Edit

kc3-lang/angle/src/compiler/HLSLLayoutEncoder.cpp

Branch :

  • Show log

    Commit

  • Author : Jamie Madill
    Date : 2013-08-30 13:21:11
    Hash : 5609378d
    Message : Add full support for uniform structs. TRAC #23750 Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens

  • src/compiler/HLSLLayoutEncoder.cpp
  • //
    // Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    #include "compiler/HLSLLayoutEncoder.h"
    #include "compiler/ShaderVariable.h"
    #include "common/mathutil.h"
    #include "common/utilities.h"
    
    namespace sh
    {
    
    HLSLBlockEncoder::HLSLBlockEncoder(std::vector<BlockMemberInfo> *blockInfoOut)
        : BlockLayoutEncoder(blockInfoOut)
    {
    }
    
    void HLSLBlockEncoder::enterAggregateType()
    {
        nextRegister();
    }
    
    void HLSLBlockEncoder::exitAggregateType()
    {
    }
    
    void HLSLBlockEncoder::getBlockLayoutInfo(GLenum type, unsigned int arraySize, bool isRowMajorMatrix, int *arrayStrideOut, int *matrixStrideOut)
    {
        // We assume we are only dealing with 4 byte components (no doubles or half-words currently)
        ASSERT(gl::UniformComponentSize(gl::UniformComponentType(type)) == BytesPerComponent);
    
        int matrixStride = 0;
        int arrayStride = 0;
    
        if (gl::IsMatrixType(type))
        {
            nextRegister();
            matrixStride = ComponentsPerRegister;
    
            if (arraySize > 0)
            {
                const int numRegisters = gl::MatrixRegisterCount(type, isRowMajorMatrix);
                arrayStride = ComponentsPerRegister * numRegisters;
            }
        }
        else if (arraySize > 0)
        {
            nextRegister();
            arrayStride = ComponentsPerRegister;
        }
        else
        {
            int numComponents = gl::UniformComponentCount(type);
            if ((numComponents + (mCurrentOffset % ComponentsPerRegister)) > ComponentsPerRegister)
            {
                nextRegister();
            }
        }
    
        *matrixStrideOut = matrixStride;
        *arrayStrideOut = arrayStride;
    }
    
    void HLSLBlockEncoder::advanceOffset(GLenum type, unsigned int arraySize, bool isRowMajorMatrix, int arrayStride, int matrixStride)
    {
        if (arraySize > 0)
        {
            mCurrentOffset += arrayStride * (arraySize - 1);
        }
    
        if (gl::IsMatrixType(type))
        {
            ASSERT(matrixStride == ComponentsPerRegister);
            const int numRegisters = gl::MatrixRegisterCount(type, isRowMajorMatrix);
            const int numComponents = gl::MatrixComponentCount(type, isRowMajorMatrix);
            mCurrentOffset += ComponentsPerRegister * (numRegisters - 1);
            mCurrentOffset += numComponents;
        }
        else
        {
            mCurrentOffset += gl::UniformComponentCount(type);
        }
    }
    
    void HLSLVariableGetRegisterInfo(unsigned int baseRegisterIndex, Uniform *variable, HLSLBlockEncoder *encoder, const std::vector<BlockMemberInfo> &blockInfo)
    {
        // because this method computes offsets (element indexes) instead of any total sizes,
        // we can ignore the array size of the variable
    
        if (variable->isStruct())
        {
            encoder->enterAggregateType();
    
            for (size_t fieldIndex = 0; fieldIndex < variable->fields.size(); fieldIndex++)
            {
                HLSLVariableGetRegisterInfo(baseRegisterIndex, &variable->fields[fieldIndex], encoder, blockInfo);
            }
    
            encoder->exitAggregateType();
        }
        else
        {
            encoder->encodeType(variable->type, variable->arraySize, false);
    
            const size_t registerBytes = (encoder->BytesPerComponent * encoder->ComponentsPerRegister);
            variable->registerIndex = baseRegisterIndex + (blockInfo.back().offset / registerBytes);
            variable->elementIndex = (blockInfo.back().offset % registerBytes) / sizeof(float);
        }
    }
    
    void HLSLVariableGetRegisterInfo(unsigned int baseRegisterIndex, Uniform *variable)
    {
        std::vector<BlockMemberInfo> blockInfo;
        HLSLBlockEncoder encoder(&blockInfo);
        HLSLVariableGetRegisterInfo(baseRegisterIndex, variable, &encoder, blockInfo);
    }
    
    template <class ShaderVarType>
    void HLSLVariableRegisterCount(const ShaderVarType &variable, HLSLBlockEncoder *encoder)
    {
        if (variable.isStruct())
        {
            for (size_t arrayElement = 0; arrayElement < variable.elementCount(); arrayElement++)
            {
                encoder->enterAggregateType();
    
                for (size_t fieldIndex = 0; fieldIndex < variable.fields.size(); fieldIndex++)
                {
                    HLSLVariableRegisterCount(variable.fields[fieldIndex], encoder);
                }
    
                encoder->exitAggregateType();
            }
        }
        else
        {
            // We operate only on varyings and uniforms, which do not have matrix layout qualifiers
            encoder->encodeType(variable.type, variable.arraySize, false);
        }
    }
    
    unsigned int HLSLVariableRegisterCount(const Varying &variable)
    {
        HLSLBlockEncoder encoder(NULL);
        HLSLVariableRegisterCount(variable, &encoder);
    
        const size_t registerBytes = (encoder.BytesPerComponent * encoder.ComponentsPerRegister);
        return rx::roundUp(encoder.getBlockSize(), registerBytes) / registerBytes;
    }
    
    unsigned int HLSLVariableRegisterCount(const Uniform &variable)
    {
        HLSLBlockEncoder encoder(NULL);
        HLSLVariableRegisterCount(variable, &encoder);
    
        const size_t registerBytes = (encoder.BytesPerComponent * encoder.ComponentsPerRegister);
        return rx::roundUp(encoder.getBlockSize(), registerBytes) / registerBytes;
    }
    
    }