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kc3-lang/angle/src/compiler/OutputGLSL.cpp

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  • Author : Jamie Madill
    Date : 2013-09-12 12:07:42
    Hash : 02f20dd8
    Message : Fix compile error regressions in OutputGLSL and OutputESSL. These were broken back with the symbol table changes. TRAC #23857 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods

  • src/compiler/OutputGLSL.cpp
  • //
    // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    #include "compiler/OutputGLSL.h"
    
    TOutputGLSL::TOutputGLSL(TInfoSinkBase& objSink,
                             ShArrayIndexClampingStrategy clampingStrategy,
                             ShHashFunction64 hashFunction,
                             NameMap& nameMap,
                             TSymbolTable& symbolTable,
                             int shaderVersion)
        : TOutputGLSLBase(objSink, clampingStrategy, hashFunction, nameMap, symbolTable, shaderVersion)
    {
    }
    
    bool TOutputGLSL::writeVariablePrecision(TPrecision)
    {
        return false;
    }
    
    void TOutputGLSL::visitSymbol(TIntermSymbol* node)
    {
        TInfoSinkBase& out = objSink();
    
        if (node->getSymbol() == "gl_FragDepthEXT")
        {
            out << "gl_FragDepth";
        }
        else
        {
            TOutputGLSLBase::visitSymbol(node);
        }
    }