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kc3-lang/angle/tests/angle_tests/UnpackRowLength.cpp

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  • Author : Minmin Gong
    Date : 2015-01-27 14:42:36
    Hash : b8aee3bc
    Message : Add UNPACK_ROW_LENGTH support to D3D11 renderer Change-Id: I31ccffddcb04a45f19d3c3eb9a396c30e794b218 Reviewed-on: https://chromium-review.googlesource.com/243951 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Minmin Gong <mgong@microsoft.com>

  • tests/angle_tests/UnpackRowLength.cpp
  • #include "ANGLETest.h"
    
    // Use this to select which configurations (e.g. which renderer, which GLES major version) these tests should be run against.
    ANGLE_TYPED_TEST_CASE(UnpackRowLengthTest, ES3_D3D11, ES2_D3D11);
    
    #include <array>
    
    template<typename T>
    class UnpackRowLengthTest : public ANGLETest
    {
      protected:
        UnpackRowLengthTest() : ANGLETest(T::GetGlesMajorVersion(), T::GetPlatform())
        {
            setWindowWidth(128);
            setWindowHeight(128);
            setConfigRedBits(8);
            setConfigGreenBits(8);
            setConfigBlueBits(8);
            setConfigAlphaBits(8);
            setConfigDepthBits(24);
    
            mProgram = 0;
        }
    
        virtual void SetUp() override
        {
            ANGLETest::SetUp();
    
            const std::string vertexShaderSource = SHADER_SOURCE
            (
                precision highp float;
                attribute vec4 position;
    
                void main()
                {
                    gl_Position = position;
                }
            );
    
            const std::string fragmentShaderSource = SHADER_SOURCE
            (
                uniform sampler2D tex;
    
                void main()
                {
                    gl_FragColor = texture2D(tex, vec2(0.0, 1.0));
                }
            );
    
            mProgram = CompileProgram(vertexShaderSource, fragmentShaderSource);
            if (mProgram == 0)
            {
                FAIL() << "shader compilation failed.";
            }
        }
    
        virtual void TearDown() override
        {
            glDeleteProgram(mProgram);
    
            ANGLETest::TearDown();
        }
    
        void testRowLength(int texSize, int rowLength)
        {
            glPixelStorei(GL_UNPACK_ROW_LENGTH, rowLength);
    
            if (getClientVersion() == 3)
            {
                // Only texSize * texSize region is filled as WHITE, other parts are BLACK.
                // If the UNPACK_ROW_LENGTH is implemented correctly, all texels inside this texture are WHITE.
                std::vector<GLubyte> buf(rowLength * texSize * 4);
                for (int y = 0; y < texSize; y++)
                {
                    std::vector<GLubyte>::iterator rowIter = buf.begin() + y * rowLength * 4;
                    std::fill(rowIter, rowIter + texSize * 4, 255);
                    std::fill(rowIter + texSize * 4, rowIter + rowLength * 4, 0);
                }
    
                GLuint tex;
                glGenTextures(1, &tex);
                glBindTexture(GL_TEXTURE_2D, tex);
    
                glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texSize, texSize, 0, GL_RGBA, GL_UNSIGNED_BYTE, &buf[0]);
                glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
                glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
                glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
    
                drawQuad(mProgram, "position", 0.5f);
    
                EXPECT_PIXEL_EQ(0, 0, 255, 255, 255, 255);
                EXPECT_PIXEL_EQ(1, 0, 255, 255, 255, 255);
    
                glDeleteTextures(1, &tex);
            }
            else
            {
                EXPECT_GL_ERROR(GL_INVALID_ENUM);
            }
        }
    
        GLuint mProgram;
    };
    
    TYPED_TEST(UnpackRowLengthTest, RowLength128)
    {
        testRowLength(128, 128);
    }
    
    TYPED_TEST(UnpackRowLengthTest, RowLength1024)
    {
        testRowLength(128, 1024);
    }