override;
ShareGroupImpl *createShareGroup(const egl::ShareGroupState &state) override;
void populateFeatureList(angle::FeatureList *features) override {}
wgpu::Device &getDevice() { return mDevice; }
wgpu::Queue &getQueue() { return mQueue; }
wgpu::Instance getInstance() const;
private:
void generateExtensions(egl::DisplayExtensions *outExtensions) const override;
void generateCaps(egl::Caps *outCaps) const override;
egl::Error createWgpuDevice();
std::unique_ptr<dawn::native::Instance> mInstance;
wgpu::Device mDevice;
wgpu::Queue mQueue;
};
} // namespace rx
#endif // LIBANGLE_RENDERER_WGPU_DISPLAYWGPU_H_