Hash :
67fc293a
Author :
Date :
2024-04-05T13:25:12
WebGPU: Add shader translation and program linking stubs. Add a TranslatorWGSL which outputs the same translated shaders every time. Implement the compile and link tasks. Bug: angleproject:8662 Change-Id: I62bbd6c528e1d671d0f4becc38f15f1eceb0336c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5428807 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Matthew Denton <mpdenton@chromium.org>
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//
// Copyright 2024 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ProgramExecutableWgpu.cpp: Implementation of ProgramExecutableWgpu.
#include "libANGLE/renderer/wgpu/ProgramExecutableWgpu.h"
namespace rx
{
ProgramExecutableWgpu::ProgramExecutableWgpu(const gl::ProgramExecutable *executable)
: ProgramExecutableImpl(executable)
{}
ProgramExecutableWgpu::~ProgramExecutableWgpu() = default;
void ProgramExecutableWgpu::destroy(const gl::Context *context) {}
void ProgramExecutableWgpu::setUniform1fv(GLint location, GLsizei count, const GLfloat *v) {}
void ProgramExecutableWgpu::setUniform2fv(GLint location, GLsizei count, const GLfloat *v) {}
void ProgramExecutableWgpu::setUniform3fv(GLint location, GLsizei count, const GLfloat *v) {}
void ProgramExecutableWgpu::setUniform4fv(GLint location, GLsizei count, const GLfloat *v) {}
void ProgramExecutableWgpu::setUniform1iv(GLint location, GLsizei count, const GLint *v) {}
void ProgramExecutableWgpu::setUniform2iv(GLint location, GLsizei count, const GLint *v) {}
void ProgramExecutableWgpu::setUniform3iv(GLint location, GLsizei count, const GLint *v) {}
void ProgramExecutableWgpu::setUniform4iv(GLint location, GLsizei count, const GLint *v) {}
void ProgramExecutableWgpu::setUniform1uiv(GLint location, GLsizei count, const GLuint *v) {}
void ProgramExecutableWgpu::setUniform2uiv(GLint location, GLsizei count, const GLuint *v) {}
void ProgramExecutableWgpu::setUniform3uiv(GLint location, GLsizei count, const GLuint *v) {}
void ProgramExecutableWgpu::setUniform4uiv(GLint location, GLsizei count, const GLuint *v) {}
void ProgramExecutableWgpu::setUniformMatrix2fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value)
{}
void ProgramExecutableWgpu::setUniformMatrix3fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value)
{}
void ProgramExecutableWgpu::setUniformMatrix4fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value)
{}
void ProgramExecutableWgpu::setUniformMatrix2x3fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value)
{}
void ProgramExecutableWgpu::setUniformMatrix3x2fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value)
{}
void ProgramExecutableWgpu::setUniformMatrix2x4fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value)
{}
void ProgramExecutableWgpu::setUniformMatrix4x2fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value)
{}
void ProgramExecutableWgpu::setUniformMatrix3x4fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value)
{}
void ProgramExecutableWgpu::setUniformMatrix4x3fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value)
{}
void ProgramExecutableWgpu::getUniformfv(const gl::Context *context,
GLint location,
GLfloat *params) const
{
// TODO: Write some values.
}
void ProgramExecutableWgpu::getUniformiv(const gl::Context *context,
GLint location,
GLint *params) const
{
// TODO: Write some values.
}
void ProgramExecutableWgpu::getUniformuiv(const gl::Context *context,
GLint location,
GLuint *params) const
{
// TODO: Write some values.
}
TranslatedWGPUShaderModule &ProgramExecutableWgpu::getShaderModule(gl::ShaderType type)
{
return mShaderModules[type];
}
} // namespace rx