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  • Hash : 0d1478f3
    Author : Neil Zhang
    Date : 2025-03-27T18:40:05

    Fix dFdx() dFdy() in frag shader not work as expected
    
    When render to FBO0, Y axis will flipping, Angle's compile module
    will handle this, but only when glsl version > 300, that's a mistake
    as glsl 100 also have dFdx/dFdy when have GL_OES_standard_derivatives.
    
    Bug: angleproject:406819301
    Change-Id: I656cfcfdeff1e80db374cfa083578adda6064e69
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6407233
    Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
    Reviewed-by: Charlie Lao <cclao@google.com>
    Auto-Submit: Neil Zhang <Neil.Zhang@arm.com>
    Commit-Queue: Charlie Lao <cclao@google.com>
    

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