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kc3-lang/angle/src/libGLESv2/formatutils.h

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  • Author : Jamie Madill
    Date : 2013-09-18 14:36:24
    Hash : 89a0bf50
    Message : Add initial implementation for PixelTransfer11, which will enable GPU buffer to texture and texture to buffer copies. This is necessary for fast implementation of ES3 PBOs. TRAC #23841 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods

  • src/libGLESv2/formatutils.h
  • //
    // Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // formatutils.h: Queries for GL image formats.
    
    #ifndef LIBGLESV2_FORMATUTILS_H_
    #define LIBGLESV2_FORMATUTILS_H_
    
    #define GL_APICALL
    #include <GLES3/gl3.h>
    #include <GLES2/gl2.h>
    #include <GLES2/gl2ext.h>
    
    #include "libGLESv2/angletypes.h"
    
    typedef void (*MipGenerationFunction)(unsigned int sourceWidth, unsigned int sourceHeight, unsigned int sourceDepth,
                                          const unsigned char *sourceData, int sourceRowPitch, int sourceDepthPitch,
                                          unsigned char *destData, int destRowPitch, int destDepthPitch);
    
    typedef void (*LoadImageFunction)(int width, int height, int depth,
                                      const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
                                      void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch);
    
    typedef void (*ColorReadFunction)(const void *source, void *dest);
    typedef void (*ColorWriteFunction)(const void *source, void *dest);
    typedef void (*ColorCopyFunction)(const void *source, void *dest);
    
    namespace rx
    {
    
    class Renderer;
    
    }
    
    namespace gl
    {
    
    class Context;
    
    bool IsValidInternalFormat(GLint internalFormat, const Context *context);
    bool IsValidFormat(GLenum format, GLuint clientVersion);
    bool IsValidType(GLenum type, GLuint clientVersion);
    
    bool IsValidFormatCombination(GLint internalFormat, GLenum format, GLenum type, GLuint clientVersion);
    bool IsValidCopyTexImageCombination(GLenum textureInternalFormat, GLenum frameBufferInternalFormat, GLuint clientVersion);
    
    bool IsSizedInternalFormat(GLint internalFormat, GLuint clientVersion);
    GLint GetSizedInternalFormat(GLenum format, GLenum type, GLuint clientVersion);
    
    GLuint GetPixelBytes(GLint internalFormat, GLuint clientVersion);
    GLuint GetAlphaBits(GLint internalFormat, GLuint clientVersion);
    GLuint GetRedBits(GLint internalFormat, GLuint clientVersion);
    GLuint GetGreenBits(GLint internalFormat, GLuint clientVersion);
    GLuint GetBlueBits(GLint internalFormat, GLuint clientVersion);
    GLuint GetLuminanceBits(GLint internalFormat, GLuint clientVersion);
    GLuint GetDepthBits(GLint internalFormat, GLuint clientVersion);
    GLuint GetStencilBits(GLint internalFormat, GLuint clientVersion);
    
    GLuint GetTypeBytes(GLenum type);
    bool IsSpecialInterpretationType(GLenum type);
    
    GLenum GetFormat(GLint internalFormat, GLuint clientVersion);
    GLenum GetType(GLint internalFormat, GLuint clientVersion);
    
    GLenum GetComponentType(GLint internalFormat, GLuint clientVersion);
    GLuint GetComponentCount(GLint internalFormat, GLuint clientVersion);
    GLenum GetColorEncoding(GLint internalFormat, GLuint clientVersion);
    
    bool IsColorRenderingSupported(GLint internalFormat, const rx::Renderer *renderer);
    bool IsColorRenderingSupported(GLint internalFormat, const Context *context);
    bool IsTextureFilteringSupported(GLint internalFormat, const rx::Renderer *renderer);
    bool IsTextureFilteringSupported(GLint internalFormat, const Context *context);
    bool IsDepthRenderingSupported(GLint internalFormat, const rx::Renderer *renderer);
    bool IsDepthRenderingSupported(GLint internalFormat, const Context *context);
    bool IsStencilRenderingSupported(GLint internalFormat, const rx::Renderer *renderer);
    bool IsStencilRenderingSupported(GLint internalFormat, const Context *context);
    
    GLuint GetRowPitch(GLint internalFormat, GLenum type, GLuint clientVersion, GLsizei width, GLint alignment);
    GLuint GetDepthPitch(GLint internalFormat, GLenum type, GLuint clientVersion, GLsizei width, GLsizei height, GLint alignment);
    GLuint GetBlockSize(GLint internalFormat, GLenum type, GLuint clientVersion, GLsizei width, GLsizei height);
    
    bool IsFormatCompressed(GLint internalFormat, GLuint clientVersion);
    GLuint GetCompressedBlockWidth(GLint internalFormat, GLuint clientVersion);
    GLuint GetCompressedBlockHeight(GLint internalFormat, GLuint clientVersion);
    
    ColorWriteFunction GetColorWriteFunction(GLenum format, GLenum type, GLuint clientVersion);
    
    bool IsFastCopyBufferToTextureSupported(GLint internalFormat, GLuint clientVersion);
    
    }
    
    #endif LIBGLESV2_FORMATUTILS_H_