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kc3-lang/angle/src/tests/gl_tests/SRGBFramebufferTest.cpp

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  • Author : Mohan Maiya
    Date : 2021-03-24 11:14:24
    Hash : f28d63e9
    Message : Vulkan: Enable glBlitFramebuffer for EXT_sRGB_write_control Implements support for the glBlitFramebuffer edge case in the EXT_sRGB_write_control spec, and fully exposes this extension. Bug: angleproject:5075 Test: SRGBFramebufferTest*.*Vulkan* Change-Id: I05f044abbc5cb272825d1fc4b9028217f18e63c2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2785641 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Mohan Maiya <m.maiya@samsung.com>

  • src/tests/gl_tests/SRGBFramebufferTest.cpp
  • //
    // Copyright 2016 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // SRGBFramebufferTest.cpp: Tests of sRGB framebuffer functionality.
    
    #include "test_utils/ANGLETest.h"
    #include "test_utils/gl_raii.h"
    
    namespace
    {
    constexpr angle::GLColor linearColor(64, 127, 191, 255);
    constexpr angle::GLColor srgbColor(13, 54, 133, 255);
    }  // namespace
    
    namespace angle
    {
    
    class SRGBFramebufferTest : public ANGLETest
    {
      protected:
        SRGBFramebufferTest()
        {
            setWindowWidth(128);
            setWindowHeight(128);
            setConfigRedBits(8);
            setConfigGreenBits(8);
            setConfigBlueBits(8);
            setConfigAlphaBits(8);
        }
    
        void testSetUp() override
        {
            mProgram = CompileProgram(essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor());
            ASSERT_NE(0u, mProgram);
    
            mColorLocation = glGetUniformLocation(mProgram, essl1_shaders::ColorUniform());
            ASSERT_NE(-1, mColorLocation);
        }
    
        void testTearDown() override { glDeleteProgram(mProgram); }
    
        GLuint mProgram      = 0;
        GLint mColorLocation = -1;
    };
    
    class SRGBFramebufferTestES3 : public SRGBFramebufferTest
    {};
    
    // Test basic validation of GL_EXT_sRGB_write_control
    TEST_P(SRGBFramebufferTest, Validation)
    {
        GLenum expectedError =
            IsGLExtensionEnabled("GL_EXT_sRGB_write_control") ? GL_NO_ERROR : GL_INVALID_ENUM;
    
        GLboolean value = GL_FALSE;
        glEnable(GL_FRAMEBUFFER_SRGB_EXT);
        EXPECT_GL_ERROR(expectedError);
    
        glGetBooleanv(GL_FRAMEBUFFER_SRGB_EXT, &value);
        EXPECT_GL_ERROR(expectedError);
        if (expectedError == GL_NO_ERROR)
        {
            EXPECT_GL_TRUE(value);
        }
    
        glDisable(GL_FRAMEBUFFER_SRGB_EXT);
        EXPECT_GL_ERROR(expectedError);
    
        glGetBooleanv(GL_FRAMEBUFFER_SRGB_EXT, &value);
        EXPECT_GL_ERROR(expectedError);
        if (expectedError == GL_NO_ERROR)
        {
            EXPECT_GL_FALSE(value);
        }
    }
    
    // Test basic functionality of GL_EXT_sRGB_write_control
    TEST_P(SRGBFramebufferTest, BasicUsage)
    {
        if (!IsGLExtensionEnabled("GL_EXT_sRGB_write_control") ||
            (!IsGLExtensionEnabled("GL_EXT_sRGB") && getClientMajorVersion() < 3))
        {
            std::cout
                << "Test skipped because GL_EXT_sRGB_write_control and GL_EXT_sRGB are not available."
                << std::endl;
            return;
        }
    
        GLTexture texture;
        glBindTexture(GL_TEXTURE_2D, texture.get());
        glTexImage2D(GL_TEXTURE_2D, 0, GL_SRGB_ALPHA_EXT, 1, 1, 0, GL_SRGB_ALPHA_EXT, GL_UNSIGNED_BYTE,
                     nullptr);
    
        GLFramebuffer framebuffer;
        glBindFramebuffer(GL_FRAMEBUFFER, framebuffer.get());
        glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture.get(), 0);
    
        glUseProgram(mProgram);
        glUniform4fv(mColorLocation, 1, srgbColor.toNormalizedVector().data());
    
        glEnable(GL_FRAMEBUFFER_SRGB_EXT);
        drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f);
        EXPECT_PIXEL_COLOR_NEAR(0, 0, linearColor, 1.0);
    
        glDisable(GL_FRAMEBUFFER_SRGB_EXT);
        drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f);
        EXPECT_PIXEL_COLOR_NEAR(0, 0, srgbColor, 1.0);
    }
    
    // Test that GL_EXT_sRGB_write_control state applies to all framebuffers if multiple are used
    // 1. disable srgb
    // 2. draw to both framebuffers
    // 3. enable srgb
    // 4. draw to both framebuffers
    TEST_P(SRGBFramebufferTest, MultipleFramebuffers)
    {
        if (!IsGLExtensionEnabled("GL_EXT_sRGB_write_control") ||
            (!IsGLExtensionEnabled("GL_EXT_sRGB") && getClientMajorVersion() < 3))
        {
            std::cout
                << "Test skipped because GL_EXT_sRGB_write_control and GL_EXT_sRGB are not available."
                << std::endl;
            return;
        }
    
        // NVIDIA failures on older drivers
        // http://anglebug.com/5641
        ANGLE_SKIP_TEST_IF(IsNVIDIA() && IsOpenGLES());
    
        GLTexture texture;
        glBindTexture(GL_TEXTURE_2D, texture.get());
        glTexImage2D(GL_TEXTURE_2D, 0, GL_SRGB_ALPHA_EXT, 1, 1, 0, GL_SRGB_ALPHA_EXT, GL_UNSIGNED_BYTE,
                     nullptr);
    
        GLFramebuffer framebuffer1;
        glBindFramebuffer(GL_FRAMEBUFFER, framebuffer1.get());
        glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture.get(), 0);
    
        glUseProgram(mProgram);
        glUniform4fv(mColorLocation, 1, srgbColor.toNormalizedVector().data());
    
        glDisable(GL_FRAMEBUFFER_SRGB_EXT);
        drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f);
        EXPECT_PIXEL_COLOR_NEAR(0, 0, srgbColor, 1.0);
    
        GLFramebuffer framebuffer2;
        glBindFramebuffer(GL_FRAMEBUFFER, framebuffer2.get());
        glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture.get(), 0);
        drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f);
        EXPECT_PIXEL_COLOR_NEAR(0, 0, srgbColor, 1.0);
    
        glEnable(GL_FRAMEBUFFER_SRGB_EXT);
        glBindFramebuffer(GL_FRAMEBUFFER, framebuffer1.get());
        drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f);
        EXPECT_PIXEL_COLOR_NEAR(0, 0, linearColor, 1.0);
    
        glBindFramebuffer(GL_FRAMEBUFFER, framebuffer2.get());
        drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f);
        EXPECT_PIXEL_COLOR_NEAR(0, 0, linearColor, 1.0);
    }
    
    // Test that we behave correctly when we toggle FRAMEBUFFER_SRGB_EXT on a framebuffer that has an
    // attachment in linear colorspace
    TEST_P(SRGBFramebufferTest, NegativeAlreadyLinear)
    {
        if (!IsGLExtensionEnabled("GL_EXT_sRGB_write_control") ||
            (!IsGLExtensionEnabled("GL_EXT_sRGB") && getClientMajorVersion() < 3))
        {
            std::cout
                << "Test skipped because GL_EXT_sRGB_write_control and GL_EXT_sRGB are not available."
                << std::endl;
            return;
        }
    
        GLTexture texture;
        glBindTexture(GL_TEXTURE_2D, texture.get());
        glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
    
        GLFramebuffer framebuffer;
        glBindFramebuffer(GL_FRAMEBUFFER, framebuffer.get());
        glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture.get(), 0);
    
        glUseProgram(mProgram);
        glUniform4fv(mColorLocation, 1, linearColor.toNormalizedVector().data());
    
        glEnable(GL_FRAMEBUFFER_SRGB_EXT);
        drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f);
        EXPECT_PIXEL_COLOR_NEAR(0, 0, linearColor, 1.0);
    
        glDisable(GL_FRAMEBUFFER_SRGB_EXT);
        drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f);
        EXPECT_PIXEL_COLOR_NEAR(0, 0, linearColor, 1.0);
    }
    
    // Test that lifetimes of internal resources are tracked correctly by deleting a texture and then
    // attempting to use it. This is expected to produce a non-fatal error.
    TEST_P(SRGBFramebufferTest, NegativeLifetimeTracking)
    {
        if (!IsGLExtensionEnabled("GL_EXT_sRGB_write_control") ||
            (!IsGLExtensionEnabled("GL_EXT_sRGB") && getClientMajorVersion() < 3))
        {
            std::cout
                << "Test skipped because GL_EXT_sRGB_write_control and GL_EXT_sRGB are not available."
                << std::endl;
            return;
        }
    
        // NVIDIA failures
        // http://anglebug.com/5641
        ANGLE_SKIP_TEST_IF(IsNVIDIA() && IsOpenGLES());
    
        GLTexture texture;
        glBindTexture(GL_TEXTURE_2D, texture.get());
        glTexImage2D(GL_TEXTURE_2D, 0, GL_SRGB_ALPHA_EXT, 1, 1, 0, GL_SRGB_ALPHA_EXT, GL_UNSIGNED_BYTE,
                     nullptr);
    
        GLFramebuffer framebuffer;
        glBindFramebuffer(GL_FRAMEBUFFER, framebuffer.get());
        glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture.get(), 0);
    
        glUseProgram(mProgram);
        glUniform4fv(mColorLocation, 1, srgbColor.toNormalizedVector().data());
    
        glDisable(GL_FRAMEBUFFER_SRGB_EXT);
        drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f);
        EXPECT_PIXEL_COLOR_NEAR(0, 0, srgbColor, 1.0);
    
        // Delete the texture
        glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
        texture.reset();
    
        drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f);
        EXPECT_GL_ERROR(GL_INVALID_FRAMEBUFFER_OPERATION);
    
        GLColor throwaway_color;
        glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &throwaway_color);
        EXPECT_GL_ERROR(GL_INVALID_FRAMEBUFFER_OPERATION);
    }
    
    // Test that glBlitFramebuffer correctly converts colorspaces
    TEST_P(SRGBFramebufferTestES3, BlitFramebuffer)
    {
        // http://anglebug.com/5790
        ANGLE_SKIP_TEST_IF(!IsVulkan());
    
        if (!IsGLExtensionEnabled("GL_EXT_sRGB_write_control") ||
            (!IsGLExtensionEnabled("GL_EXT_sRGB") && getClientMajorVersion() < 3))
        {
            std::cout
                << "Test skipped because GL_EXT_sRGB_write_control and GL_EXT_sRGB are not available."
                << std::endl;
            return;
        }
    
        GLTexture dstTexture;
        glBindTexture(GL_TEXTURE_2D, dstTexture.get());
        glTexImage2D(GL_TEXTURE_2D, 0, GL_SRGB_ALPHA_EXT, 1, 1, 0, GL_SRGB_ALPHA_EXT, GL_UNSIGNED_BYTE,
                     nullptr);
        GLFramebuffer dstFramebuffer;
        glBindFramebuffer(GL_FRAMEBUFFER, dstFramebuffer.get());
        glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, dstTexture.get(),
                               0);
    
        GLTexture srcTexture;
        glBindTexture(GL_TEXTURE_2D, srcTexture.get());
        glTexImage2D(GL_TEXTURE_2D, 0, GL_SRGB_ALPHA_EXT, 1, 1, 0, GL_SRGB_ALPHA_EXT, GL_UNSIGNED_BYTE,
                     nullptr);
    
        GLFramebuffer srcFramebuffer;
        glBindFramebuffer(GL_FRAMEBUFFER, srcFramebuffer.get());
        glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, srcTexture.get(),
                               0);
    
        glUseProgram(mProgram);
        glUniform4fv(mColorLocation, 1, srgbColor.toNormalizedVector().data());
    
        // Draw onto the framebuffer normally
        glEnable(GL_FRAMEBUFFER_SRGB_EXT);
        drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f);
        EXPECT_PIXEL_COLOR_NEAR(0, 0, linearColor, 1.0);
    
        // Blit the framebuffer normally
        glEnable(GL_FRAMEBUFFER_SRGB_EXT);
        glBindFramebuffer(GL_DRAW_FRAMEBUFFER, dstFramebuffer);
        glBindFramebuffer(GL_READ_FRAMEBUFFER, srcFramebuffer);
        glBlitFramebuffer(0, 0, 1, 1, 0, 0, 1, 1, GL_COLOR_BUFFER_BIT, GL_NEAREST);
    
        glBindFramebuffer(GL_FRAMEBUFFER, dstFramebuffer);
        EXPECT_PIXEL_COLOR_NEAR(0, 0, linearColor, 1.0);
    
        // Blit the framebuffer with forced linear colorspace
        glDisable(GL_FRAMEBUFFER_SRGB_EXT);
        glBindFramebuffer(GL_DRAW_FRAMEBUFFER, dstFramebuffer);
        glBindFramebuffer(GL_READ_FRAMEBUFFER, srcFramebuffer);
        glBlitFramebuffer(0, 0, 1, 1, 0, 0, 1, 1, GL_COLOR_BUFFER_BIT, GL_NEAREST);
    
        glBindFramebuffer(GL_FRAMEBUFFER, dstFramebuffer);
        EXPECT_PIXEL_COLOR_NEAR(0, 0, srgbColor, 1.0);
    }
    
    // Use this to select which configurations (e.g. which renderer, which GLES major version) these
    // tests should be run against.
    ANGLE_INSTANTIATE_TEST_ES2_AND_ES3(SRGBFramebufferTest);
    ANGLE_INSTANTIATE_TEST_ES3(SRGBFramebufferTestES3);
    
    }  // namespace angle