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kc3-lang/angle/src/libGLESv2/validationES.cpp

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  • Author : Jamie Madill
    Date : 2013-10-07 10:46:37
    Hash : 35d1501b
    Message : Clean up the validation logic in glGenerateMipmap by using the generic base format property methods. TRAC #23959 Signed-off-by: Shannon Woods Signed-off-by: Geoff Lang

  • src/libGLESv2/validationES.cpp
  • #include "precompiled.h"
    //
    // Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // validationES.h: Validation functions for generic OpenGL ES entry point parameters
    
    #include "libGLESv2/validationES.h"
    #include "libGLESv2/Context.h"
    #include "libGLESv2/Texture.h"
    #include "libGLESv2/Framebuffer.h"
    #include "libGLESv2/Renderbuffer.h"
    #include "libGLESv2/formatutils.h"
    #include "libGLESv2/main.h"
    
    #include "common/mathutil.h"
    #include "common/utilities.h"
    
    namespace gl
    {
    
    bool ValidTextureTarget(gl::Context *context, GLenum target)
    {
        if (context->getClientVersion() < 3)
        {
            if (target == GL_TEXTURE_3D || target == GL_TEXTURE_2D_ARRAY)
            {
                return false;
            }
        }
    
        return true;
    }
    
    bool ValidMipLevel(const gl::Context *context, GLenum target, GLint level)
    {
        int maxLevel = 0;
        switch (target)
        {
          case GL_TEXTURE_2D:                  maxLevel = context->getMaximum2DTextureLevel();      break;
          case GL_TEXTURE_CUBE_MAP:
          case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
          case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
          case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
          case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
          case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
          case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: maxLevel = context->getMaximumCubeTextureLevel();    break;
          case GL_TEXTURE_3D:                  maxLevel = context->getMaximum3DTextureLevel();      break;
          case GL_TEXTURE_2D_ARRAY:            maxLevel = context->getMaximum2DArrayTextureLevel(); break;
          default: UNREACHABLE();
        }
    
        return level < maxLevel;
    }
    
    bool ValidImageSize(const gl::Context *context, GLenum target, GLint level, GLsizei width, GLsizei height, GLsizei depth)
    {
        if (level < 0 || width < 0 || height < 0 || depth < 0)
        {
            return false;
        }
    
        if (!context->supportsNonPower2Texture() && (level != 0 || !gl::isPow2(width) || !gl::isPow2(height) || !gl::isPow2(depth)))
        {
            return false;
        }
    
        if (!ValidMipLevel(context, target, level))
        {
            return false;
        }
    
        return true;
    }
    
    bool ValidCompressedImageSize(const gl::Context *context, GLint internalFormat, GLsizei width, GLsizei height)
    {
        GLuint clientVersion = context->getClientVersion();
        if (!IsFormatCompressed(internalFormat, clientVersion))
        {
            return false;
        }
    
        GLint blockWidth = GetCompressedBlockWidth(internalFormat, clientVersion);
        GLint blockHeight = GetCompressedBlockHeight(internalFormat, clientVersion);
        if (width  < 0 || (width  > blockWidth  && width  % blockWidth  != 0) ||
            height < 0 || (height > blockHeight && height % blockHeight != 0))
        {
            return false;
        }
    
        return true;
    }
    
    bool ValidateRenderbufferStorageParameters(const gl::Context *context, GLenum target, GLsizei samples,
                                               GLenum internalformat, GLsizei width, GLsizei height,
                                               bool angleExtension)
    {
        switch (target)
        {
          case GL_RENDERBUFFER:
            break;
          default:
            return gl::error(GL_INVALID_ENUM, false);
        }
    
        if (width < 0 || height < 0 || samples < 0)
        {
            return gl::error(GL_INVALID_VALUE, false);
        }
    
        if (!gl::IsValidInternalFormat(internalformat, context))
        {
            return gl::error(GL_INVALID_ENUM, false);
        }
    
        // ANGLE_framebuffer_multisample does not explicitly state that the internal format must be
        // sized but it does state that the format must be in the ES2.0 spec table 4.5 which contains
        // only sized internal formats. The ES3 spec (section 4.4.2) does, however, state that the
        // internal format must be sized and not an integer format if samples is greater than zero.
        if (!gl::IsSizedInternalFormat(internalformat, context->getClientVersion()))
        {
            return gl::error(GL_INVALID_ENUM, false);
        }
    
        GLenum componentType = gl::GetComponentType(internalformat, context->getClientVersion());
        if ((componentType == GL_UNSIGNED_INT || componentType == GL_INT) && samples > 0)
        {
            return gl::error(GL_INVALID_OPERATION, false);
        }
    
        if (!gl::IsColorRenderingSupported(internalformat, context) &&
            !gl::IsDepthRenderingSupported(internalformat, context) &&
            !gl::IsStencilRenderingSupported(internalformat, context))
        {
            return gl::error(GL_INVALID_ENUM, false);
        }
    
        if (std::max(width, height) > context->getMaximumRenderbufferDimension())
        {
            return gl::error(GL_INVALID_VALUE, false);
        }
    
        // ANGLE_framebuffer_multisample states that the value of samples must be less than or equal
        // to MAX_SAMPLES_ANGLE (Context::getMaxSupportedSamples) while the ES3.0 spec (section 4.4.2)
        // states that samples must be less than or equal to the maximum samples for the specified
        // internal format.
        if (angleExtension)
        {
            if (samples > context->getMaxSupportedSamples())
            {
                return gl::error(GL_INVALID_VALUE, false);
            }
        }
        else
        {
            if (samples > context->getMaxSupportedFormatSamples(internalformat))
            {
                return gl::error(GL_INVALID_VALUE, false);
            }
        }
    
        GLuint handle = context->getRenderbufferHandle();
        if (handle == 0)
        {
            return gl::error(GL_INVALID_OPERATION, false);
        }
    
        return true;
    }
    
    static bool IsPartialBlit(gl::Context *context, gl::Renderbuffer *readBuffer, gl::Renderbuffer *writeBuffer,
                              GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
                              GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1)
    {
        if (srcX0 != 0 || srcY0 != 0 || dstX0 != 0 || dstY0 != 0 ||
            dstX1 != writeBuffer->getWidth() || dstY1 != writeBuffer->getHeight() ||
            srcX1 != readBuffer->getWidth() || srcY1 != readBuffer->getHeight())
        {
            return true;
        }
        else if (context->isScissorTestEnabled())
        {
            int scissorX, scissorY, scissorWidth, scissorHeight;
            context->getScissorParams(&scissorX, &scissorY, &scissorWidth, &scissorHeight);
    
            return scissorX > 0 || scissorY > 0 ||
                   scissorWidth < writeBuffer->getWidth() ||
                   scissorHeight < writeBuffer->getHeight();
        }
        else
        {
            return false;
        }
    }
    
    bool ValidateBlitFramebufferParameters(gl::Context *context, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
                                           GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask,
                                           GLenum filter, bool fromAngleExtension)
    {
        switch (filter)
        {
          case GL_NEAREST:
            break;
          case GL_LINEAR:
            if (fromAngleExtension)
            {
                return gl::error(GL_INVALID_ENUM, false);
            }
            break;
          default:
            return gl::error(GL_INVALID_ENUM, false);
        }
    
        if ((mask & ~(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)) != 0)
        {
            return gl::error(GL_INVALID_VALUE, false);
        }
    
        if (mask == 0)
        {
            // ES3.0 spec, section 4.3.2 specifies that a mask of zero is valid and no
            // buffers are copied.
            return false;
        }
    
        if (fromAngleExtension && (srcX1 - srcX0 != dstX1 - dstX0 || srcY1 - srcY0 != dstY1 - dstY0))
        {
            ERR("Scaling and flipping in BlitFramebufferANGLE not supported by this implementation.");
            return gl::error(GL_INVALID_OPERATION, false);
        }
    
        // ES3.0 spec, section 4.3.2 states that linear filtering is only available for the
        // color buffer, leaving only nearest being unfiltered from above
        if ((mask & ~GL_COLOR_BUFFER_BIT) != 0 && filter != GL_NEAREST)
        {
            return gl::error(GL_INVALID_OPERATION, false);
        }
    
        if (context->getReadFramebufferHandle() == context->getDrawFramebufferHandle())
        {
            if (fromAngleExtension)
            {
                ERR("Blits with the same source and destination framebuffer are not supported by this "
                    "implementation.");
            }
            return gl::error(GL_INVALID_OPERATION, false);
        }
    
        gl::Framebuffer *readFramebuffer = context->getReadFramebuffer();
        gl::Framebuffer *drawFramebuffer = context->getDrawFramebuffer();
        if (!readFramebuffer || readFramebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE ||
            !drawFramebuffer || drawFramebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
        {
            return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION, false);
        }
    
        if (drawFramebuffer->getSamples() != 0)
        {
            return gl::error(GL_INVALID_OPERATION, false);
        }
    
        bool sameBounds = srcX0 == dstX0 && srcY0 == dstY0 && srcX1 == dstX1 && srcY1 == dstY1;
    
        GLuint clientVersion = context->getClientVersion();
    
        if (mask & GL_COLOR_BUFFER_BIT)
        {
            gl::Renderbuffer *readColorBuffer = readFramebuffer->getReadColorbuffer();
            gl::Renderbuffer *drawColorBuffer = drawFramebuffer->getFirstColorbuffer();
    
            if (readColorBuffer && drawColorBuffer)
            {
                GLint readInternalFormat = readColorBuffer->getActualFormat();
                GLenum readComponentType = gl::GetComponentType(readInternalFormat, clientVersion);
    
                for (unsigned int i = 0; i < gl::IMPLEMENTATION_MAX_DRAW_BUFFERS; i++)
                {
                    if (drawFramebuffer->isEnabledColorAttachment(i))
                    {
                        GLint drawInternalFormat = drawFramebuffer->getColorbuffer(i)->getActualFormat();
                        GLenum drawComponentType = gl::GetComponentType(drawInternalFormat, clientVersion);
    
                        // The GL ES 3.0.2 spec (pg 193) states that:
                        // 1) If the read buffer is fixed point format, the draw buffer must be as well
                        // 2) If the read buffer is an unsigned integer format, the draw buffer must be as well
                        // 3) If the read buffer is a signed integer format, the draw buffer must be as well
                        if ( (readComponentType == GL_UNSIGNED_NORMALIZED || readComponentType == GL_SIGNED_NORMALIZED) &&
                            !(drawComponentType == GL_UNSIGNED_NORMALIZED || drawComponentType == GL_SIGNED_NORMALIZED))
                        {
                            return gl::error(GL_INVALID_OPERATION, false);
                        }
    
                        if (readComponentType == GL_UNSIGNED_INT && drawComponentType != GL_UNSIGNED_INT)
                        {
                            return gl::error(GL_INVALID_OPERATION, false);
                        }
    
                        if (readComponentType == GL_INT && drawComponentType != GL_INT)
                        {
                            return gl::error(GL_INVALID_OPERATION, false);
                        }
    
                        if (readColorBuffer->getSamples() > 0 && (readInternalFormat != drawInternalFormat || !sameBounds))
                        {
                            return gl::error(GL_INVALID_OPERATION, false);
                        }
                    }
                }
    
                if ((readComponentType == GL_INT || readComponentType == GL_UNSIGNED_INT) && filter == GL_LINEAR)
                {
                    return gl::error(GL_INVALID_OPERATION, false);
                }
    
                if (fromAngleExtension)
                {
                    const GLenum readColorbufferType = readFramebuffer->getReadColorbufferType();
                    if (readColorbufferType != GL_TEXTURE_2D && readColorbufferType != GL_RENDERBUFFER)
                    {
                        return gl::error(GL_INVALID_OPERATION, false);
                    }
    
                    for (unsigned int colorAttachment = 0; colorAttachment < gl::IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++)
                    {
                        if (drawFramebuffer->isEnabledColorAttachment(colorAttachment))
                        {
                            if (drawFramebuffer->getColorbufferType(colorAttachment) != GL_TEXTURE_2D &&
                                drawFramebuffer->getColorbufferType(colorAttachment) != GL_RENDERBUFFER)
                            {
                                return gl::error(GL_INVALID_OPERATION, false);
                            }
    
                            if (drawFramebuffer->getColorbuffer(colorAttachment)->getActualFormat() != readColorBuffer->getActualFormat())
                            {
                                return gl::error(GL_INVALID_OPERATION, false);
                            }
                        }
                    }
                    if (readFramebuffer->getSamples() != 0 && IsPartialBlit(context, readColorBuffer, drawColorBuffer,
                                                                            srcX0, srcY0, srcX1, srcY1,
                                                                            dstX0, dstY0, dstX1, dstY1))
                    {
                        return gl::error(GL_INVALID_OPERATION, false);
                    }
                }
            }
        }
    
        if (mask & GL_DEPTH_BUFFER_BIT)
        {
            gl::Renderbuffer *readDepthBuffer = readFramebuffer->getDepthbuffer();
            gl::Renderbuffer *drawDepthBuffer = drawFramebuffer->getDepthbuffer();
    
            if (readDepthBuffer && drawDepthBuffer)
            {
                if (readDepthBuffer->getActualFormat() != drawDepthBuffer->getActualFormat())
                {
                    return gl::error(GL_INVALID_OPERATION, false);
                }
    
                if (readDepthBuffer->getSamples() > 0 && !sameBounds)
                {
                    return gl::error(GL_INVALID_OPERATION, false);
                }
    
                if (fromAngleExtension)
                {
                    if (IsPartialBlit(context, readDepthBuffer, drawDepthBuffer,
                                      srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1))
                    {
                        ERR("Only whole-buffer depth and stencil blits are supported by this implementation.");
                        return gl::error(GL_INVALID_OPERATION, false); // only whole-buffer copies are permitted
                    }
    
                    if (readDepthBuffer->getSamples() != 0 || drawDepthBuffer->getSamples() != 0)
                    {
                        return gl::error(GL_INVALID_OPERATION, false);
                    }
                }
            }
        }
    
        if (mask & GL_STENCIL_BUFFER_BIT)
        {
            gl::Renderbuffer *readStencilBuffer = readFramebuffer->getStencilbuffer();
            gl::Renderbuffer *drawStencilBuffer = drawFramebuffer->getStencilbuffer();
    
            if (readStencilBuffer && drawStencilBuffer)
            {
                if (readStencilBuffer->getActualFormat() != drawStencilBuffer->getActualFormat())
                {
                    return gl::error(GL_INVALID_OPERATION, false);
                }
    
                if (readStencilBuffer->getSamples() > 0 && !sameBounds)
                {
                    return gl::error(GL_INVALID_OPERATION, false);
                }
    
                if (fromAngleExtension)
                {
                    if (IsPartialBlit(context, readStencilBuffer, drawStencilBuffer,
                                      srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1))
                    {
                        ERR("Only whole-buffer depth and stencil blits are supported by this implementation.");
                        return gl::error(GL_INVALID_OPERATION, false); // only whole-buffer copies are permitted
                    }
    
                    if (readStencilBuffer->getSamples() != 0 || drawStencilBuffer->getSamples() != 0)
                    {
                        return gl::error(GL_INVALID_OPERATION, false);
                    }
                }
            }
        }
    
        return true;
    }
    
    bool ValidateGetVertexAttribParameters(GLenum pname, int clientVersion)
    {
        switch (pname)
        {
          case GL_VERTEX_ATTRIB_ARRAY_ENABLED:
          case GL_VERTEX_ATTRIB_ARRAY_SIZE:
          case GL_VERTEX_ATTRIB_ARRAY_STRIDE:
          case GL_VERTEX_ATTRIB_ARRAY_TYPE:
          case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED:
          case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
          case GL_CURRENT_VERTEX_ATTRIB:
            return true;
    
          case GL_VERTEX_ATTRIB_ARRAY_DIVISOR:
            // Don't verify ES3 context because GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE uses
            // the same constant.
            META_ASSERT(GL_VERTEX_ATTRIB_ARRAY_DIVISOR == GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE);
            return true;
    
          case GL_VERTEX_ATTRIB_ARRAY_INTEGER:
            return ((clientVersion >= 3) ? true : gl::error(GL_INVALID_ENUM, false));
    
          default:
            return gl::error(GL_INVALID_ENUM, false);
        }
    }
    
    bool ValidateTexParamParameters(gl::Context *context, GLenum pname, GLint param)
    {
        switch (pname)
        {
          case GL_TEXTURE_WRAP_R:
          case GL_TEXTURE_SWIZZLE_R:
          case GL_TEXTURE_SWIZZLE_G:
          case GL_TEXTURE_SWIZZLE_B:
          case GL_TEXTURE_SWIZZLE_A:
          case GL_TEXTURE_BASE_LEVEL:
          case GL_TEXTURE_MAX_LEVEL:
          case GL_TEXTURE_COMPARE_MODE:
          case GL_TEXTURE_COMPARE_FUNC:
          case GL_TEXTURE_MIN_LOD:
          case GL_TEXTURE_MAX_LOD:
            if (context->getClientVersion() < 3)
            {
                return gl::error(GL_INVALID_ENUM, false);
            }
            break;
    
          default: break;
        }
    
        switch (pname)
        {
          case GL_TEXTURE_WRAP_S:
          case GL_TEXTURE_WRAP_T:
          case GL_TEXTURE_WRAP_R:
            switch (param)
            {
              case GL_REPEAT:
              case GL_CLAMP_TO_EDGE:
              case GL_MIRRORED_REPEAT:
                return true;
              default:
                return gl::error(GL_INVALID_ENUM, false);
            }
    
          case GL_TEXTURE_MIN_FILTER:
            switch (param)
            {
              case GL_NEAREST:
              case GL_LINEAR:
              case GL_NEAREST_MIPMAP_NEAREST:
              case GL_LINEAR_MIPMAP_NEAREST:
              case GL_NEAREST_MIPMAP_LINEAR:
              case GL_LINEAR_MIPMAP_LINEAR:
                return true;
              default:
                return gl::error(GL_INVALID_ENUM, false);
            }
            break;
    
          case GL_TEXTURE_MAG_FILTER:
            switch (param)
            {
              case GL_NEAREST:
              case GL_LINEAR:
                return true;
              default:
                return gl::error(GL_INVALID_ENUM, false);
            }
            break;
    
          case GL_TEXTURE_USAGE_ANGLE:
            switch (param)
            {
              case GL_NONE:
              case GL_FRAMEBUFFER_ATTACHMENT_ANGLE:
                return true;
              default:
                return gl::error(GL_INVALID_ENUM, false);
            }
            break;
    
          case GL_TEXTURE_MAX_ANISOTROPY_EXT:
            if (!context->supportsTextureFilterAnisotropy())
            {
                return gl::error(GL_INVALID_ENUM, false);
            }
    
            // we assume the parameter passed to this validation method is truncated, not rounded
            if (param < 1)
            {
                return gl::error(GL_INVALID_VALUE, false);
            }
            return true;
    
          case GL_TEXTURE_MIN_LOD:
          case GL_TEXTURE_MAX_LOD:
            // any value is permissible
            return true;
    
          case GL_TEXTURE_COMPARE_MODE:
            // Acceptable mode parameters from GLES 3.0.2 spec, table 3.17
            switch (param)
            {
              case GL_NONE:
              case GL_COMPARE_REF_TO_TEXTURE:
                return true;
              default:
                return gl::error(GL_INVALID_ENUM, false);
            }
            break;
    
          case GL_TEXTURE_COMPARE_FUNC:
            // Acceptable function parameters from GLES 3.0.2 spec, table 3.17
            switch (param)
            {
              case GL_LEQUAL:
              case GL_GEQUAL:
              case GL_LESS:
              case GL_GREATER:
              case GL_EQUAL:
              case GL_NOTEQUAL:
              case GL_ALWAYS:
              case GL_NEVER:
                return true;
              default:
                return gl::error(GL_INVALID_ENUM, false);
            }
            break;
    
          case GL_TEXTURE_SWIZZLE_R:
          case GL_TEXTURE_SWIZZLE_G:
          case GL_TEXTURE_SWIZZLE_B:
          case GL_TEXTURE_SWIZZLE_A:
          case GL_TEXTURE_BASE_LEVEL:
          case GL_TEXTURE_MAX_LEVEL:
            UNIMPLEMENTED();
            return true;
    
          default:
            return gl::error(GL_INVALID_ENUM, false);
        }
    }
    
    bool ValidateSamplerObjectParameter(GLenum pname)
    {
        switch (pname)
        {
          case GL_TEXTURE_MIN_FILTER:
          case GL_TEXTURE_MAG_FILTER:
          case GL_TEXTURE_WRAP_S:
          case GL_TEXTURE_WRAP_T:
          case GL_TEXTURE_WRAP_R:
          case GL_TEXTURE_MIN_LOD:
          case GL_TEXTURE_MAX_LOD:
          case GL_TEXTURE_COMPARE_MODE:
          case GL_TEXTURE_COMPARE_FUNC:
            return true;
    
          default:
            return gl::error(GL_INVALID_ENUM, false);
        }
    }
    
    }