• Show log

    Commit

  • Hash : a971e5b4
    Author : Mohan Maiya
    Date : 2024-02-28T17:13:38

    Account for zero vector axes in Mat4::Rotate(...)
    
    When the axis passed in to the Rotate function is (0, 0, 0), normalizing
    that vector will result in NaN values. Prevent this by returning an
    identity matrix and early out instead.
    
    Bug: angleproject:2306
    Tests: MatrixBuiltinsTest.RotateAxisZero
    Change-Id: I65fd0b9944885daf56a4a35201d424e7f0aa9ba6
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5333834
    Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
    Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
    

  • Properties

  • Git HTTP https://git.kmx.io/kc3-lang/angle.git
    Git SSH git@git.kmx.io:kc3-lang/angle.git
    Public access ? public
    Description

    A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

    Homepage

    Github

    Users
    kc3_lang_org thodg_w www_kmx_io thodg_l thodg thodg_m
    Tags