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  • Hash : f5cfc8df
    Author : Olli Etuaho
    Date : 2015-08-06T16:36:39

    Track whether a name is internal to ANGLE in a separate class
    
    The AST contains identifiers in a few different places: besides symbols,
    there are also function names, which show up in function signatures
    and function calls. Any of these can be coming either from the original
    shader or from inside ANGLE. A class that encapsulates a string and its
    internalness will be useful for implementing a unified way of handling
    all names in shader translation. Start implementing this by splitting
    the functionality out of TSymbol.
    
    TEST=angle_unittests
    BUG=angleproject:1116
    
    Change-Id: I0a1b5936dcccd0d5fc1c0c13c712102fbfff2a79
    Reviewed-on: https://chromium-review.googlesource.com/291280
    Reviewed-by: Corentin Wallez <cwallez@chromium.org>
    Reviewed-by: Jamie Madill <jmadill@chromium.org>
    Tested-by: Olli Etuaho <oetuaho@nvidia.com>
    

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